Kenshi
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City Living - a city resource mod
   
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20 Sep, 2016 @ 9:29am
3 Oct, 2016 @ 6:27pm
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City Living - a city resource mod

Description
Note - I no longer have the core files for this mod and as such can no longer update it.

This mod is designed to help with city living by making buildings designed to work in premade towns - such as those buildings you repair in The Hub or other towns - it has 1 game start for jumping in - a new research - City Tech - which unlocks 8 new buildings

This mod Is completed - I'm planning a larger building mod after the full map is released

I tried to balance speed / production / Resource use - the structures are slower use more resources and have fewer max workers - this is to make it so they are not replacing the other items but more a extra or primitive version for balance.

The new building items are (city building 1 is a lvl 2 tech)
Stone Gathers - a slow way of gaining stone as workes gather random rocks in and around town (no actual animation of them wondering around)

Moisture Farm - uses small ammount of power to gather water from the air at a slow rate.

Roof top Garden - a small Green fruit farm on roof - lower yield by far and uses more water - slow harvest

Small Ore Refinery / Small Stone Refinery - pretty much smaller versions of the refinerys that work inside.

Roof Top Windmill - a Primitive low power windmill.

Primitive Battery - Stores a small ammount of power with low output.

Mouse trap - Takes care of those pesky mice you never see and leaves a snack.

Alternate Starts - Ironclad Errants - 10 New starts
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=738964100
Popular Discussions View All (1)
6
2 Apr, 2017 @ 7:13am
Building Ideas
ForgeTec
50 Comments
ForgeTec  [author] 7 May @ 7:08am 
@Kaffeeteria - almost 10 years old probably new updates stopped it working
Kaffeeteria 7 May @ 5:48am 
When I try to place a windmill on the roof of my house in the Hub, it says "can't place in a building you don't own". Huh?
GoidWalker 14 Jan, 2022 @ 8:38pm 
fail every harvesr with 70+ farming
Freeasabird🕊 28 Aug, 2019 @ 4:53pm 
Well just download the mod again the mod would appear in the file under a bunch of numbers,
then allz you have to do is move the mod to your games mod file and edit it in the editor. that's how i do it. (for my OWN mods of course)
ForgeTec  [author] 28 Aug, 2019 @ 4:05pm 
@freeasabird my entire computer fried kind of makes checking for the core files a pain since that folder doesn't exist
Freeasabird🕊 28 Aug, 2019 @ 4:04am 
what do you mean you don't have the core files? there right here, take a look at this, this should help.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1608980474
ForgeTec  [author] 23 Jun, 2018 @ 4:26pm 
lols its fine while tough I find the challenge worth it
Shet 23 Jun, 2018 @ 4:08pm 
Alright thanks I will, sorry about that RL thing I just sort of ignore it.
ForgeTec  [author] 23 Jun, 2018 @ 11:14am 
if you want to completly rebuild it I'm fine with it - just do something like - inspired by ForgeDrakes city living mod -

honestly I was planning to remake these one day but RL appeared and kicked my ass lols
Shet 23 Jun, 2018 @ 9:34am 
I made a similiar but not as complete mod based on yours for personal use would you be ok if I published it on the workshop? It doesn't include the industrial part it's just roof and rat farming.