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then allz you have to do is move the mod to your games mod file and edit it in the editor. that's how i do it. (for my OWN mods of course)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1608980474
honestly I was planning to remake these one day but RL appeared and kicked my ass lols
You can just grab them from the workshop folder.
\Steam\steamapps\workshop\content\233860\767048916\
Thank you for a year of great City Living ForgeDrake, that was a work of art!
Thats the only things in this mod I've had issues with, well that, and algae cubes not storing in food barrels, was curious if there was a way to fix that.
I'd recommend deleteing the mod then reinstalling it as I've seen that happen once before where it didn't update
I do have a automated algae cube maker that grows / harvests / forms algae into food blocks its pretty much the closest thing to printing food I'd be willing to make since its actually based of some real life tech in the new mod but I'm several weeks if not more from release on that as recent changes have broken some of the items uses
however I plan to do a few small edits to this mod to make a final edition for this mod as well for those who are useing it
the reason I am doing a seperate mod is I plan to use the fact that most buildings in the game are made of pieces - I plan to use pieces to make "new" items from them to give my buildings a new look without adding 400-500mb's of custom assets on my side for every download to players - however to make the new styles I'd have to delete then remake every single item as I went - and with all the linking and (tech speak for 10-20mins) and I'm just not going to waste the time that I could be working on the mod
starting with all storage will be allowed indoors or outdoors - it always seemed odd to me that containers that were identical in design couldn't be used out doors but some could
also working on more things such as new power sources like coal or steam power
a copper extractor that takes trace ammounts of copper from iron (5 to 1 conversion)
a rat farm that breeds rats for small ammount of leather goods
as well as a few new suprises :D
however the idea might work as - Ration packs/Meal bars - basically stuff normal food into bar form sort of a primitive MRE - in theroy that should work just would be balancing the cost / gain ratios
I'll look into both options see which one is more viable / I'd probably just use those unusable kitchen wars as components to the build counter rather then consuming them every time you make something as that could quickly become teidius if you only have 1-2 citys to buy things from or steal things from
a few other buildings I'm working on
Wheat planters
Moisture farm 2 and 3
Mouse trap - will give some raw meat every few hours (hey its rough times dont' judge)
I'll also add reasonable suggestions / suggestions that I feel make sense with this mod