Kenshi
City Living - a city resource mod
50 Comments
ForgeTec  [author] 7 May @ 7:08am 
@Kaffeeteria - almost 10 years old probably new updates stopped it working
Kaffeeteria 7 May @ 5:48am 
When I try to place a windmill on the roof of my house in the Hub, it says "can't place in a building you don't own". Huh?
GoidWalker 14 Jan, 2022 @ 8:38pm 
fail every harvesr with 70+ farming
Freeasabird🕊 28 Aug, 2019 @ 4:53pm 
Well just download the mod again the mod would appear in the file under a bunch of numbers,
then allz you have to do is move the mod to your games mod file and edit it in the editor. that's how i do it. (for my OWN mods of course)
ForgeTec  [author] 28 Aug, 2019 @ 4:05pm 
@freeasabird my entire computer fried kind of makes checking for the core files a pain since that folder doesn't exist
Freeasabird🕊 28 Aug, 2019 @ 4:04am 
what do you mean you don't have the core files? there right here, take a look at this, this should help.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1608980474
ForgeTec  [author] 23 Jun, 2018 @ 4:26pm 
lols its fine while tough I find the challenge worth it
Shet 23 Jun, 2018 @ 4:08pm 
Alright thanks I will, sorry about that RL thing I just sort of ignore it.
ForgeTec  [author] 23 Jun, 2018 @ 11:14am 
if you want to completly rebuild it I'm fine with it - just do something like - inspired by ForgeDrakes city living mod -

honestly I was planning to remake these one day but RL appeared and kicked my ass lols
Shet 23 Jun, 2018 @ 9:34am 
I made a similiar but not as complete mod based on yours for personal use would you be ok if I published it on the workshop? It doesn't include the industrial part it's just roof and rat farming.
ForgeTec  [author] 20 Jun, 2018 @ 4:52am 
yeah I looked at that the problem is the current mod tool is so different from when I made this that when I tried loading it from those I just get error messages
bk3000 20 Jun, 2018 @ 12:03am 
>Note - I no longer have the core files for this mod and as such can no longer update it.
You can just grab them from the workshop folder.
\Steam\steamapps\workshop\content\233860\767048916\

Unahku 3 Jan, 2018 @ 3:29am 
same
Tarsis 1 Jan, 2018 @ 4:05pm 
I hope that you do, I grew an entire hive from Mongrel using your mod, back in May or so, and it was quite memorable. It's been in every load order since, even though I didn't always make use of it.
ForgeTec  [author] 1 Jan, 2018 @ 3:00pm 
I actually hope to one day rebuild all my mods for kenshi as one unified mod once the game finishes a few areas
Tarsis 1 Jan, 2018 @ 2:29pm 
It's a damn shame. This mod was so excellent back when it worked. It gave you a reason to have a small family in a town. I was hoping a few tweaks would have it back to it's former glory. It fit Kenshi perfectly, it was well balanced for the most part, and looked the part.

Thank you for a year of great City Living ForgeDrake, that was a work of art! :steamhappy:
Unahku 1 Jan, 2018 @ 12:09pm 
awwwwwe
ForgeTec  [author] 1 Jan, 2018 @ 6:25am 
most have broken - sadly I don't have the core files anymore since the pc I had them on got fried so can't even check why its happening
Unahku 1 Jan, 2018 @ 6:23am 
Not harvest rates, yield rates. Sorry.
Unahku 31 Dec, 2017 @ 11:18pm 
The primitive hydroponic farms, I mean. All fully hydrated, even with level 50 farming, I cant seem to get a single crop from them. Same with the roof top gardens, only have gotten 3 acrossed 5 game saves, equalling about 300 ingame days.

Thats the only things in this mod I've had issues with, well that, and algae cubes not storing in food barrels, was curious if there was a way to fix that.
ForgeTec  [author] 31 Dec, 2017 @ 5:39pm 
they need water and such but should be same duration as normal farms
Unahku 31 Dec, 2017 @ 1:56pm 
What is the Harvesting rate of the city farms supposed to be? sofar I haven't been able to harvest anything, from any farm except the robent farm and the mouse trap
ForgeTec  [author] 24 Sep, 2017 @ 9:19pm 
at the time of mod creation it wasn't able to be done also several areas still can't use the classic small on roofs
Izuela 24 Sep, 2017 @ 8:41pm 
I can already build small windmills on rooftops. Does this one have some kind of advantage?
Dez The Dapper Bocchi 9 Jul, 2017 @ 8:41am 
ok
ForgeTec  [author] 9 Jul, 2017 @ 8:39am 
doesn't work that way they would need both my steam info / passcodes / as well as the ability to get the master file off my home pc

I'd recommend deleteing the mod then reinstalling it as I've seen that happen once before where it didn't update
Dez The Dapper Bocchi 9 Jul, 2017 @ 5:40am 
dont have anyone you could trust with fixing?
ForgeTec  [author] 9 Jul, 2017 @ 5:36am 
no clue I will check it when I'm back home as all my mod files are on my home pc and I'm still 4 days out from being there
Dez The Dapper Bocchi 9 Jul, 2017 @ 5:34am 
i did
ForgeTec  [author] 9 Jul, 2017 @ 5:34am 
check each tech tree the game seems to keep swapping which one its under
Dez The Dapper Bocchi 9 Jul, 2017 @ 3:20am 
i got the lvl 2 bench and i got the mod so what am i missing? cant see the tech
ForgeTec  [author] 25 May, 2017 @ 2:17pm 
umm no - I mean its just way to game breaking to just poof bread out of thin air - that said there is a real life fruit called a bread fruit - but I think baked green fruit would be easier - or even the algae loafs I already have in game - I will look into it but will be with my new mod

I do have a automated algae cube maker that grows / harvests / forms algae into food blocks its pretty much the closest thing to printing food I'd be willing to make since its actually based of some real life tech in the new mod but I'm several weeks if not more from release on that as recent changes have broken some of the items uses
Sir Luis 25 May, 2017 @ 12:38pm 
can you make bread a thing for inside maybe some small garden on a roof somehow grows bread out of thin air?
ForgeTec  [author] 31 Mar, 2017 @ 2:23pm 
well I am working on a larger mod thats 25% done that will roll aspects of city living / improced research / ironclad errants starts all into a new mod that will give players a lore of there own of what would you do to secure your future kind of deal
Unahku 31 Mar, 2017 @ 1:45pm 
Excellent mod that has made an Urban Ninja character/semi-hobo character possible.
ForgeTec  [author] 28 Jan, 2017 @ 7:09am 
deleteing trees isn't as easy as it seems as they are landscape - and cause they are landscape they are under a different rule set - I do know they said trees will be a resource later that will be able to be removed but till then just got to work around them
Elite and Dangerous 28 Jan, 2017 @ 6:20am 
can you make some mod or add feature here to destroy trees? I cant live in The Hub with them
ForgeTec  [author] 27 Jan, 2017 @ 10:21am 
I added it to stop any confusion - I had it before but apparently when I loaded it last time it defaulted to a previous discription - since the items are 1.5x tier 1 items it was pointless to make them tier 1and since tier 2 is pretty simple to get it was made tier 2
Elite and Dangerous 27 Jan, 2017 @ 10:18am 
I didnt find it in your description
ForgeTec  [author] 27 Jan, 2017 @ 10:17am 
it works fine - its level 2 tech meaning you can't get it first thing in the game unless you have a level 2 research unless you start with the city living game start which auto has it
Elite and Dangerous 27 Jan, 2017 @ 10:08am 
your mod is not working!!! I cant see any research!
ForgeTec  [author] 14 Jan, 2017 @ 6:35am 
the answer is kind of - this paticular mod I kinda started to go a bit off track with and decided to do a bigger version of it - with new faction and everything - it will have new shops new recruitables and some starting storys

however I plan to do a few small edits to this mod to make a final edition for this mod as well for those who are useing it

the reason I am doing a seperate mod is I plan to use the fact that most buildings in the game are made of pieces - I plan to use pieces to make "new" items from them to give my buildings a new look without adding 400-500mb's of custom assets on my side for every download to players - however to make the new styles I'd have to delete then remake every single item as I went - and with all the linking and (tech speak for 10-20mins) and I'm just not going to waste the time that I could be working on the mod
Don Quixcope 14 Jan, 2017 @ 6:15am 
is this mod still being worked on?
ForgeTec  [author] 3 Oct, 2016 @ 9:20pm 
I've decided to go a completly different direction with this mod now - instead of building it only toward city building I'm going to start adding new common sense upgrades as well as a few things I feel should be changed or added

starting with all storage will be allowed indoors or outdoors - it always seemed odd to me that containers that were identical in design couldn't be used out doors but some could

also working on more things such as new power sources like coal or steam power
ForgeTec  [author] 29 Sep, 2016 @ 4:13pm 
my next version is being tested now - adding version 2 of the rock and iron refinery

a copper extractor that takes trace ammounts of copper from iron (5 to 1 conversion)

a rat farm that breeds rats for small ammount of leather goods

as well as a few new suprises :D
Doomsday2233 29 Sep, 2016 @ 3:55pm 
nice mod
ForgeTec  [author] 23 Sep, 2016 @ 6:54am 
I mean its doable - I'd have to make several smaller sized items

however the idea might work as - Ration packs/Meal bars - basically stuff normal food into bar form sort of a primitive MRE - in theroy that should work just would be balancing the cost / gain ratios

I'll look into both options see which one is more viable / I'd probably just use those unusable kitchen wars as components to the build counter rather then consuming them every time you make something as that could quickly become teidius if you only have 1-2 citys to buy things from or steal things from
Lou 23 Sep, 2016 @ 2:12am 
How about a "kitchen counter"/"gourmet food prep area", a machine that makes further refined food by combining one or two food items and then placing it on a plate (which gives use to those unusable kitchenware items). The result is food items that take up smaller inventory space and are worth more as a trade good.
ForgeTec  [author] 21 Sep, 2016 @ 4:56pm 
well I loved the idea of rebuilding a town like the hub and useing it as a kind of joint city - but I also didn't feel there was any real city scale production - so I wanted to make a mod that people could enjoy and maybe even help them find new locations to build things - like areas without water

a few other buildings I'm working on
Wheat planters
Moisture farm 2 and 3
Mouse trap - will give some raw meat every few hours (hey its rough times dont' judge)

I'll also add reasonable suggestions / suggestions that I feel make sense with this mod
Geek 21 Sep, 2016 @ 4:33pm 
Brialliant Idea!:D Good Work