Portal 2

Portal 2

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Walking A Tightrope
   
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Walking A Tightrope

Description
Traverse a series of water filled traps. Battle turrets, lasers, cubes, and balls with nothing more than your trusty portal gun and thin glass walkways seperating you from a gooey death!

Changelog

V 1.0: Initial Release

V 1.1: Altered first chamber to prevent exploit that allowed a bypass of the use of the propulsion gel

V 1.2: Altered first chamber to fix unintended error that made the chamber impossible to solve, altered location of cube spawners in second chamber and changed them to respawn new cubes on button press rather than auto respawn

V 1.2.1: Fixed clipping brushes of blocks in first chamber

V 1.3: Removed orange goo from first chamber, remodeled 2nd chamber to improve difficulty of puzzle

V 1.3.1: Added cleansing gel to first chamber, replaced ball with cube
17 Comments
Grauerrat 17 Sep, 2022 @ 1:42pm 
Unfortunately I don't even know how to start there... It's a shame
Mike Oxlong  [author] 9 Jul, 2012 @ 7:17am 
It's a lot tougher to do them lengthways due to portal funneling, if you disable portal funneling it could possibly be done
Zavinious Akkol 9 Jul, 2012 @ 12:09am 
Thanks Shane.. That was the only way I could figure to do it, I tried that but with portal lengthways as opposed to edgeways with no success. Very good.
Mike Oxlong  [author] 8 Jul, 2012 @ 7:12pm 
You have to use a jump boosting mechanic, the video I posted shows you how to do it
Zavinious Akkol 8 Jul, 2012 @ 10:58am 
I'm not sure I solved the third chamber correctly.. I couldn't figure how to get enough momentum from the panels that were there.. in the end, I jumped from the ledge just in front of the barrier from level 2 . Curious as to the intended solution.
nM. pavelow 16 Jun, 2012 @ 8:38pm 
First chamber the ball to cube switch is nice. Second chamber, when i realised you had made a button to switch off the force field, i felt like it was the same but with a force field to make it look harder. I actully spend 3-5 minutes wondering how the hell to get the bridge with me because of the force field :D But second chamber is harder for people who didnt try it before change so thats good. Third chamber was the same.

Nice fixes and changes, the map became better and harder :)
Mike Oxlong  [author] 16 Jun, 2012 @ 7:05pm 

Yeah I made no edits to the third chamber. I mainly changed the first one for 3 reasons:

Firstly, removal of the orange gel was an obvious move, the method yourself and Toothless had of solving the puzzle was actually far more interesting to me so I decided to incorporate it

The change from ball to cube was for playability reasons. I found that losing control of the ball was a bit too easy and it added unnecessary complication with no real additional benefit to the quality of the puzzle so rather than frustrate players I just opted to change it as it was not a big deal
Mike Oxlong  [author] 16 Jun, 2012 @ 7:05pm 
And thirdly the less obvious change was that I pushed the wall next to the cube spawner back one block, my intended solution was for the player to shoot blue gel onto the platform to bounce back onto the walkway, but the original design's proximity to the walkway negated that part of the challenge

I tried to make the map a bit better without changing the nature of the puzzles too heavily, I'm glad you still enjoyed it.
Portalized 16 Jun, 2012 @ 6:54pm 
Personally I liked the map the way it was - but in saying that - the first chamber I solved in the same way except with a cube instead of a sphere - second chamber was more challenging and I like the change - third chamber was still the same - and I still love the infini-fling to push the buttons - but overall I like the map now just as much. Thanks!
Mike Oxlong  [author] 16 Jun, 2012 @ 3:45pm 
Made a couple of changes to the first chamber, also altered the second a fair bit. Second chamber should be a bit more challenging now.