Tabletop Simulator

Tabletop Simulator

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Gladialiens
   
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Number of Players: 2, 3, 4
Assets: Backgrounds
Tags: Misc, 4+
File Size
Posted
Updated
159.921 KB
26 Sep, 2016 @ 2:44pm
6 Dec, 2019 @ 6:54pm
22 Change Notes ( view )

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Gladialiens

Description
You are all members of a shapeshifting alien race who can’t really control their shapeshifting ability, and you’ve all been enslaved as gladiators for the entertainment of the rest of your society. The winner earns their freedom. The rest will die.

The rules of this coliseum are a bit more complex than a simple battle royale, however. Firstly, you can only target aliens that have assumed the form of your assigned target card. Second, your weapon only works when it matches with the DNA of your current form. And thirdly, as previously mentioned, you have little control over your shapeshifting abilities, and therefore, no idea what your current form is. You know what the other contestants look like, but you don’t know yourself. You don’t know who might be out to get you, and you don’t know if your weapon will work on your target when you try to use it. Playable with 2 or more players.
18 Comments
thecheesiestburger  [author] 3 Dec, 2019 @ 10:15pm 
Playtesting a physical prototype has revealed that this game may have been a little too simple to be entertaining for longer than one round at a time. As such, I'm testing a major change: Action cards. These replace the one-action-per-turn mechanic. A new deck of 76 cards (16 Change Shape cards, 16 Change Weapon cards, 16 Change Target cards, 16 Attack cards, 8 Defend cards, and 4 Mass Attack cards) has been added. Each player draws three cards at the start of the game. On your turn, you now take as many actions as you wish by discarding the corresponding Action card. When you choose to end your turn, draw one new Action card.

Let me know your thoughts if you decide to give this change a shot!
thecheesiestburger  [author] 23 Jun, 2018 @ 11:16pm 
@CanadianSnow thanks for the feedback! The end-goal for this game is a physical release. It's a card game, not a video game. The scripting we're adding will be to make playing the game in TTS smoother/easier, not to make it into a game that can't be replicated in reality. And card counting is one of the core elements of the game. The rule to pull a card at the start is there to help mitigate it, and I am strongly considering shuffling that card back in and pulling a new one on every reshuffle, but I certainly don't want to eliminate card counting entirely.

I'm not sure if there's a way to script Spectators not being able to see hands, but I'm also not sure I would want to. I think it simulates reality for spectators to be able to see what the players see. If somebody's spoiling games by blabbing from the sidelines, kick 'em out of your lobby :P
CanadianSnow 23 Jun, 2018 @ 3:04pm 
I also found that playing with a timed turn helped keep things from getting out-of-hand time wise - it seems that TTS doesn't have "timed turns" as a feature yet but I'm sure you could script it.

I like that you guys are scripting the game, but please make sure to have the hybrids as an option.

I also like the idea of using a script to automaically give each player a random card (with super low percentage changes of a hybrid) instead of having a deck because there are card-counters out there vs people with no memory, and while that CAN be a nice touch to the game, for those with short memories (most people who play video games) it would be much better to have it automated.

If you guys check out games like Dead of Winter (scripted) or "Terraforming Mars" there are some sweet things you can do with scripting like having a box for automatically setting up games using different rules/options/expansions etc :D

Good luck and thanks for all the work - maybe some day this'll become a DLC.
CanadianSnow 23 Jun, 2018 @ 2:58pm 
Hey, I wanted to suggest a couple things for this awesome game:
* Could you turn the Weapons and Targets decks into buttons? This would make it quicker and easier to play. ( * You should also be able to make it so that clicking said button would end that player's turn.)
* Can you make it so that spectators also cannot see the hands? It would be a nice and easy way to prevent spectators from giving away hands etc

Sorry if this is already suggested/being worked on.
thecheesiestburger  [author] 23 Jun, 2018 @ 12:21am 
Update: Dustin showed me a gif of the scripting work he's doing. Soon, TTS players will no longer need to fumble/search through the shape deck to set it up every time somebody leaves or joins, or have to pull stuff before a reshuffle based on who's been eliminated, because it'll all be automated!

I'm going to work on an overhaul of the rulebook, but it's mostly for clarity, and some common sense things I didn't think were necessary (but obviously are) like, "No looking through the discard pile to see what's been played." A couple of rule *changes* I'd like to playtest, though:

-Reinserting the pulled card into the discard for each reshuffle, (then pulling a new one before play continues.)
-Pulling three random cards for each eliminated player instead of one of each.
-Reshuffling after each elimination, before the survivor draws a new card.
-Pulling one additional random card every reshuffle to speed up the game, possibly instead of pulling cards as players are eliminated.
thecheesiestburger  [author] 23 Jun, 2018 @ 12:20am 
(Continued from the post above this one. Try not to be confused.)

And I'm open to suggestions, particularly ideas that speed things up. I've been playing a lot of games without hybrid shapes, which I think is a big factor, but I'm seeing a fair amount of late game drag. What should be a 10 to 15 minute round is taking 20 to 30 in some cases. Still plenty of fun if you're one of the last two standing, but not so much when you're the first one out. So ideas that keep up the pace without losing the spirit of the game would be much appreciated. Feel free to try your own homebrew rules when you play next and report back on how they work out for you!
Glenn_Diamond 22 Jun, 2018 @ 7:24am 
Gladialiens is a unique game that is easy to learn and can provide fun for hours on end. It is a great strategic game that requires the player to keep track of all of the cards on the table and determine information based off of them, keeping track of target cards is especially important as they can help you determine what your alien's shape is. Overall, I can't wait to see what this game has in store for the future and I definitely am interested in purchasing a physical version if it becomes available.
Rixstarian 22 Jun, 2018 @ 1:38am 
Very easy to learn w/in a single game, & rather snappy paced matches. Fun & intrigue grow exponentially as more players are involved.
babydaddy 21 Jun, 2018 @ 8:59pm 
Amazing Game! Played with Creator and he was very informative and quite good! This game is very fun as it gets into a mind game kind of feel. Being the last two alive is probably my favorite part of the game as there are plenty of bluffs and nail biting times where you could lose. If this game were to become paper, I'd gladly order it.
thecheesiestburger  [author] 21 Jun, 2018 @ 11:12am 
Dustin, creator of Don't Let it Die, Loading..., and some other original games you may have seen in the community spotlight is joining me as a contributor on this one to help with some of the TTS implementation I'm not so great at. He's also at least 50% responsible for the artwork I'm using. So, thanks, Dustin!