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Let me know your thoughts if you decide to give this change a shot!
I'm not sure if there's a way to script Spectators not being able to see hands, but I'm also not sure I would want to. I think it simulates reality for spectators to be able to see what the players see. If somebody's spoiling games by blabbing from the sidelines, kick 'em out of your lobby :P
I like that you guys are scripting the game, but please make sure to have the hybrids as an option.
I also like the idea of using a script to automaically give each player a random card (with super low percentage changes of a hybrid) instead of having a deck because there are card-counters out there vs people with no memory, and while that CAN be a nice touch to the game, for those with short memories (most people who play video games) it would be much better to have it automated.
If you guys check out games like Dead of Winter (scripted) or "Terraforming Mars" there are some sweet things you can do with scripting like having a box for automatically setting up games using different rules/options/expansions etc :D
Good luck and thanks for all the work - maybe some day this'll become a DLC.
* Could you turn the Weapons and Targets decks into buttons? This would make it quicker and easier to play. ( * You should also be able to make it so that clicking said button would end that player's turn.)
* Can you make it so that spectators also cannot see the hands? It would be a nice and easy way to prevent spectators from giving away hands etc
Sorry if this is already suggested/being worked on.
I'm going to work on an overhaul of the rulebook, but it's mostly for clarity, and some common sense things I didn't think were necessary (but obviously are) like, "No looking through the discard pile to see what's been played." A couple of rule *changes* I'd like to playtest, though:
-Reinserting the pulled card into the discard for each reshuffle, (then pulling a new one before play continues.)
-Pulling three random cards for each eliminated player instead of one of each.
-Reshuffling after each elimination, before the survivor draws a new card.
-Pulling one additional random card every reshuffle to speed up the game, possibly instead of pulling cards as players are eliminated.
And I'm open to suggestions, particularly ideas that speed things up. I've been playing a lot of games without hybrid shapes, which I think is a big factor, but I'm seeing a fair amount of late game drag. What should be a 10 to 15 minute round is taking 20 to 30 in some cases. Still plenty of fun if you're one of the last two standing, but not so much when you're the first one out. So ideas that keep up the pace without losing the spirit of the game would be much appreciated. Feel free to try your own homebrew rules when you play next and report back on how they work out for you!