XCOM 2
43 ratings
[New basic abilities] Tactical Approach
   
Award
Favorite
Favorited
Unfavorite
Tags:  gameplay
File Size
Posted
Updated
16.645 MB
27 Sep, 2016 @ 10:14am
30 Sep, 2016 @ 6:27pm
6 Change Notes ( view )

Subscribe to download
[New basic abilities] Tactical Approach

Description
This mod gives few basic abilities to all soldiers, giving you a breakthrough for clutch situation and making RNG less annoying.

The mod has major changes by update. Now it become more difficult and complex. new description below.


ADDED ABILITIES
------------------------------------------------------------------------------

[FOCUS]
- A soldier can perform better in clutch situations.

- Buff for this turn, 2 charges and 2 turn cooldown.
- +30 Aim, Hacking, Will
- +3 Mobility

- But they also get -5 aim penalty stack from fatigue during the mission.



[STEADY AIM]
- Use single action to get +25 aim bonus in this turn.

- Every time soldier use Steady Aim, their aim bonus is decresed by 5 until it reach +10.

- All sniper rifle fire with 2 action point cost will be affected by this ability.



[HUNKER DOWN] *Respec
- Now Hunker Down uses only a single action, but also get -50 aim penalty.



* A soldier's basic aim stat has decrease from 65 to 55.





------------------------------------------------------------------------------

You can change the numbers in
Steam\SteamApps\workshop\content\268500\770955755\Config\XComGameData_SoldierSkills.ini

Currently support only an English and Korean.
20 Comments
OKJaye 23 Jun, 2022 @ 2:42pm 
im late but "I think the Idea of not letting 100% shots point blank is so you use the Weapon Upgrades to make it 100%."

You could also look at it like, the Weapon upgrades allow you to execute Safer/ Less risky plays.
RealPlayTV 3 Apr, 2022 @ 2:10pm 
Мля потратил два дня чтобы найти этот мод... Это самый простой и умный мод, который убивает по максимуму тупой рандом в комплексе с поднятием вероятности попадания за прекрытием... При этом не разрушает баланс, ибо дебафит персонажа. Автор сделай этот мод на новую какашку с тучей бестолкового рандома и промахами на 99, 98, 99 три раза подряд)
Rtma Eros Paragon 16 Dec, 2018 @ 6:53am 
I think the Idea of not letting 100% shots point blank is so you use the Weapon Upgrades to make it 100%.
Treetop69 5 Mar, 2018 @ 7:02pm 
wotc compatible?
Taaton1969 2 Dec, 2017 @ 7:51pm 
hahaha nice I have missed many shots that was that close up... making me cuss my screen
JeP2k3 19 Sep, 2017 @ 9:25pm 
Hello ! I had some ideas for the mod, and I was wondering if you were still around ?
macelharen 12 Aug, 2017 @ 10:04pm 
intriguing...i wonder if it's possible to alter any and all cooldown abilities to apply a temporary -5 aim penalty stack, during cooldown? would it be cumulative?
Insert Multiple Insults 8 Jul, 2017 @ 7:12am 
Well, gordon freeman never misses a shot. of course it wont miss
Arkan 7 Jul, 2017 @ 3:13pm 
Very Good :CSAT:
Rabbitness 13 Nov, 2016 @ 9:46pm 
Hello,

I loved these new skills, only that I see them very unbalanced.

I would like to share my ideas:

Steady Aim: Rename by Focus
Max Aim: +20
Max Critical: +10
Reduction by use (aim): -2
Reduction by use (critical): -1
Min Aim: +10
Min Critical: +5
Cooldown: 2 turns
Charges: 99
Mobility: -3 for the next turn
* Free Action

Focus: Rename by Forward!
Mobility: +4
Fatigue: -10 in Defense for 2 turns
Charges: 99
Cooldown: 2
* Free Action

Hunkerdown:
Defense: +25
Dodge: +50
Aim: -25
* Free Action