XCOM 2
[New basic abilities] Tactical Approach
20 Comments
OKJaye 23 Jun, 2022 @ 2:42pm 
im late but "I think the Idea of not letting 100% shots point blank is so you use the Weapon Upgrades to make it 100%."

You could also look at it like, the Weapon upgrades allow you to execute Safer/ Less risky plays.
RealPlayTV 3 Apr, 2022 @ 2:10pm 
Мля потратил два дня чтобы найти этот мод... Это самый простой и умный мод, который убивает по максимуму тупой рандом в комплексе с поднятием вероятности попадания за прекрытием... При этом не разрушает баланс, ибо дебафит персонажа. Автор сделай этот мод на новую какашку с тучей бестолкового рандома и промахами на 99, 98, 99 три раза подряд)
Rtma Eros Paragon 16 Dec, 2018 @ 6:53am 
I think the Idea of not letting 100% shots point blank is so you use the Weapon Upgrades to make it 100%.
Treetop69 5 Mar, 2018 @ 7:02pm 
wotc compatible?
Taaton1969 2 Dec, 2017 @ 7:51pm 
hahaha nice I have missed many shots that was that close up... making me cuss my screen
JeP2k3 19 Sep, 2017 @ 9:25pm 
Hello ! I had some ideas for the mod, and I was wondering if you were still around ?
macelharen 12 Aug, 2017 @ 10:04pm 
intriguing...i wonder if it's possible to alter any and all cooldown abilities to apply a temporary -5 aim penalty stack, during cooldown? would it be cumulative?
Insert Multiple Insults 8 Jul, 2017 @ 7:12am 
Well, gordon freeman never misses a shot. of course it wont miss
Arkan 7 Jul, 2017 @ 3:13pm 
Very Good :CSAT:
Rabbitness 13 Nov, 2016 @ 9:46pm 
Hello,

I loved these new skills, only that I see them very unbalanced.

I would like to share my ideas:

Steady Aim: Rename by Focus
Max Aim: +20
Max Critical: +10
Reduction by use (aim): -2
Reduction by use (critical): -1
Min Aim: +10
Min Critical: +5
Cooldown: 2 turns
Charges: 99
Mobility: -3 for the next turn
* Free Action

Focus: Rename by Forward!
Mobility: +4
Fatigue: -10 in Defense for 2 turns
Charges: 99
Cooldown: 2
* Free Action

Hunkerdown:
Defense: +25
Dodge: +50
Aim: -25
* Free Action
Yiriz  [author] 14 Oct, 2016 @ 6:35pm 
@포물선 다음턴에 뮤톤한테 수류탄맞을 상황인데 특수병이 감시타워 해킹해서 적 분대전체 혼란 주는 것 밖에 답이 없을 때라던지요
피로충분조건 14 Oct, 2016 @ 8:41am 
결정적인 순간이라는건 어떤 상황인가요?
rshg2max 1 Oct, 2016 @ 8:01pm 
gordon freeman on the first screen
ProvokingPerch 29 Sep, 2016 @ 9:49am 
Alright, cool.
Yiriz  [author] 28 Sep, 2016 @ 4:45pm 
@ProvokingPerch I should say YES. although the mod reduces a soldiers basic aim stat (65 to 50), I think you can use added abilities wisely, so reduce the overall difficulty. I was intended to reduce the difficulty from advents strength, and make the players decisions more difficult.
ProvokingPerch 28 Sep, 2016 @ 12:42pm 
Does this give you, the player, an advantage? If so, have the aliens been counterbalanced? or would it be best to rely on other mods to counterbalance the difficulty.
Yiriz  [author] 27 Sep, 2016 @ 10:18pm 
@Adam d0ggg Thanks for help :) It'll be always helpful. I hope ingame scripts are not looking weird to native English speaker. You can count on upcoming mod, It'll be bigger than this.
Yiriz  [author] 27 Sep, 2016 @ 10:04pm 
@[KOR] LiFREE 들어가 있어요 한국어 아닌 사람들한텐 다 영어로 보이고 있을꺼에욥 ㅎ
Adam d0ggg 27 Sep, 2016 @ 6:26pm 
I really like the mod and the effort put in creating it. I appreciate that you put a description in English but the translation is slightly off. I included a more English native translation in my comment. I think it could really benefit you.

[FOCUS]
- A soldier can perform better in clutch situations.

- Temporary buff for this turn, 3 charges and 2 turn cooldown.
- +30 Aim, Hacking, Will
- +3 Mobility
* A soldier's basic aim stat will decrease from 65 to 50.


[STEADY AIM]
- Invest a single action point to ensure a 100% hit.

- Temporryl buff for this turn, (uses a single action)
- +25 Aim
* Sniper rifles will recieve an additional +25 Aim bonus.


[HUNKER DOWN] *Respec
- Now Hunker Down uses only a single action.

- A soldier can Hunker Down and then move or shoot.
- But the soldier will suffer a -50 Aim penalty.
K-June 27 Sep, 2016 @ 5:54pm 
제목은 영어로 넣어놔서 외국모드인줄 알았더니;; 영문설명도 추가하시는게 낫지 않을까요?