Arma 3
28 ratings
Island Nation - Part 10
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Tanoa
Tags: Tag Review
File Size
Posted
Updated
2.585 MB
1 Oct, 2016 @ 6:13am
13 Oct, 2016 @ 2:07pm
3 Change Notes ( view )

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Island Nation - Part 10

In 1 collection by Se'Kara
Island Nation
10 items
Description
Following a devastating natural disaster, the government forces on the archipelago of Tanoa have fallen into disarray.
Seizing on this opportunity, Rebels and drug cartels have taken control of many of the islands.

NATO forces have been called in to restore order.

The attempted annexation of the Tanoan archipelago by CSAT forces has been prevented and Syndikat drug production operations have been interrupted, but Solomon Maru, the head of Syndikat is still at large. Intel recevied has narrowed down the search area to the northern part of the main island.

Recon Team Sabre are to land at the beach at Savu and pick up gear and intel dropped by Scimitar Team. Use these to pinpoint the location of the Syndikat main base and bring Solomon Maru to justice.


***Just one mod - TOH - Static Civilian Ships ***


Also available as collections on the Steam Workshop:

Operation Castellan - 11 missions among the forests and towns of Chernarus.

After Dark - 10 missions following an elite recon team in their fight against an evil CSAT plot.

The Brief Lives Campaign - a series of 10 guerilla missions set after the NATO withdrawal from Altis.

The Andros 2020 Series - a growing set of scenarios showing memorable missions from Andros' past as a pilot in the AAF - non-sequential prequels to the Brief Lives Campaign.

The Eternal Daeva Series - a series of missions following CSAT team leader Farrohk Jahandar after shambolic beach landings at Aggelochori.

Operation Thanatos - a series of missions following Bastiaan Stathis - AAF missions focussing on heavy vehicles.
33 Comments
5p3cTr3 23 Mar, 2020 @ 9:59am 
ok, I try to restart the mission and let you know
Se'Kara  [author] 15 Mar, 2020 @ 4:45pm 
I just played through the entire mission and the UAV worked for me
Se'Kara  [author] 15 Mar, 2020 @ 3:44pm 
Odd - you should get an option to deploy the darter.
I'll take a look.
5p3cTr3 15 Mar, 2020 @ 8:47am 
@Se'kara - I just picked up UAV terminal and Darter, but I can't use either. They don't appear in my menu....
Se'Kara  [author] 12 Aug, 2019 @ 6:47am 
Thank you. Yeah, most of my reloads are due to AI shenanigans.
DarkFire 2 Aug, 2019 @ 5:51pm 
This was a great finale to a great campaign. Excellent work. I think Island Nation would also be great as a co-op campaign, which would help reduce reliance on the AI which can be unbelievably stupid at times. Still, a great series of missions :steamhappy:
Se'Kara  [author] 29 Apr, 2017 @ 3:08pm 
Most of my missions tend to be pretty restrictive when it cones to starting equipment. The backpack is there for if you pick stuff up - you're not missing out.

I have an unnatural attraction to the natural lighting effects in this game. The lack of NG's is intentional.

I am glad you enjoyed it :)
Vince 29 Apr, 2017 @ 8:50am 
Dude thise one was awesome. For some reason I always start missions with an empty backpack, di I need a mod or something ?
Was afraid of not having NVGs on a night mission but star lights and UAVs made it far better + picked up the chopper to chase down the bad guy, I landed in front of his face as he was running on the runway ! Absolute fun !
Se'Kara  [author] 10 Mar, 2017 @ 4:20pm 
Hi ThatDudeAgain - I took away the stamina options completely as the latest build has reduced it's effects.


I will check everyone's wearing the right camo.

I'm not a fan of mission 8 myself tbh.... non-entirely-scripted major battles are far too damn random and far too reliant on the player's own difficulty levels that they're really tricky to gauge..
ThatDudeAgain 19 Jan, 2017 @ 4:39pm 
So I am done now, like the story a lot. Mission 8 was my least favorite the one where you eliminate the officer was my favorite.

-CSAT somehow forgot to bring their Helmets to the war.
-After about half of the missions turning on stamina was no more possible, mayby ask once when a mission starts if the player wants it or not.
-US NATO guys have the wrong camo aswell.

Other than that nu issues.

THX man had a lot of fun with theese.