Arma 3
Island Nation - Part 10
33 Comments
5p3cTr3 23 Mar, 2020 @ 9:59am 
ok, I try to restart the mission and let you know
Se'Kara  [author] 15 Mar, 2020 @ 4:45pm 
I just played through the entire mission and the UAV worked for me
Se'Kara  [author] 15 Mar, 2020 @ 3:44pm 
Odd - you should get an option to deploy the darter.
I'll take a look.
5p3cTr3 15 Mar, 2020 @ 8:47am 
@Se'kara - I just picked up UAV terminal and Darter, but I can't use either. They don't appear in my menu....
Se'Kara  [author] 12 Aug, 2019 @ 6:47am 
Thank you. Yeah, most of my reloads are due to AI shenanigans.
DarkFire 2 Aug, 2019 @ 5:51pm 
This was a great finale to a great campaign. Excellent work. I think Island Nation would also be great as a co-op campaign, which would help reduce reliance on the AI which can be unbelievably stupid at times. Still, a great series of missions :steamhappy:
Se'Kara  [author] 29 Apr, 2017 @ 3:08pm 
Most of my missions tend to be pretty restrictive when it cones to starting equipment. The backpack is there for if you pick stuff up - you're not missing out.

I have an unnatural attraction to the natural lighting effects in this game. The lack of NG's is intentional.

I am glad you enjoyed it :)
Vince 29 Apr, 2017 @ 8:50am 
Dude thise one was awesome. For some reason I always start missions with an empty backpack, di I need a mod or something ?
Was afraid of not having NVGs on a night mission but star lights and UAVs made it far better + picked up the chopper to chase down the bad guy, I landed in front of his face as he was running on the runway ! Absolute fun !
Se'Kara  [author] 10 Mar, 2017 @ 4:20pm 
Hi ThatDudeAgain - I took away the stamina options completely as the latest build has reduced it's effects.


I will check everyone's wearing the right camo.

I'm not a fan of mission 8 myself tbh.... non-entirely-scripted major battles are far too damn random and far too reliant on the player's own difficulty levels that they're really tricky to gauge..
ThatDudeAgain 19 Jan, 2017 @ 4:39pm 
So I am done now, like the story a lot. Mission 8 was my least favorite the one where you eliminate the officer was my favorite.

-CSAT somehow forgot to bring their Helmets to the war.
-After about half of the missions turning on stamina was no more possible, mayby ask once when a mission starts if the player wants it or not.
-US NATO guys have the wrong camo aswell.

Other than that nu issues.

THX man had a lot of fun with theese.
Se'Kara  [author] 23 Dec, 2016 @ 5:43pm 
I'm really glad you enjoyed the missions Nillus :)
Cornay 21 Dec, 2016 @ 10:57pm 
Hello sSe'Kara,
Ive just completed all 10. Without any doubt these have been the most challenging but also the very best scenario set I have ever played...THANK YOU.
I fixed the problem by downloading the Boats mod. :steamhappy:
Se'Kara  [author] 16 Dec, 2016 @ 1:27am 
Did the error message specify what was missing?
I'll be able to have a dig about and see what the problem is for you.

hmm... I've just spotted that the required mod - 'TOH - Static Civilian Ships' - while being mentioned in the description wasn't showing up in the required mods section to the right. My bad.

Thanks for the positive comments - I hope I can sort this for you.
Cornay 15 Dec, 2016 @ 8:01pm 
since various upgrades to the ARMA3 system, not all of these great missions can be played. upon trying to open (say mission 10) i get an "oject not found" message & i cannot continue. Such a pity as these missions are amongst the best around.
Variable 4 Nov, 2016 @ 2:09am 
Great mission to end a great campaign! I loved the chace at the end...
Se'Kara  [author] 13 Oct, 2016 @ 12:12pm 
ah - got ya - thanks for that ek1
ek1 13 Oct, 2016 @ 11:30am 
Thank for this good, interesting series of missions!
Can you please check meta-data of mission 10? It says "Day 9 in paradise" and "...pt 9".
Legionär Sachse 12 Oct, 2016 @ 6:29am 
Over the whole campaign, the detail has impressed me.
Very good work, good story, error free play.
I had great joy at the campaign.
Thank you and keep going.
DANGER! Spoiler!
https://youtu.be/gxr40c_Kov0
Moshi730 10 Oct, 2016 @ 9:18am 
i'm commanding a lot my team in fact, they help me a way better dead than alive for weapons they owns, they everytime dies at the start of a gun fight. IA ennemies spots me anyway even if i'm stretch out on the ground. Look like this is not only your mission because i watched some videos and IA doesn't have the same skill and abilities to shot/spot someone.
Se'Kara  [author] 9 Oct, 2016 @ 1:23pm 
Know your squad commands and don't be afraid to hold fire until you're in position. You're not supposed to be Rambo in any of my missions
Se'Kara  [author] 9 Oct, 2016 @ 1:21pm 
Mission 9 is hard. I know that. It is winnable though. Legionar sasche (sorry for the spelling) has a video on YouTube of him completing it. It's posted on the chat on part 9.
10 is very combat lite tbh. You have the high ground and you have elite spec ops team members.

My system is to test on recruit. If it's a challenge on that setting then I know it will float the boat of the diehards on the top difficulties.

The lack of missiles on the UAV is completely intentional. The drones in this mission are for spotting only. If you could take out the major threats with no risk, where's the fun?

Moshi730 9 Oct, 2016 @ 12:29pm 
Nice work Se'Kara, for the whole campagne, but, is this possible to finish the 2 last missions without dying ? men, just for the last one, no stuff no missiles in the UAV no nothing, only a 5.56 pellet gun to fight 50 ennemies with armed trucks ... naaa i doesn't even played it in fact, at the instant i gonna show my head, the IA gonna kill me (even at the lowest skill they kill me in one bullet 300M away... closely everytime)
Recker Jackson 9 Oct, 2016 @ 1:46am 
Oh nice Se'Kara , Did you make in future set of missions from Nato View ( not CTRG ) Or Csat view ? keep up Bro :p
Se'Kara  [author] 8 Oct, 2016 @ 5:52pm 
Really pleased ypu liked it. I'm working on a new set of missions from the Syndikat viewpoint.
jib 63 8 Oct, 2016 @ 5:05pm 
Thx for this very good mission! simply great! Please give us more! :steamhappy:
Recker Jackson 5 Oct, 2016 @ 12:22pm 
Thanks
Se'Kara  [author] 5 Oct, 2016 @ 12:16pm 
If you can get him out of the car and get close enough, he'll surrender. Dead works too, of course :)
Recker Jackson 5 Oct, 2016 @ 10:37am 
How take him in alive ?
Recker Jackson 5 Oct, 2016 @ 10:37am 
Dead :p is better option for Terrorist :p
Se'Kara  [author] 5 Oct, 2016 @ 10:06am 
Did you take him alive or dead?
Recker Jackson 5 Oct, 2016 @ 8:22am 
Nice ending for Solomon , i hope you keep your work on Tanoa ; )
Se'Kara  [author] 2 Oct, 2016 @ 1:37pm 
Glad you enjoyed it - Se'Kara.
ahornbert 2 Oct, 2016 @ 8:55am 
Nice mission, great campaign! Keep it up!