Sid Meier's Civilization V

Sid Meier's Civilization V

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Combat and Stacking Overhaul
   
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2 Oct, 2016 @ 2:44pm
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Combat and Stacking Overhaul

In 1 collection by Gedemon
The Last Modpack
10 items
Description
Combat and Stacking Overhaul

This component add some of the features of the R.E.D. WWII mod to the base game.

The R.E.D. DLL for BNW mod is mandatory, it must be activated first in the mod list (which also means that this mod is compatible with Brave New World only)

Features:

- Range of all land/sea units is reduced to 1 tile
- Different "stacking classes" are defined: Melee (including gun, mounted and armor units), Support (siege and "archer"), Recon, Ranged Naval, Helicopters, Workers
- Limited stacking for Air Units in cities (3)
- Some buildings can raise the stacking limit in cities (Barracks = +1 land, Castle = +1 land, Military Base = +3 Air +3 Land +2 Sea, Airport = +5 Air, Harbor = +1 Sea, Seaport = +1 Sea)
- Unlimited stacking for Great People and Missiles
- You can have 2 units of each "stacking class" on a plot (was planning 1 unit per class per tile, but wanted feedback on 2 per class in the test version)
- Counter-Fire : ranged siege units can strike back at another siege or archer unit when the plot they are on is attacked. Archer units can only strike back at another archer unit.
- Preparation Fire: all ranged siege units will provide a support fire to the first melee unit attacking from the plot they're on (if in range of the attacked plot)
- Counter-Preparation fire: all siege and archer units (that include Gatling guns, machine guns and bazooka) will launch a defensive first strike when the plot they are on is attacked by a melee unit
- Retreat: when receiving heavy casualties, a land unit will be routed and will try retreat from the plot they are. If no free retreating position is found, the unit take extra damages.
- More units: with limited stacking allowed, the maps can handle much more units, the construction cost of all military land units has been divided by 2 and they take less casualties from combat.
- Naval Counter Attack: ranged naval units will counter-fire at any other ranged naval unit (except submarines).
18 Comments
lfb02000 22 Feb @ 1:57pm 
is it possible to stack units on a great general and have them move as one? Then unstack at the battle location?
sinister.fratus 4 Oct, 2024 @ 10:09am 
Hello,
volley guns, gatling guns, machine guns and who knows which more ranged units in the later game can not use any attack, the icons are missing, no range visible.
Does somebody has fix please? I just spent around 15 hours playing marathon game to find this...
Thank you.
LionKing 13 Apr, 2021 @ 3:08am 
it seems the is conflicting with the community patch as ranged units are losing it's ranged attack ability for me
xd 10 Jan, 2020 @ 5:01pm 
could it be that gatling guns etc have 0 tiles range?
Zevon 25 Nov, 2018 @ 8:09pm 
@Freeasbird Okay bro, I think "stacking" and "adjacent" are two totally different things. The game explicityly states that they have to be on a different tile. That is not a fault of the mod though perhaps a future mod could come along and change that technacality. And yes I know I'm commenting over a year late.
wild eyes 5 Oct, 2017 @ 6:35pm 
Changing Range to one tile breaks Ranged Units that cannot Melee attack. Generally a terrible mod.
wild eyes 3 Oct, 2017 @ 6:08am 
How can I select a stacked unit when engaging it?
Aildee 21 Jul, 2017 @ 11:48am 
Does it work with Community patch?
Freeasabird🕊 26 Mar, 2017 @ 4:51pm 
Really cool mod, although it does seem to have an issue with the Ingame Editor mod. Shows an Error message when i try to turn it on in game, and thats...ah, Not really a good thing imo. and if i have Honor upgrades my troops don't get the adjacent unit bonus when stacked, which kind of defeats the purpose of stacking in the first place. :/
steelwarrior77 25 Mar, 2017 @ 7:49am 
Great mod - does it somehow remove the second unique unit from countries?