Sid Meier's Civilization V

Sid Meier's Civilization V

Combat and Stacking Overhaul
18 Comments
lfb02000 22 Feb @ 1:57pm 
is it possible to stack units on a great general and have them move as one? Then unstack at the battle location?
sinister.fratus 4 Oct, 2024 @ 10:09am 
Hello,
volley guns, gatling guns, machine guns and who knows which more ranged units in the later game can not use any attack, the icons are missing, no range visible.
Does somebody has fix please? I just spent around 15 hours playing marathon game to find this...
Thank you.
LionKing 13 Apr, 2021 @ 3:08am 
it seems the is conflicting with the community patch as ranged units are losing it's ranged attack ability for me
xd 10 Jan, 2020 @ 5:01pm 
could it be that gatling guns etc have 0 tiles range?
Zevon 25 Nov, 2018 @ 8:09pm 
@Freeasbird Okay bro, I think "stacking" and "adjacent" are two totally different things. The game explicityly states that they have to be on a different tile. That is not a fault of the mod though perhaps a future mod could come along and change that technacality. And yes I know I'm commenting over a year late.
wild eyes 5 Oct, 2017 @ 6:35pm 
Changing Range to one tile breaks Ranged Units that cannot Melee attack. Generally a terrible mod.
wild eyes 3 Oct, 2017 @ 6:08am 
How can I select a stacked unit when engaging it?
Aildee 21 Jul, 2017 @ 11:48am 
Does it work with Community patch?
Freeasabird🕊 26 Mar, 2017 @ 4:51pm 
Really cool mod, although it does seem to have an issue with the Ingame Editor mod. Shows an Error message when i try to turn it on in game, and thats...ah, Not really a good thing imo. and if i have Honor upgrades my troops don't get the adjacent unit bonus when stacked, which kind of defeats the purpose of stacking in the first place. :/
steelwarrior77 25 Mar, 2017 @ 7:49am 
Great mod - does it somehow remove the second unique unit from countries?
BBB 13 Dec, 2016 @ 1:04pm 
This mod is so awesome. gedemon you are a great person and civ 6 needs your great work.
Blackstorm 14 Oct, 2016 @ 2:00am 
oh, thanks
Gedemon  [author] 13 Oct, 2016 @ 5:01pm 
Activate culture diffusion in the dll mod, it includes frontlines
Blackstorm 13 Oct, 2016 @ 10:14am 
i wish they added frontlines to this mod
QuantaOfDao 8 Oct, 2016 @ 2:02pm 
I take it this won't work with EE or Renaisance Revised?
blueshark 8 Oct, 2016 @ 7:36am 
I assume this mod functions a lot like HOI4's stacking. But damn it looks cool.
Cagarustus 5 Oct, 2016 @ 10:38pm 
This is a great Mod. One thing that I would like to see if possible: make it so that an AI military unit cannot enter the same tile as your unit. One can tell because the icons become a little scattered but I still have to check the tile information to know which civilisation's unit it is.
Kitler Purrtin 5 Oct, 2016 @ 7:48pm 
Beautiful! Do you know what else will be better? If you add occupied tiles