Total War: WARHAMMER

Total War: WARHAMMER

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Guvs Khorngor Herd unit
   
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Tags: mod, Units
File Size
Posted
Updated
10.459 MB
3 Oct, 2016 @ 11:46am
11 Aug, 2017 @ 10:34am
11 Change Notes ( view )

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Guvs Khorngor Herd unit

Description
Guvenoren again.. actually alive even after this painful mess of a project. Big thanks to JohnDillinger for helping me with retexturing. Never would have done it without you mate.

Beastmen are the Children of Chaos. That is known, so why shouldn't they be aware of the Chaos gods? I say nay! Here be Chaos and Chaos taints all.

I present to you, Khorngor Herd!

My goal here is to make a viable unit for vanilla Warhammer as best as I can. This must be the most painful unit so far. I never thought retexturing would be so time consuming. This is my first attempt on Retexturing and I am indeed satisfied. I love it, but by Sigmar this took me a couple of days to finish. A new type of Bestigor unit that should be handled differently and look differently.

[EDIT 07-16-17]: I updated this unit quite severely since I deemed it boring, lack of gameplay changes. I made it a bit more gimmicky to fit their role.

Pro's and Con's:

Pros

+ Another Bestigor unit!
+ New textures!
+ More armor than Bestigors, Khorngors has the best armor the Hordes has to offer (read about Khorngors)!
+ New custom ability, Akash sur Akash Tarrh which adds to their new gimmick!
+ Khorne!

Cons

- less base melee attack and defence than bestigors.
- relies heavily on it's buffs. Should leadership fall, they will drop the buffs and become nothing more than confused bestigors. Gather leadership!
- most expensive infantry unit so far in Recruitment (1350) and upkeep (325).
- requires gor_lvl 4 to recruit.

New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!


Please concider joining my Steam Group for complaints and requests!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*

( Unit card image: http://vignette2.wikia.nocookie.net/warhammerfb/images/6/67/Beastmen_beastpath.jpg/revision/latest?cb=20160128094948)
74 Comments
Guvenoren  [author] 16 Jul, 2017 @ 4:15am 
Updated unit, read changelogs for more info!
Guvenoren  [author] 23 Jun, 2017 @ 2:12am 
@Priest it depends if the factions really need a specific unit. If they don't then I'll leave them alone like I did with Wood elves.
Priest 22 Jun, 2017 @ 1:28pm 
Cant wait to see what lizardmen units you will create :D
Priest 22 Jun, 2017 @ 1:27pm 
Beautiful news thank you for the reply
Guvenoren  [author] 22 Jun, 2017 @ 1:22pm 
@Priest most likely :steamhappy:
Priest 22 Jun, 2017 @ 1:14pm 
Hy, will you update your mods when total war warhammer 2 comes out?
Guvenoren  [author] 15 Mar, 2017 @ 5:54am 
@ Edgey ۩ Try it out and see for yourself!
Guvenoren  [author] 15 Mar, 2017 @ 5:54am 
@ Edgey ۩ You'll need the Beastmen DLC. And this unit will change size depending on what your system spec is. :)
.EXE♛ 14 Mar, 2017 @ 11:47pm 
will I still need the normal bestigors?, or will this Khorngor replace them? , because if the unit count per mode (80), does that mean that this mod, was created for ultra size?, or will the unit count change to per say 60 if i play on the default size for campaign?
Guvenoren  [author] 1 Feb, 2017 @ 7:16am 
@Mad Russian made some changes, take it for a spin willya? :P