Stellaris

Stellaris

75 ratings
Research Alternatives Boost
   
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517.000 B
4 Oct, 2016 @ 3:59pm
6 Nov, 2017 @ 6:19am
11 Change Notes ( view )

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Research Alternatives Boost

In 1 collection by Vergial
Ken's Stellaris Collection
70 items
Description
A mod that changes the alternatives to 6. This should allow for some more flexibility in research while still keeping it a bit randomized.

Sorta just made this to counter the fact that my group plays with an unholy number of mods that also add large numbers of tech to the game.



My Other Mods--

Research Alternatives Boost Lite (5 picks instead of 6): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=949899925

Extra Leaders: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=801014381
53 Comments
Vergial  [author] 19 May @ 2:38pm 
Thanks for the updoots, fellers. The mod itself just changes two lines of code, so I imagine it'll persist through any update as long as nothing overhauls research
Malkav 19 May @ 2:57am 
4.0 still fine
PaprusTeuton 21 Jul, 2023 @ 6:50am 
Somehow, this mod still functions perfectly well as of 3.8.
svanonymous 14 Sep, 2021 @ 11:34am 
I love the mod! I use it with ST: New Horizons. Is it going to be update soon?
Vergial  [author] 6 Dec, 2020 @ 10:35am 
I'm so glad they never changed how that works. :D
snipterm 6 Dec, 2020 @ 2:14am 
V2.81: Working! I get a total of 8 options for science
MaulMachine 7 Aug, 2020 @ 6:00pm 
I'd also appreciate knowing that.
Superman 9 Jul, 2020 @ 2:28pm 
What about 2.7.x?
Vergial  [author] 8 May, 2020 @ 4:28am 
Nice, thank you Omega~
Omega 8 May, 2020 @ 1:18am 
Can confirm that this mod still works quite well in 2.6.3.