Stellaris

Stellaris

Research Alternatives Boost
53 Comments
Vergial  [author] 19 May @ 2:38pm 
Thanks for the updoots, fellers. The mod itself just changes two lines of code, so I imagine it'll persist through any update as long as nothing overhauls research
Malkav 19 May @ 2:57am 
4.0 still fine
PaprusTeuton 21 Jul, 2023 @ 6:50am 
Somehow, this mod still functions perfectly well as of 3.8.
svanonymous 14 Sep, 2021 @ 11:34am 
I love the mod! I use it with ST: New Horizons. Is it going to be update soon?
Vergial  [author] 6 Dec, 2020 @ 10:35am 
I'm so glad they never changed how that works. :D
snipterm 6 Dec, 2020 @ 2:14am 
V2.81: Working! I get a total of 8 options for science
MaulMachine 7 Aug, 2020 @ 6:00pm 
I'd also appreciate knowing that.
Superman 9 Jul, 2020 @ 2:28pm 
What about 2.7.x?
Vergial  [author] 8 May, 2020 @ 4:28am 
Nice, thank you Omega~
Omega 8 May, 2020 @ 1:18am 
Can confirm that this mod still works quite well in 2.6.3.
@JonathanYoung2010 6 Apr, 2019 @ 5:37pm 
love the mod, love it more when it shows as updated
Vergial  [author] 10 Mar, 2018 @ 9:36am 
Yea, yea, I know. XD I'm a busy man, but I promise I'll get to it!
freelovein 10 Mar, 2018 @ 1:38am 
Just tested a few research tiers and it seems to work fine without any issues in 2.0.1 It would be nice to get the warning flag cleared from the mod though.
tsteele93 9 Mar, 2018 @ 3:03pm 
Thank you!!!
Vergial  [author] 3 Mar, 2018 @ 9:11am 
It does, my buddy had checked for me. It's actually why I'm not in a rush to update yet.
tsteele93 3 Mar, 2018 @ 6:14am 
Does anyone know if this works with 2.0? Thanks!
Vergial  [author] 19 Feb, 2018 @ 1:21pm 
I might. Odds are very high the mod will work regardless of whether I change that version number or not, so I'll likely update whenever I have spare time. If the mod stops working, though, things might get fun.
>>Babycakes<< 17 Feb, 2018 @ 6:05pm 
Last "update" Nov 6th, 2017... will you update it when 2.0 drops to keep it current with the game at that stage?
Vergial  [author] 5 Dec, 2017 @ 11:42am 
If you need direct chat, I'm on Discord and Steam, so message me whenever. If I'm around, I can help out. : D
Imperialer Offizer 11-B 5 Dec, 2017 @ 11:35am 
it would be possible to discuss that via direct-chat then the whole thing is faster. Can I get you into the FL in time?
Imperialer Offizer 11-B 5 Dec, 2017 @ 11:33am 
but what I have is a mod folder where your mod is in it. However, your mod as a MOD file in it and apparently can Notepad ++ do nothing with it. At least I can not change any values
Vergial  [author] 5 Dec, 2017 @ 11:31am 
That is definitely a bit weird. Try searching your computer for a folder with the number "775051652"? See if it'll find the right folder.
Imperialer Offizer 11-B 5 Dec, 2017 @ 11:28am 
ok, there we already have the first problem. I do not even own the folder workshop. what i basically do not understand because I currently use 5 mods from this
Imperialer Offizer 11-B 5 Dec, 2017 @ 11:25am 
ok give me time. i can't good englisch is all from translator. i am german but is not a problem for me
Vergial  [author] 5 Dec, 2017 @ 11:09am 
@Eisklinge: I absolutely can! Buckle up though, it's a bit of a trip.

First, you'll navigate to "C:\Users\<Your Username Here>\Documents\Paradox Interactive\Stellaris\workshop\content\281990".

You'll notice there's a TON of folders here, but they're all numbers. You'll want to find a folder with the number "775051652", that will be my Research Boost mod.

Inside should be the named .zip file. In there are the raw files you can edit. Before starting, it's important to note that Steam MIGHT redownload the "correct" version of my mod if it sees a change. So this isn't guaranteed to work. What you CAN do is see how the mod is made in the first place, and probably make your own based off of that.

In the .zip file, you'll see more folders. You want to go into "common" -> "defines", and the file in there is what you'll edit. It will either be a .lua or a .txt, both can be opened in any text editor. All you gotta do is change that "6" to any number you like.
Imperialer Offizer 11-B 5 Dec, 2017 @ 9:10am 
I need more.
6 is too little. I want full control over the already available research opportunities. can you tell me how or better with which I can set the value "6" higher?
Airship 18 Jun, 2017 @ 10:56am 
Thank you! :)
Vergial  [author] 18 Jun, 2017 @ 10:54am 
He hasn't experienced the glory that is actual choices in research, has he? Ah well. Lemme go ahead and whip up a lighter version for ya!
Airship 18 Jun, 2017 @ 10:35am 
Say, it wouldn't be possible to make a "lighter" version of this mod with only 2 research alternatives, would it? Trying to convince a mate to add this to our heavily modded multiplayer game where the amount of new techs is severely affecting my progress, but he think 3 extra alternatives is too much of a cheat...
Vergial  [author] 14 Jun, 2017 @ 8:55am 
Far as I can tell, it will work with any mod that doesn't change the research NUMBERS. It will work with anything otherwise.

I do know it works with NSC's stuff, I use it myself. Then there's the other 50-some mods we use because my gaming group is neurotic (LOVE YOU GUYS THOUGH).
A Big Hairy Monster 14 Jun, 2017 @ 3:49am 
Does this work with most mods then? Your description seems to imply that; its exactly the same reason I'm looking for a similar mod; I've been wanting to play around with an evil-empire-turtling game using NCS's extra options for defense stations (as well as a few similar mods), and its a real pain to just have to HOPE I get the right techs - more alternatives would keep things relatively balanced but give me more options to get ahead of the defense game.
Vergial  [author] 1 May, 2017 @ 8:23am 
Lol, thank you on both counts.
Cytrix Drakani 30 Apr, 2017 @ 9:01pm 
i like your pic, Vergial.



oh the mod's okay too c:
Vergial  [author] 13 Apr, 2017 @ 8:39am 
I fully share that enthusiasm.
TheCommissar™ 12 Apr, 2017 @ 1:56pm 
woooooooooooooooooooooooooooooooooooooooooooooooo
Vergial  [author] 12 Apr, 2017 @ 6:14am 
Mod is functional again.
Vergial  [author] 8 Apr, 2017 @ 10:20am 
It's POSSIBLE, definitely, but that's beyond my level of expertise (which is to say: novice).
Slicyfood 8 Apr, 2017 @ 9:10am 
Tech that add a single research alternative works(Self-Aware Logic), so is it possible to add in a really early low cost tech for it or as a starting tech?
Vergial  [author] 7 Apr, 2017 @ 11:29am 
Okay, so both of my mods seem to have stopped working. I THINK it's a problem on Paradox's end, as their Defines file isn't allowing overwrites for some reason (which is how my mods worked in the first place).

I've tried a few changes, nothing worked yet, and I don't have time to go looking for answers just yet, so I'll work on that another day. For now, the mod will be quiet until I figure this out, or until Paradox fix/explain what changed.

Mod ain't dead though. I'll update it as soon as I'm able to.
Vergial  [author] 25 Feb, 2017 @ 1:53pm 
You are most welcome!
Everest | Perrin 25 Feb, 2017 @ 1:42pm 
this mod is awsome thank you
Kamikaze 13 Dec, 2016 @ 9:43am 
Merci !
Vergial  [author] 13 Dec, 2016 @ 9:42am 
Done and done.

GOD I wish Steam didn't butcher my description every time I updated.
Kamikaze 12 Dec, 2016 @ 10:29pm 
new update pls
Vergial  [author] 10 Nov, 2016 @ 10:22am 
HAHAH. Updated on time this time!
Vergial  [author] 5 Nov, 2016 @ 5:55am 
Updoodl'd again. Goodness, they had like a ninja update, Steam didn't tell me squat.
BlackWolf 5 Nov, 2016 @ 1:10am 
we need update XD
Vergial  [author] 22 Oct, 2016 @ 7:33am 
Anytime!