Tabletop Simulator

Tabletop Simulator

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Buzzer - Press button, receive BZZZT
   
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Assets: Scripting
Tags: Misc
File Size
Posted
Updated
6.241 KB
7 Oct, 2016 @ 8:24pm
8 Oct, 2016 @ 9:38am
2 Change Notes ( view )

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Buzzer - Press button, receive BZZZT

Description
IT IS A BUZZER! I've wanted one of these bad boys for a while, but the new update to AssetBundles makes it possible. I hope to see someone who is a skilled modeler make a nicer, cool animated version where the button goes down when clicked.

I know its possible, just outside of my skillset.

Additionally, anyone with some basic scripting knowhow can use this device using the call function, giving you a buzzer on demand. Buzz when your timer runs out. Buzz when someone makes an illegal move. Buzz on update! Sky's the limit. Annoy everybody forever!

EDIT: Added the ability to have the timer print the name of the person who clicked it to chat, take a look in Host > Scripting to turn it on. I also added a delay timer so you can force a pause between presses.
24 Comments
Fox - Venator [FR] 12 Apr, 2021 @ 4:00am 
Tom Cleaver 23 Sep, 2020 @ 1:14pm 
Thanks for this buzzer. I'm using it in one of my mods.
Damaskox 9 Jul, 2020 @ 11:26am 
I don't see this buzzer as an object anywhere in the components. Or did I miss something?
Kwang 18 Dec, 2019 @ 3:35pm 
Awesome Object, thanks for this!
Eggslaws 3 Mar, 2018 @ 8:33am 
Update on point 2:
I could now trigger the effect, but only as long as your buzzer is also loaded by side. Also, my button doesn't work if your button is activated even once. Entirely not sure what I'm missing. Changed the name of my function but that means, the button no longer triggers on click..
Eggslaws 3 Mar, 2018 @ 7:24am 
Hello, thanks for the details. I'm new to Lua and Unity (apart from writing batch files and PowerShell codes). I'm trying to create the "Right answer" version of your buzzer as a project for Unity with your pointers below and I'd appreciate any pointers.

1) The custom bundle when imported floats on the table instead of laying flat - I'm not entirely sure what I'm missing.
2) I'm able to see the effect and trigger it in right-click context menu. Copying your script to the object isn't triggering the effect on-click event. Again, not sure what I'm missing.
Mulambo 24 Dec, 2017 @ 1:12pm 
Thank you very much :) I'll crash test it for a day or two and tthen the "Quizz Table with Buzzers" should be available.
MrStump  [author] 24 Dec, 2017 @ 12:02pm 
Go right ahead
Mulambo 24 Dec, 2017 @ 11:29am 
Hello, I made a quizz table starting from this (10 tinted buzzers and a block on the center of the table displaying the fastest player color, then blocked like that for some seconds). May I upload it on the workshop and mention your work ? It's my first scripting attempt so it's very simple (and probably not optimised)
MrStump  [author] 3 May, 2017 @ 9:08am 
You can check out a forum thread with some more good info here: http://www.berserk-games.com/forums/showthread.php?2979-AssetBundles-as-Audio-players