Tabletop Simulator

Tabletop Simulator

Buzzer - Press button, receive BZZZT
24 Comments
Fox - Venator [FR] 12 Apr, 2021 @ 4:00am 
Tom Cleaver 23 Sep, 2020 @ 1:14pm 
Thanks for this buzzer. I'm using it in one of my mods.
Damaskox 9 Jul, 2020 @ 11:26am 
I don't see this buzzer as an object anywhere in the components. Or did I miss something?
Kwang 18 Dec, 2019 @ 3:35pm 
Awesome Object, thanks for this!
Eggslaws 3 Mar, 2018 @ 8:33am 
Update on point 2:
I could now trigger the effect, but only as long as your buzzer is also loaded by side. Also, my button doesn't work if your button is activated even once. Entirely not sure what I'm missing. Changed the name of my function but that means, the button no longer triggers on click..
Eggslaws 3 Mar, 2018 @ 7:24am 
Hello, thanks for the details. I'm new to Lua and Unity (apart from writing batch files and PowerShell codes). I'm trying to create the "Right answer" version of your buzzer as a project for Unity with your pointers below and I'd appreciate any pointers.

1) The custom bundle when imported floats on the table instead of laying flat - I'm not entirely sure what I'm missing.
2) I'm able to see the effect and trigger it in right-click context menu. Copying your script to the object isn't triggering the effect on-click event. Again, not sure what I'm missing.
Mulambo 24 Dec, 2017 @ 1:12pm 
Thank you very much :) I'll crash test it for a day or two and tthen the "Quizz Table with Buzzers" should be available.
MrStump  [author] 24 Dec, 2017 @ 12:02pm 
Go right ahead
Mulambo 24 Dec, 2017 @ 11:29am 
Hello, I made a quizz table starting from this (10 tinted buzzers and a block on the center of the table displaying the fastest player color, then blocked like that for some seconds). May I upload it on the workshop and mention your work ? It's my first scripting attempt so it's very simple (and probably not optimised)
MrStump  [author] 3 May, 2017 @ 9:08am 
You can check out a forum thread with some more good info here: http://www.berserk-games.com/forums/showthread.php?2979-AssetBundles-as-Audio-players
MrStump  [author] 3 May, 2017 @ 6:52am 
(continued from before)

But before you build the asset bundle, you go to one of you objects and, in the inspector panel, add a component. There are 2 scripts, one for changing the sounds an object makes as it impacts/moves, and one for adding looping effects or trigger effects. You select the looping/trigger script.

From there, you tell it how many looping/trigger effects you want (0 looping, 1 trigger). You then get dropdowns to select what you want from the effect. You disable everything but the sound effect. Then you drag and drop your sound effect into unity so it becomes an asset, then you drag and drop that audio asset into the appropriate box in that filter selection. Then you can import it into TTS.

You can steal my script off of this object. It is what triggers the asset bundle's trigger effect. Its just a script button hidden inside of the model.
MrStump  [author] 3 May, 2017 @ 6:52am 
I no longer have it. But there's a guide that takes you 9/10 of the way there.

http://berserk-games.com/knowledgebase/assetbundles/

Once you have the right version of unity and their project file, you create an object (this object is just a cylendar with a red material and a box with a grey material), that is all in the guide.

(to be continued)
TajMaxal 3 May, 2017 @ 5:55am 
can u share your project? want to see how it works
TajMaxal 3 May, 2017 @ 5:19am 
i cant edit without your project :\
MrStump  [author] 2 May, 2017 @ 8:55pm 
You can't without creating an asset bundle in unity, which is a bit tricky.
TajMaxal 2 May, 2017 @ 2:02pm 
how can i change the sound?
DizzyChimera 29 Apr, 2017 @ 2:10pm 
"Buzz on update" no please no
Unreal Ed 13 Dec, 2016 @ 7:04pm 
You should add an animation for pressing this, now that you've done that for your Big, Animated Red Button
Jim (Lucky seven) 11 Oct, 2016 @ 12:09pm 
Hey MrStump :) Check your P.M's over on the Berserk forum I've sent you something you may have a use for.....
HansKlopek 8 Oct, 2016 @ 8:42pm 
You are awesome! Thank you.
MrStump  [author] 8 Oct, 2016 @ 3:41pm 
Of under 1/10 of a second, yeah. The click sound of the button blends immediatly into the bzzzt. Were you getting longer delays? How long?
Markimus 8 Oct, 2016 @ 11:46am 
There seems to be a delay before the sound actually plays?
MrStump  [author] 8 Oct, 2016 @ 9:41am 
I added 2 features. First, the ability to turn on a print function that will sent stuff to chat. If you go to Host > Scripting, right at the top you will see the variable. Set it to true and you're set.

I also added a timer that prevents multiple presses within a certain time period. Default is 2 seconds. You can change that at the top of the script too. Cheers!
HansKlopek 8 Oct, 2016 @ 7:55am 
I love this and want to incorporate it into my mod. I don't know LUA... could you add a function to indicate in chat who hit the buzzer so we can determine who did it first? Even if you can't or don't want to, this is awesome!