RimWorld

RimWorld

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Honeymoon Gone Wrong
   
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9 Oct, 2016 @ 11:01am
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Honeymoon Gone Wrong

Description
Newly married, and incredibly rich, you set out on a trip across the galaxy to your honeymoon destination--and then your ship crashes. Spoiled glitterworld citizens, you've brought all the supplies that you'll need to convert your honeymoon hide-away into a retreat of utter luxury. Nothing incredibly useful for surviving on a hostile rimworld.

But incredibly useful for attracting the attention of every greedy pirate on the planet!

(Since there is no way to force a relationship between pawns, to get the best experience customize the first pawn to your liking, and then reroll the second until they're married.)

Your faction will be a colony.
Start with 2 people.
Your people will be between 20 and 45 years old.
Player starting characters have a 45% chance to start with trait: Lazy
Player starting characters have a 42% chance to start with alcohol tolerance.
Start with research: Brewing

Start with:
-Yorkshire terrier x2
-Silver x1000
-Golden royal bed
-Chinchilla fur armchair x2
-Golden animal sleeping box x2
-Golden billiards table
-Glitterworld medicine x35
-Megascreen television

Map is scattered with:
-Lavish meal x40
3 Comments
Tammabanana 13 Oct, 2016 @ 1:57pm 
I like this idea a lot!

EdB only kicks in after you've chosen and launched the scenario, and started picking your colonists. I don't think you could enforce the marriage into the scenario design itself, anyway.
Satoshi Kun  [author] 9 Oct, 2016 @ 1:52pm 
No way in vanilla. Prepare carefully isn't a mod that I use and I don't want to make a scenario that requires a mod. : ^)
8beater 9 Oct, 2016 @ 1:33pm 
Edb prepare carefully tho