Garry's Mod

Garry's Mod

2,770 ratings
Stealth 2.1 (Improved Stealth Mod)
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Content Type: Addon
Addon Type: Tool
Addon Tags: Cartoon, Realism
File Size
Posted
Updated
12.539 MB
12 Oct, 2016 @ 8:35am
6 Mar @ 4:59pm
14 Change Notes ( view )

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Stealth 2.1 (Improved Stealth Mod)

Description
Turns Garry's Mod into a (mediocre) stealth action game!

Originally by -|Sparky|-, then by MaxShadow; fixed up and reuploaded with their permission by TOASTEngineer, maintained by Hidden. Turkish translation by Tora, Spanish translation by Ryo567.


Instructions Manual__________________________

Settings Menu:
Check the first screenshot on this page; that's where the menu is. Everything inside has help text. If you'd like them translated to your language, you can make your own stealthmod.properties file. Upload it as an addon or contact us, and we'll add it officially if it's well made. We currently have EN, ES, PT-BR and TR.

Making NPCs and weapons work with this mod:
By default, this mod supports the stuff listed below in "Compatibilities". If you want more, go to the Server Settings menu (explained above) and scroll to the bottom. Again, there is help text there. The stuff that's supported by default won't appear on the lists. Attempting to add nextbots may or may not work, given their lack of needed functions.

Heads-up Display:
These instructions are for the default HUD. You may install a custom one.
The greyscale gauge shows how visible you are. The colored gauge shows how close you are to being spotted.
The arrow points to the enemy that is most likely to spot you.
The circle shows your status. This can be green (Calm), red (Alert) or flashing yellow (Evasion).


Gameplay:
You can actually be sneaky now: Moving slowly, keeping your distance, lowering your stance, being quiet, staying in the dark, and even painting yourself to match your surroundings will make it harder for enemies to notice you.
Enemies will check suspicious sounds and any bodies you leave behind (if Keep Corpses is on). You can put them to sleep and move their bodies to hide them.
There are some cool gadgets too: a throwable proximity sensor, which shows enemies through walls, a tranquilizer gun and a stun baton, for knocking enemies out, a decoy grenade, which makes a distracting sound, and an invisibility cloak, which does what the name says (and needs a keybind), but burns through your suit energy and doesn't make you silent.
If an enemy spots you, they'll call for backup, causing an Alert.
If you break line of sight with all your assailants, you go into Evasion. Avoid detection for some time and they'll call off the search and become Calm again, albeit more careful now that they know you're around.


Compatibilities_______________________________
NPCs:
  • Combine Soldier
  • Metropolice

Weapons:

Other:

If you're a modder and want to support this in your custom HUD, you can use the "stealthmod" global table:
-stealthmod.enablehud: (0 to 3) 0 disables the default HUD, 1 to 3 set it's style.
-stealthmod.luminocity: (0 to 255) Stores how visible LocalPlayer() currently is.
-stealthmod.alertdanger: (0 to 255) How close LocalPlayer() is to detection.

Known Issues__________________________________
Obviously, don't use other versions of this mod along with it.

Anti-FriendlyFire mods and any mods that change NPC relationships will break this, since it works by making enemies friendly until they're supposed to see you.

Some players reported being totally invisible to NPCs. I never ran into this bug, need more info.

Enemies may ignore other NPCs upon seeing you. Probably hardcoded behaviour.

Atmos lighting does affect visibility, but it's finicky.
Popular Discussions View All (50)
13
17 Feb @ 6:47pm
Help Needed!: Add-on is in an almost unplayable state due to a major bug! (on my end)
jamba
6
9 Mar @ 1:18pm
Need Help! Combine Don't move
luki
3
16 Feb @ 7:24am
Compatible with INPC?
waffles
1,157 Comments
[WIREFRAME] 8 Jul @ 2:59pm 
Also does it work with the JV base weapons?
[WIREFRAME] 8 Jul @ 2:53pm 
Does it work with npc AI improving mods?
For example BetterAI "Squads" or iNPC.
Hidden  [author] 3 Jul @ 10:01am 
Test it. If it doesn't work, tell me.
AJRB2009 3 Jul @ 2:30am 
Would this mod be compatible with VJ Base NPCs?
Hidden  [author] 1 Jul @ 3:00pm 
No.
noli 1 Jul @ 1:14pm 
does it work with players?
Hidden  [author] 29 Jun @ 5:36pm 
TTT The Facility Outdoors
whitzeruwu 28 Jun @ 8:03am 
what is the map you used for the last pic?
noli 27 Jun @ 11:43am 
Make this work with hunter please
Niko 27 Jun @ 6:49am 
Can you make this compatible with Half-Life Resurgence?
(basically VJ Base's version of the Combine)