Garry's Mod

Garry's Mod

Stealth 2.1 (Improved Stealth Mod)
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Update: 6 Mar @ 4:59pm

Gameplay

  • Fixed NPCs not investigating new corpses if their entity IDs match those of old, removed corpses.
  • Fixed NPCs not going back to their posts after investigating.
  • Added support for footprints.

Update: 4 Mar @ 8:58am

Appearance

  • Added Spanish translation
  • There is now a file browser for the alert music.

Gameplay
  • Replaced the setting for NPCs dropping weapons upon sleeping with the ability to take it from their hands.
  • Players are no longer stripped of all their weapons upon sleeping.
  • NPC hearing will now respect the "ai_disabled" and "ai_ignoreplayers" commands.

Back end
  • Fixed the mod not saving your settings if it's your first time using it.

Update: 3 Nov, 2024 @ 8:02am

HOTFIX
Back End

  • Players can no longer overfill the NPC, weapon and sound lists. If they try in-game, the data is not saved, and if they edit the txt files directly, they're wiped.

Appearance
  • Non-admin players who try to do stuff only admins can will now be warned in their chosen language.

Update: 19 Oct, 2024 @ 11:17am

Appearance:

  • Sound grenades bounce more quietly.
  • Stunstick swings are quieter.
  • The active camouflage will now hide your viewmodel.

Gameplay:
  • Added ability to easily add NPCs, weapons and sounds to the lists from within the game, in the settings menu.
  • Combine soldiers and cops will no longer get suspicious of their own idle chatter.
  • The active camouflage will consume your auxiliary power instead of your armor if you have the HEV suit functions enabled.
  • Increased max number of server-side bodies to 64.
  • NPCs will now ignore the sound of the proximity sensor activating.

Back end:
  • Activating the cloak on a player is now a globally accessible function: stealthmod.ToggleCloak(player), and checking if the cloak is active can now be done clientside too (player:GetNWBool("sm_cloaked")).

Update: 12 Aug, 2024 @ 7:11pm

Appearance

  • Replaced the brightness and danger gauges in the default HUDs with a gradient texture, for a performance improvement.
  • Reanimated the tranquilizer gun.
  • Added pt-br translation.

Gameplay
  • Proximity sensors are now less bouncy.
  • Changed ammo count for the tranquilizer gun to 7/7.
  • Added console command for making NPCs drop their weapons upon getting knocked out.
  • Sleeping NPCs now drop their weapons upon death, if they're holding them.
  • Using the invisibility cloak with the HEV suit features enabled will drain your AUX power instead of your armor.
  • NPCs that are knocked out can now be undone.

Back end
  • Added hooks for when NPCs get alerted, suspicious or call off searches.
  • Replaced reskinned models with the default ones, using Lua to change their materials. Deleted unused assets.
  • Moved some functions for handling alerts and investigations to a global table, for other people to access with code.
  • Optimized how the game checks for sleeping ragdolls.

Update: 26 Jun, 2024 @ 11:05am

HOTFIX

Appearance

  • Fixed the HUD type slider having decimals.

Back end
  • Fixed an error that tried to remove an entity from a table using a nil value as the key.

Update: 21 Jun, 2024 @ 8:52pm

Appearance

  • There is now a checkbox in the server settings for printing the names of any sounds that play to the console, for easily adding them to ignoresounds.txt.
  • Properly added support for localisation.

Gameplay
  • Sleeping people can now drown and take impact damage.

Back end
  • Improved garbage collection in the tables that keep track of NPCs and corpses.

Update: 21 Jun, 2024 @ 1:21pm

HOTFIX

Back end

  • Fixed an error when firing a gun built on MW Base
  • Removed an unused file (evasionmusic.wav)

Update: 19 Jun, 2024 @ 8:20pm

Appearance

  • Changed the names of some console variables to better reflect what they do and follow a standard.
  • The server settings menu now has text describing what each control does and can be translated to other languages.
  • Added a button on the client settings menu for quickly binding a key for toggling the invisibility cloak.
  • Players can now specify a path to a custom alert music file. The path is relative to "garrysmod/sound/" or "garrysmod/addons/<any folder name here>/sound/".
  • The music sounds cleaner and can now be controlled by the music volume slider in the main menu.

Gameplay
  • Changed how the mod checks how much the player's color stands out from the surroundings.
  • Added controls for how much the player's visibility is influenced by different factors.
  • Added controls for how well NPCs can hear sounds from different sources.
  • Added support for weapons built on the Arc9 base.

Update: 24 Aug, 2022 @ 6:03pm

Performance:

  • Improved HUD drawing routines.

Fixes:
  • Replaced weapon function SWEP:MakeSleep(ent, time) with global function stealthmod.MakeSleep(ent, time). Will no longer produce errors if the person who shot the tranquilizer dies before the victim falls asleep.
  • Fixed a clientside error when throwing distraction grenades or proximity sensors.