Space Engineers

Space Engineers

249 ratings
Remove all automatic jetpack activation
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Type: Mod
Mod category: Script, Character
File Size
Posted
Updated
132.672 KB
17 Oct, 2016 @ 2:40pm
6 Sep, 2023 @ 2:08pm
3 Change Notes ( view )

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Remove all automatic jetpack activation

Description
This mod will remove all automatic jetpack activation that are currently in the game.

The jetpack wil NOT be removed, just the automatic activation.

- Activation from leaving gravity fields is removed.

- Activation from air pressure forces is removed, but the jetpack is activated for a very short time to break your connection to the floor. This will allow you to be thrown into space if a hatch opens below you in a low gravity field.

- Activation from leaving(by exiting or damage) a cockpit while moving faster than 10m/s is removed. The dampeners will still be deactivated. This should prevent your own ship running you over.

Please help my by posting problems or bugs right here.

If you like it, leave a comment, or maybe rate it. I really want one of my mods to get a visible, maybe even a good rating.
Popular Discussions View All (1)
2
11 Mar, 2021 @ 10:52am
newest update. mod not working as of 3/11/2021
Yasha Vienne
143 Comments
benthelaserman 6 Jun @ 4:55pm 
Not sure why this is not a normal option in game but this mod is definately broken as of now breaks all auto dampeners and ability to turn them on or off for all players
vorgonian  [author] 4 Feb @ 2:01pm 
Never heard about mod.io before, but now after a quick look, i think it should be easy to port the mod there. My biggest problem here is, that i play on PC - exclusively. I can't test my mod on another platform or fix a problem if it occurs anywhere else. So honestly i am not very motivated to just throw it out there - hoping it will work. Maybe i revisit the idea if i want to play with a non-PC using friend. Or maybe if i am just really really bored...... but this did't happen in years, so don't hold your breath ;-)
Sorry for disappointing you!
nickolasawilcox 17 Jan @ 3:33pm 
is there a version of this on mod.io or could be ported to it? running a crossplay server and all mods need to be xbox compatible
Popcorn 26 Nov, 2024 @ 12:47pm 
Literally mandatory
The looping sound bug is caused 90% by this feature fixed by you
Solid Snack 18 Jan, 2024 @ 11:30pm 
Keen has spent more than a decade saying they will look into adding a toggle option as a response to countless of frustrated players who don't understand the logic or reason behind the dumb auto "feature". Thank you for fixing their failure with this mod. From the bottom of my heart, thank you!
16BitPotato 6 Sep, 2023 @ 10:35pm 
Seems to be working perfectly now; thanks for the quick response!
vorgonian  [author] 6 Sep, 2023 @ 2:09pm 
Just posted an update - please tell me if it works for you again.
vorgonian  [author] 6 Sep, 2023 @ 12:00pm 
@16BitPotato
Thanks! This will help. The conversion-error should be easy to fix. I just need to update my development setup. There was no need to change this mod for many years, so it is pretty outdated.
16BitPotato 5 Sep, 2023 @ 10:08pm 
Thirded; as of the current version, it throws a "compilation failed," along with the following errors at 79,61 and 136,69:

Error: Cannot implicitly convert type 'VRage.Game.Components.Interfaces.IMyEntityComponentContainer' to 'VRage.Game.Components.MyEntityComponentContainer'. An explicit conversion exists (are you missing a cast?)
N0Taqua //// 2 Sep, 2023 @ 6:27pm 
no longer working for me.