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Sorry for disappointing you!
The looping sound bug is caused 90% by this feature fixed by you
Thanks! This will help. The conversion-error should be easy to fix. I just need to update my development setup. There was no need to change this mod for many years, so it is pretty outdated.
Error: Cannot implicitly convert type 'VRage.Game.Components.Interfaces.IMyEntityComponentContainer' to 'VRage.Game.Components.MyEntityComponentContainer'. An explicit conversion exists (are you missing a cast?)
If you help the community, you are helping me. So take the script and thanks for your help!
:-)
Tut mir leid das zu hören. Ich werde in nächster Zeit einen Blick darauf werfen ob es sich wieder hinbiegen läßt. Vielen Dank für die Information!
With every deactivation the jetpack's "wind" background noise gets louder and keeps playing until game is reloaded, as the sound loop doesn't seem to be stopped when the jetpack is deactivated by the mod.
Sure you can use the code. I code for the community - just do the same. This way i wrote the code for you anyway. I will check out this new problem soon. I just have to setup the modding environment again. It has been some time since i worked on space-engineer mods and my setup is outdated.
Is it okay if we use the code in our own mod (unlisted and with credits in our Lobby and on mod page) ?
NO ladder climbing animation after Warfare 2 update.
P.S. It works for me now
What is broken? Doesn´t the mod work for you?
Did you try out the mod? It should disable jetpack activation after exiting the ladder. If the jetpacks are useless in your world, it should be ok to disable ALL activation. Or isn´t it?
I've literally never heard anything about that.
I regularly see things get replies after years, and it's not like mod comment pages just become unusable after long delays between comments.
I am happy your problems got solved! Even happier this MOD was not your problem! Thanks for taking the time to report a problem - even if it turned out, there is no bug! Developers and modders are lost without feedback! And you started the first separate discussion about this mod in five years! Didn´t even know you could do that! Thanks for teaching me! ;-)
I'm sure that's a thing.
I also use this mod in multiplayer, and I'm absolutely certain I've gotten in and out of moving vehicles no problem, including jetpack dampening where appropriate.
Maybe the mod creates some small lag in the game while it reacts to the changed engineer state, but since the simulation runs on your server i highly doubt that this is the cause of your problem. I never saw this kind of problem on another server. Sorry for your lost engineers! I really hope this mod didn´t kill them!
But aside from that, the mod does not manage speed inheritence, it's actually vanilla.
In fact, the whole automatic damping is actually done by Keen to counter the speed you inherit.
xDDDDDD
However, if auto-dampeners would actually take over of the last left grid, that'd be stupendous but oh well, Keen be Keen... Gotta wait for a mod I assume. -.-
With this mod, it just makes it easier because my jetpack doesn't automatically turn on and actually make me slam against things because I don't expect the increased speed it brings.
Either that, or it's actually a vanilla feature that the player inherits speed, since you'd slam against a ship anyway if you didn't, because relative dampeners don't instantly bring you up to speed.