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honestly hearing that it could get an update is good enough for me, no matter how long the wait. take care of yourself my dude!
I also do not think anyone would want an updated mod with constant red error messages, but I do think this will be the first of my two mods to get updated, since its to-do list is absolutely tiny compared to the other one...
I hope to get it done as much as you do, but hearing requests for a new version is absolutely wonderful to hear, since it means I have done a good job. So thank you for that, and thank you for your patience.
I have set the sharp armour offset to a tad below steel, since modificarium is just a metal used to modify power armour and shouldn't be used to make other really good armour.
The blunt has been set to between steel and plasteel. It isn't good at sharp, so in my opinion it should be somewhat better at blunt.
And lastly the heat has been put above plasteel, since I felt that because modificarium is used to modify and basically functions as supercable for all the new gadgets and gizmos inside the advanced marine armour, it should be able to stand some heat.
If you, or anyone else for that matter, has some other moderately fleshed out ideas for the stats of modificarium and supports them with reasonable arguments, feel free to post them here and I will at least consider them. If I like it, I think I'll put it to a vote that lasts a week or two.