RimWorld

RimWorld

Advanced Marine Armor
106 Comments
Mister Buisness Mann 23 May, 2022 @ 8:33am 
1.3 when? I can't seem to find a different mod with the same concept as this one
PartyCowboy  [author] 17 Aug, 2020 @ 7:19am 
I don't think so... I kind of lost the passion for it, and there are other mods out there that do a better job with introducing specialised equipment...
Dark Echo 17 Aug, 2020 @ 6:59am 
Is this mod ever gonna get updated?
PartyCowboy  [author] 10 Mar, 2020 @ 11:41am 
Thanks!
level 35 boss 9 Mar, 2020 @ 1:23pm 
B)
honestly hearing that it could get an update is good enough for me, no matter how long the wait. take care of yourself my dude!
PartyCowboy  [author] 9 Mar, 2020 @ 9:45am 
I unfortunately have not been able to spend as much time as I'd like on Rimworld, since I am in my exam year. I have just recently started making a list of my two mods and all the stuff that I will have to check and work on for them. I do not yet know when I will have time to work on any of the points on the rather large list, but I have good hope to commence updating around the beginning of June.
I also do not think anyone would want an updated mod with constant red error messages, but I do think this will be the first of my two mods to get updated, since its to-do list is absolutely tiny compared to the other one...
I hope to get it done as much as you do, but hearing requests for a new version is absolutely wonderful to hear, since it means I have done a good job. So thank you for that, and thank you for your patience.
level 35 boss 8 Mar, 2020 @ 12:15pm 
1.1?
PartyCowboy  [author] 11 Sep, 2019 @ 9:30am 
@bearhiderug I have uploaded the mod with the offset stats for the modificarium.

I have set the sharp armour offset to a tad below steel, since modificarium is just a metal used to modify power armour and shouldn't be used to make other really good armour.
The blunt has been set to between steel and plasteel. It isn't good at sharp, so in my opinion it should be somewhat better at blunt.
And lastly the heat has been put above plasteel, since I felt that because modificarium is used to modify and basically functions as supercable for all the new gadgets and gizmos inside the advanced marine armour, it should be able to stand some heat.

If you, or anyone else for that matter, has some other moderately fleshed out ideas for the stats of modificarium and supports them with reasonable arguments, feel free to post them here and I will at least consider them. If I like it, I think I'll put it to a vote that lasts a week or two.
PartyCowboy  [author] 8 Sep, 2019 @ 8:27am 
@bearhiderug Thanks for this report. I'll hopefully fix it in the coming week and will let you know when the update has been posted. Thanks!
PartyCowboy  [author] 12 Aug, 2019 @ 1:23am 
@Blindmouse I'm sorry to hear that. My advice to you is the same as my advice to NickGreenTV: The things I changed were the defName xml nodes for better distinction. I added to every defName the "AMA_" bit. I think that if you make a local copy of the mod and remove those 4 characters you should have a significant chance to make your save work again, so long as you haven't deleted it, deleted the mod or saved it again.
Blindmouse 11 Aug, 2019 @ 12:49pm 
Well thanks a lot, all the armor is gone and my workbenches dont work anymore
PartyCowboy  [author] 31 Jul, 2019 @ 7:12am 
@NickGreenTV, I am sooooo sorry! The things I changed were the defName xml nodes for better distinction. I added to every defName the "AMA_" bit. I think that if you make a local copy of the mod and remove those 4 characters you should have a significant chance to make your save work again, so long as you haven't deleted it, deleted the mod or saved it again. Again, I'm sorry to hear that!
NickGreencastle 31 Jul, 2019 @ 1:15am 
My 1000 hour game stoppwd working now, since this got updates the 29th. Rip my 4 colony world domination faction :(
Рубака 9 Jun, 2019 @ 3:44am 
@PartyCowboy Can you add compatibility with rimatomics? (protection from radiation)
Chepavo 5 Jun, 2019 @ 2:14pm 
oh shiet idk why I though it was the electric smithy thanks partycowboy
PartyCowboy  [author] 5 Jun, 2019 @ 10:26am 
@Chepavo You can make the modificarium at the electric smelter. Everything else is craftable at the fabrication table, you know, the big one for components.
Dogamusprime 3 Jun, 2019 @ 4:15pm 
read the description
Chepavo 1 Jun, 2019 @ 12:37pm 
where can i make vizors and modificarium?
Elam 28 Mar, 2019 @ 6:05am 
good mod
PartyCowboy  [author] 4 Nov, 2018 @ 7:46am 
@BasileusMaximos If all is working well it should spawn on raids, although it is rarer than normal marine armor
Pamparampampamparam 4 Nov, 2018 @ 7:08am 
Could you add some more details in the description about the different power armors and what they do?

Do they spawn on other pawns?
PartyCowboy  [author] 21 Oct, 2018 @ 8:58am 
Okaayy. All the hiccups are gone. The cold_insulation works as intended. Some stats are reworked, recipes were changed, research altered and a bulk crafting for modificarium was added along with an added production (4 --> 8) per batch courtesy of Wacoede and names were changed.

I hope you will enjoy the, mostly, completely reworked Advanced Marine Armor. :steamhappy: Even the mod itself is renamed!
PartyCowboy  [author] 20 Oct, 2018 @ 3:34am 
I would like it for reference, but I am also in the process of reworking some of the stats and stuff such as weight or the shootingdelayfactors. Thank you for the offer!
Wacoede 20 Oct, 2018 @ 3:08am 
I have changed it my game and i can post what I've done to a discussion if you'd like I may of also added a psychic shield to the helmet
PartyCowboy  [author] 20 Oct, 2018 @ 2:32am 
@Wacoede Thank you for mentioning it! I will work on fixing it
Wacoede 14 Oct, 2018 @ 5:58pm 
also the way the insulation for cold has changed you don't need the negative symbol any more and infact don't want it in there as it can cause your pawns to go in to hypothemia
Wacoede 14 Oct, 2018 @ 9:19am 
the base values for Power armour have changed it seams so this mod needs a little more than just a version change update
Ahmet 10 Oct, 2018 @ 4:49am 
you call that advanced power armor but it protects les than normal power armor :)))
Mr. RotFuchs 8 Oct, 2018 @ 11:16pm 
complete puple box on colonist
HOBART 6 Oct, 2018 @ 10:49am 
looks like the armor has a problem with heat and cold resistance. I have some on and my minimum comfortable temp is 100F
Nevermind 6 Oct, 2018 @ 6:28am 
It works now! Thanks!
PartyCowboy  [author] 5 Oct, 2018 @ 11:43am 
Okay. The problem was in the name of the texture files. It is now fixed and looks as it should!
Thank you for your patience
PartyCowboy  [author] 5 Oct, 2018 @ 11:02am 
Thank you all for mentioning it. I will look into it. The grpahics of the suits was the sole thing I didn't check. Sorry
OBM 5 Oct, 2018 @ 9:03am 
When equip this armor, It appear pink square.
Nevermind 3 Oct, 2018 @ 3:18pm 
The armor just appears as pink squares for me.
Ahmet 2 Oct, 2018 @ 7:46pm 
i like the mod but cant use with this
Ahmet 2 Oct, 2018 @ 7:46pm 
it has a bug: when i dressed some of theese it didnot appear on the pawn properly
"The" SeanMacLeod 30 Sep, 2018 @ 3:57pm 
@PartyCowboy
Awesomeness! :steamhappy:
PartyCowboy  [author] 30 Sep, 2018 @ 8:28am 
So, updating the mod was wayyyyyy easier than I remember it was: YAY!
Therefore I say this with pride: Advanced Power Armor is officialy updated to B19! Have fun everyone!
PartyCowboy  [author] 30 Sep, 2018 @ 6:59am 
Hello everyone! Since I'm sick, I am working on updating APA to B19. I hope to have it finished tonight. If not, it'll be next weekend. I will let all you wonderful people know once it's done in the comment section
james76543 20 Sep, 2018 @ 1:56pm 
@PartyCowboy do you mind if I update it again?
Lizy_Sticks 17 Sep, 2018 @ 10:57pm 
bump
Sumzik 30 Aug, 2018 @ 4:09am 
will it be updated to b19 ?
PartyCowboy  [author] 16 Feb, 2018 @ 10:49am 
Sorry for the delay in updating, everyone. School has been rather unforgiving lately, so I did not have the time to update. Sorry again.

P.S. This update's base has been kindly provided by James.
james76543 8 Feb, 2018 @ 2:28pm 
@bearhiderug I'm not sure it would play well with whatever updates are done to it, so I wouldn't do that unless I get @PartyCowboy permission!
james76543 8 Feb, 2018 @ 1:26pm 
@bearhiderrug @Nevermind @shadowlord141 you can use my update of this mod until PartyCowboy gets his completed. I needed this mod too much to wait for the update :steamhappy: It's a manual install, but here it is: https://www.dropbox.com/s/pr896cp5s0zf35t/AdvancedPowerArmorJamesUpdate.zip?dl=0
Nevermind 6 Feb, 2018 @ 2:12pm 
I still would love to see this mod in .18 :)
shadowlord141 27 Jan, 2018 @ 10:29am 
hey still planing on updateing this?
james76543 16 Dec, 2017 @ 9:03am 
Ah so they're the melee equivalent of the vizor then? I almost never to melee combat, so that explains why I've never used them before, but I'll have to check them out now that melee is better.

Also, if I may offer a suggestion, I would make the advanced power armor used advanced components instead of regular components. :)
PartyCowboy  [author] 16 Dec, 2017 @ 3:14am 
@james76543 OMG thank you so much!! This will really help with updating :steamhappy:.
The use of the elctrodes are for melee combat. It stimulates certain areas of your pawns' brains which have to do with the close combat fighting skill. It is really technical and stuff, only the best scientists on rimworlds can figure it out ;D.
If you think the elctrodes are too resource expensive, I will balance it a bit more. In a week I will be free from school, so I will get to work on updating the mod.