Sid Meier's Civilization V

Sid Meier's Civilization V

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Extended Eras (Beta)
   
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24 Jun, 2012 @ 11:26pm
18 Jul, 2013 @ 4:08pm
11 Change Notes ( view )

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Extended Eras (Beta)

Description
Release Status: Beta
Compatability: Should work with Vanilla, Gods and Kings, and Brave New World

**IMPORTANT NOTE**

In order for this mod to function correctly, you must select the game speed Historic.

This mod uses a new game speed entitled Historic (the name used in the original mod) to extend the time spent in each period of history. Research times have been increased, however, the production of buildings and units have been reduced. This should allow the player to wage full scale wars throughout each era in history and allow them to build most of the buildings for each time period.

Thank you to Dustin for originally creating this mod. It really is a gem.

==PRIMARY CHANGES==
-Increased Tech needed, reduced unit/building production and gold cost.
-Unlimited EXP from barbarians
-Reduce cost to upgrade units
-Gold from capturing cities increased
-Increased number of barbarians
-Allows Wealth and Research Focus to be available earlier in the game as city production
-Wealth and Research are now set to 75% of city production instead of 25%
====================

====CHANGELOG====
- - -
6/25/2012 - v1 - Release
- - -
6/25/2012 - v2 - Changed Science needed for Techs to the same as Marathon. After looking over some of the original mod's files, that WAS in fact the setting used.
- - -
6/26/2012 - v3 - After a rather major overhaul of some the scripting, this mod should now be fully compatible with Gods and Kings AND Vanilla. You can delete v2 and v1 from your mod list.
- - -
6/28/2012 - v4 - Barbarians were not giving unlimited exp and still capped at 30. This has been corrected.
- - -
6/28/2012 - v5 - Added language support for all language versions. Historic game speed should now show up properly on the list even if you're not using an English/US version of the game.
- - -
2/1/2013 - v6 - Mod still broken despite attempted fix. The mod is going to be re-written completely and will be christened as v10
- - -
7/18/2013 - v10 - Mod rewritten from scratch to hopefully fix any problems it was having as well as making it compatible with Brave New World. Setting it to beta until any problems are found and flushed out.
=====================

Constructive criticism and suggestions are always welcome.

I will re-add the multiplayer files and tutorial when this build is confirmed to be stable. Or if it works, and you're clever enough, you can figure it for yourself before then.
Popular Discussions View All (4)
5
12 Oct, 2017 @ 10:24am
No option for 'Historic' in game speed.
FlyinButrs
2
12 May, 2016 @ 2:27am
Thoughts on changes to wealth/ research production
Hudson
1
22 Oct, 2014 @ 3:52am
Civ 5 crashing with extended eras
6shootah
505 Comments
Adanar 23 Oct, 2024 @ 5:38am 
As below there's the issue that this mod does not affect the AI for some reason. If you want to handicap yourself for a challenge its great but otherwise its not helpful.
Avi 18 Aug, 2023 @ 9:23pm 
When will this mod be exiting beta?

Looking forward to the full release.
bloodchill10 11 Aug, 2020 @ 12:21am 
This mod doesn't do what's advertised. While you will be affected by the increased the science, the AI civs still have normal production and science research. I couldn't even win games on King difficulty because the AI's were in the medieval era while I was still in the entry of the Classical era.
qalbooth 1 May, 2020 @ 3:13am 
Might have been asked before, but does this mod work with Vox Populi?
WanderSeth 18 Jan, 2020 @ 10:04pm 
This mod seems to crash, I'm guessing it's incompatible with another mod I use, Future Worlds {LINK REMOVED}
Mattler~~ 22 Jul, 2019 @ 6:01am 
neat mod however it doesnt seem to work propperly... I was in prehistoric era researching fishing and some civ just built the great library ..... what
Tankpunch 3 Mar, 2019 @ 9:41am 
Nice Idea, but as Sobleskeyk already said, it does only lower your own research speed, the Bots can research at normal speed and bcause of this theyre way stronger than you.

If the Bots would have the same reduction, this mod would be amazing!
FriezaSouls 16 May, 2018 @ 5:30pm 
The mod isn't good for doing what it claims, it doesn't scale the other civilizations research the same
mhrbnbngs 1 Apr, 2018 @ 1:58pm 
Is there a way we can JUST have the Historic speed and not the other fancy stuff?
flumph 21 Jun, 2017 @ 12:27pm 
does it work with mods that add new eras?