Sid Meier's Civilization V

Sid Meier's Civilization V

Extended Eras (Beta)
505 Comments
Adanar 23 Oct, 2024 @ 5:38am 
As below there's the issue that this mod does not affect the AI for some reason. If you want to handicap yourself for a challenge its great but otherwise its not helpful.
Avi 18 Aug, 2023 @ 9:23pm 
When will this mod be exiting beta?

Looking forward to the full release.
bloodchill10 11 Aug, 2020 @ 12:21am 
This mod doesn't do what's advertised. While you will be affected by the increased the science, the AI civs still have normal production and science research. I couldn't even win games on King difficulty because the AI's were in the medieval era while I was still in the entry of the Classical era.
qalbooth 1 May, 2020 @ 3:13am 
Might have been asked before, but does this mod work with Vox Populi?
WanderSeth 18 Jan, 2020 @ 10:04pm 
This mod seems to crash, I'm guessing it's incompatible with another mod I use, Future Worlds {LINK REMOVED}
Mattler~~ 22 Jul, 2019 @ 6:01am 
neat mod however it doesnt seem to work propperly... I was in prehistoric era researching fishing and some civ just built the great library ..... what
Tankpunch 3 Mar, 2019 @ 9:41am 
Nice Idea, but as Sobleskeyk already said, it does only lower your own research speed, the Bots can research at normal speed and bcause of this theyre way stronger than you.

If the Bots would have the same reduction, this mod would be amazing!
FriezaSouls 16 May, 2018 @ 5:30pm 
The mod isn't good for doing what it claims, it doesn't scale the other civilizations research the same
mhrbnbngs 1 Apr, 2018 @ 1:58pm 
Is there a way we can JUST have the Historic speed and not the other fancy stuff?
flumph 21 Jun, 2017 @ 12:27pm 
does it work with mods that add new eras?
spaceweezle 9 Jun, 2017 @ 2:59am 
Was looking awesome until I read the "75% of production" part... Anybody figured out how to edit that back to normal ?
Jaded Valkyrie 6 Jun, 2017 @ 1:57am 
Historic game speed doesn't show up in the regular or advanced setup. Help?
funky pants 22 Apr, 2017 @ 11:06pm 
So does historic have era times like marathon or epic?
miep miep 20 Mar, 2017 @ 3:23pm 
for everyone who says the historic game speed option doesnt show up.
Try setting the game speed in the advanced setup menu
sgt.solvent 11 Mar, 2017 @ 11:09pm 
historic game speed doesnt show up even if its the only mod enabled
Dino153 18 Feb, 2017 @ 8:48am 
tried loading up the mod section only extened eras loaded still no historic game speed pls help
Dino153 18 Feb, 2017 @ 8:44am 
so i am using other mods im going to try without other mods but i dont see the historic time speed
guerinogasparelo 1 Feb, 2017 @ 4:18pm 
Does the mod change the difficulty of the game ???
Alabresim 18 Jan, 2017 @ 4:37am 
This is probably my favorite mod. I hope that the author will bring it to Civ VI when possible.
Illuminare 15 Jan, 2017 @ 10:40am 
You should make a version that's balanced for vox populi
iamdagoloth 11 Jan, 2017 @ 7:49pm 
For some reason the game will not let me load up any saves that used this mod. Suggestions?
ZNihilist 26 Aug, 2016 @ 4:07pm 
Hello, I have a question for you, is it possible to modify your mod (that would be me by editing some value or another) to make that the research factor is different for different eras? I always noticed that the further you go in time, the faster it becomes to research technologies.
So is it possible?
That Guy 14 Aug, 2016 @ 2:41pm 
+silentmayan he probably had more science than the preview picture
silentmayan 6 Aug, 2016 @ 5:27pm 
did they shorten the length for research? I watched a video and the starting research was 33 turns, but it's only 10 for me.
Sophia Snuggles 21 Jul, 2016 @ 2:00am 
Does this mod effect custom eras like the prehistoric era mod?
[COBR] Pancho 14 Jul, 2016 @ 1:02am 
500BC alredy got Science Victory as romans yeah!
Dr. Generic 25 Jun, 2016 @ 4:21pm 
I dunno what happened but this mod seems to have broken in the last month. Really hoping it updates since this is literally my #1 favorite mod.
cunoesse 24 Jun, 2016 @ 5:28pm 
I can't choose a historic game speed
Pavelo 4 Jun, 2016 @ 2:56am 
Does the historic speed show up on the really advanced set up mod?
Dr. Spaceman 21 May, 2016 @ 3:59pm 
This mod is great, even if I am in the Middle Ages in 1700 BC
El Veneno 12 May, 2016 @ 2:32pm 
Does this mod work well?
Chasp 27 Apr, 2016 @ 2:49pm 
Is this mod very similar to what we see in the into the renaissance scenario?
Shrapnel 25 Mar, 2016 @ 4:34pm 
USE ADVANCED SETUP! For people this is necessary for it to load properly, just wanted to let some of you guys know :).
th-undercover 13 Mar, 2016 @ 10:55am 
Liked the idea, however this implementation lucks balance. Too bad it seems like this mod is not updateing anymore
Ravidalfs 12 Mar, 2016 @ 8:44pm 
Is it possible to set the tech speed per civ instead of era?
Wigglytuffed 19 Feb, 2016 @ 9:01pm 
I can find historic game speed. Am I blind?
Dipperdapper 10 Feb, 2016 @ 7:55am 
Carracks in 2180 BC. 10/10 would nuke pikemen again.
Fragproof 16 Jan, 2016 @ 9:14am 
Why change Wealth and Science production to 75%? Was it necessary for balance or just a way to increase your power?
Chappy 16 Jan, 2016 @ 12:00am 
are there any slow science mods that work in multiplayer?
margass 28 Nov, 2015 @ 9:51am 
THANK YOU! Question: Is this mod compatible with the "Eras" mods, that prevent progressing to certain eras (e.g Eras - Industrial makes the Industrial Era the last era accessable to the player). And is it compatible with the Prehistoric Mod?
Karas667 15 Nov, 2015 @ 12:29pm 
is there a way to get multiplayer on this mod to work again? or does anybody know when it will be re-added?
Sophia Snuggles 12 Nov, 2015 @ 5:28pm 
When you play on the other game speeds with the mod loaded, do they run as they would if the mod was not loaded at all or would the mod break them?
VESTA 28 Oct, 2015 @ 2:53am 
Is it compatible with the community balance patch?
DonutRobot 10 Oct, 2015 @ 1:22pm 
Thank you.
Profestom 7 Oct, 2015 @ 5:19am 
To make this 'historic' you need to increase the cost of policies as well, if it's not increased civilizations get access to powerful bonuses too early and, in the long run, end up in later eras too early. The Grand Campaign mod works like this and you get to the right tech at the right time.
Ryker 31 Aug, 2015 @ 6:38pm 
any chance we could get epic instead of standard game time as the base
ThePendulum 16 Aug, 2015 @ 9:15pm 
Is this ever going to be playable in multiplayer?
Neol 6 Jul, 2015 @ 6:41pm 
It is 110 AD and everybody is in Renaissance Era. I don't think this is historic game mod :(
mortis1896 3 Jul, 2015 @ 2:54pm 
Does it work for brave new world
SapphicKerfuffle 29 Jun, 2015 @ 1:24pm 
can you release a patch whicgh makes this work with epic game speed