Sid Meier's Civilization V

Sid Meier's Civilization V

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Extended Eras (Beta)
   
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24 jun 2012 om 23:26
18 jul 2013 om 16:08
11 wijzigingsnotities (weergeven)

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Extended Eras (Beta)

Omschrijving
Release Status: Beta
Compatability: Should work with Vanilla, Gods and Kings, and Brave New World

**IMPORTANT NOTE**

In order for this mod to function correctly, you must select the game speed Historic.

This mod uses a new game speed entitled Historic (the name used in the original mod) to extend the time spent in each period of history. Research times have been increased, however, the production of buildings and units have been reduced. This should allow the player to wage full scale wars throughout each era in history and allow them to build most of the buildings for each time period.

Thank you to Dustin for originally creating this mod. It really is a gem.

==PRIMARY CHANGES==
-Increased Tech needed, reduced unit/building production and gold cost.
-Unlimited EXP from barbarians
-Reduce cost to upgrade units
-Gold from capturing cities increased
-Increased number of barbarians
-Allows Wealth and Research Focus to be available earlier in the game as city production
-Wealth and Research are now set to 75% of city production instead of 25%
====================

====CHANGELOG====
- - -
6/25/2012 - v1 - Release
- - -
6/25/2012 - v2 - Changed Science needed for Techs to the same as Marathon. After looking over some of the original mod's files, that WAS in fact the setting used.
- - -
6/26/2012 - v3 - After a rather major overhaul of some the scripting, this mod should now be fully compatible with Gods and Kings AND Vanilla. You can delete v2 and v1 from your mod list.
- - -
6/28/2012 - v4 - Barbarians were not giving unlimited exp and still capped at 30. This has been corrected.
- - -
6/28/2012 - v5 - Added language support for all language versions. Historic game speed should now show up properly on the list even if you're not using an English/US version of the game.
- - -
2/1/2013 - v6 - Mod still broken despite attempted fix. The mod is going to be re-written completely and will be christened as v10
- - -
7/18/2013 - v10 - Mod rewritten from scratch to hopefully fix any problems it was having as well as making it compatible with Brave New World. Setting it to beta until any problems are found and flushed out.
=====================

Constructive criticism and suggestions are always welcome.

I will re-add the multiplayer files and tutorial when this build is confirmed to be stable. Or if it works, and you're clever enough, you can figure it for yourself before then.
Populaire discussies Alles weergeven (4)
5
12 okt 2017 om 10:24
No option for 'Historic' in game speed.
FlyinButrs
2
12 mei 2016 om 2:27
Thoughts on changes to wealth/ research production
Hudson
1
22 okt 2014 om 3:52
Civ 5 crashing with extended eras
6shootah
505 opmerkingen
Adanar 23 okt 2024 om 5:38 
As below there's the issue that this mod does not affect the AI for some reason. If you want to handicap yourself for a challenge its great but otherwise its not helpful.
Avi 18 aug 2023 om 21:23 
When will this mod be exiting beta?

Looking forward to the full release.
bloodchill10 11 aug 2020 om 0:21 
This mod doesn't do what's advertised. While you will be affected by the increased the science, the AI civs still have normal production and science research. I couldn't even win games on King difficulty because the AI's were in the medieval era while I was still in the entry of the Classical era.
qalbooth 1 mei 2020 om 3:13 
Might have been asked before, but does this mod work with Vox Populi?
WanderSeth 18 jan 2020 om 22:04 
This mod seems to crash, I'm guessing it's incompatible with another mod I use, Future Worlds {LINK VERWIJDERD}
Mattler~~ 22 jul 2019 om 6:01 
neat mod however it doesnt seem to work propperly... I was in prehistoric era researching fishing and some civ just built the great library ..... what
Tankpunch 3 mrt 2019 om 9:41 
Nice Idea, but as Sobleskeyk already said, it does only lower your own research speed, the Bots can research at normal speed and bcause of this theyre way stronger than you.

If the Bots would have the same reduction, this mod would be amazing!
FriezaSouls 16 mei 2018 om 17:30 
The mod isn't good for doing what it claims, it doesn't scale the other civilizations research the same
mhrbnbngs 1 apr 2018 om 13:58 
Is there a way we can JUST have the Historic speed and not the other fancy stuff?
flumph 21 jun 2017 om 12:27 
does it work with mods that add new eras?