Company of Heroes 2

Company of Heroes 2

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Even More! Infantry Emphasis Game Mode
   
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Item Type: gamemode
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597.440 KB
27 Oct, 2016 @ 11:13pm
29 Dec, 2023 @ 3:08am
17 Change Notes ( view )

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Even More! Infantry Emphasis Game Mode

In 1 collection by Trigg
Infantry Spectrum Game Modes
8 items
Description
Description:

A new infantry emphasis game mode that makes vehicles even more expensive than the original. The result is intermediate between Infantry Emphasis and Infantry Only - there will be vehicles in play, but not very many due to their extreme costs, and thus they cannot dominate the game like they do in vanilla.

But don't neglect your anti-tank defenses, because players can - and the AI will - build some vehicles.

Due to the high multipliers you may need to use a map with a lot of resources and a high population cap.


Features:
  • Reduces the role of vehicles:
    • Multiplies the cost, build time, and population cap usage of buildable vehicles by five. Exceptions: US ambulances and OKW sWS halftracks.
    • Multiplies the cost of call-in vehicles by five. (The population cap usage is not increased, for technical reasons.)
  • Allows selecting a population cap of 100, 250, or 500, or leave it at the map's default.
    • If you set the population cap up to 250 or 500 the upkeep cost is lowered in proportion, so that you can keep building units longer.
  • Resource adjustments:
    • Removes the AI's resource cheats. Humans and AIs now get the same base resource income rates.
    • Further reduced the Hard AI's munitions income by 50%, to cut back on excessive bombardments.
  • Allows the camera to zoom out 4x as far as default. (Beyond a certain point the units and other details will be hidden by the fog, but you still get a good overview of the landscape.)

The variants will show up in your game options as something like:

Inf Emph / AN vx5 p250
Inf Emph / VP vx5 p500

where "AN" = "annihilation", "VP" = "victory points", "vx5" = "vechicle costs x5", and "p250" = "population cap 250", "p500" = "population cap 500".

Options with no population cap mentioned use the map's default population cap.

The additional variant:

Inf Emph / AN test variant

is a test-bed for me to try things that may or may not be appropriate for the mod. It should work for you, but it is undocumented and may have different features every time you play, so it is not recommended.

AI Resource Cheat Neutralization:

For some strange reason my debug code shows that an Expert AI on one team may get 5%-10% more resource income than an Expert AI on the other team. Oddly, you can sometimes make it go away by swaping the factions between the teams. I have not been able to pin down the exact circumstances that lets it happen. Note that this was true before I started modifying the AI's rates; I assume that either (a) the function calls are not reporting the numbers correctly, or (b) there is a bug in their initialization code. I have not tried to detect and fix it with the script.

Using this option I still see a surprisingly high rate of air/artillery strikes from the Hard AI, so I reduced the Hard AI's munitions further as described above. (I suspect the AI is getting some freebies or a discount.)


Compatability:
  • This game mode is known not to work with the following tuning packs:
    • All Units mod Now works! Thanks to SneakEye for the fix.
    • Spearhad
  • For my Late 1944 tuning pack, you must use the no-commanders version of this game mode.
  • It does work with my German Metafaction tuning pack, except allows building trucks and halftracks to be built to bring in Panzergrenadiers.
  • It is not expected to work with other tuning packs that add new call-in vehicles, or where some vehicle builds are enabled by player choices after the game starts.
  • For maps and other tuning packs you'll just have to try it and see. Please post results in the Comments so other players can benefit from your experience.


Known Problems:

Vehicles are still shown in the build menus and call-ins. I do not know of a way to remove them and have this still work with most tuning packs.

Memory Usage:

Apparently applying a lot of modifiers with a script eats up a lot of memory. I reworked the code to try to minimize this. However, if CoH2 crashes while trying to start a game it may be because the game+mod used up all your memory. Try restarting with an identical setup, except without this mod. If it starts OK, you will know that the mod's memory usage pushed your system over the edge.

Things that might help:
  • Close other applications before starting the game.
  • Reduce your graphics settings to reduce the load on your system.
  • Play the map with fewer players, e.g. 6 instead of 8.
  • Play on smaller, less-detailed maps.
  • Play without the mod.
I have an old system, and there are a few maps that I can't play with this mod. Reworking the code made a few of them playable, but some of them still won't work. Tell Santa that I need a new computer!


Related Mods:

See the list of my Infantry Spectum tuning packs,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=808737999

If you spot a unit that I missed, or any other problem, please post it to the discussion and I will look at it. Be sure to tell me what map and tuning pack you were using.
20 Comments
Redarmy 2 Jan, 2024 @ 3:06am 
...or even a 150 pop cap ?
Redarmy 2 Jan, 2024 @ 3:05am 
Trigg, is there any other scripts in this besides X2 version?

Reason i ask is,i suffered awful stuttering many times in a 100 pop cap game. When i put it up to 250 pop, i got stuttering then a bug splat crash. There was alot of AI.

The thing is, i have a very good system. i7-13700 , 32GB RAM, SSD and a 3060ti. Do the scripts just not care so much about CPU/RAM?

Iv no issues other than 10 mins in, stutering for 60 seconds or so(small price to pay) but because of the increase to vehicle CP i felt obliged to go to 250 pop,but its not playable.

Would you ever consider a x2 or x3 version so that players could play with 100 pop,and still have a few vehicles? Because if my system is crashing like this, i imagine most others would be too
Øuantum3 20 Mar, 2022 @ 5:43pm 
It seems this is the mod I was looking for... More infantry and mid like vehicles than tanks. Thanks!
Don Kilamen 16 Nov, 2020 @ 2:09pm 
you sir made the ultimate mod for this game
I play with this and all units
Epic gameplay
Thank you so much for your work:steamhappy:
Queen Goblina 30 Sep, 2020 @ 4:55pm 
Is there a way to remove the 5x manpower change, and keep the 5x fuel change? really need that for this mod to become enjoyable
Trigg  [author] 22 Sep, 2020 @ 5:47pm 
Yay! I finally found the problem with the Churchill Crocodile dispatch. Give the British a try when you have the chance.

Post here if you find another problem that can be recreated without a tuning pack.
karollolek93 15 Jul, 2020 @ 10:52am 
Hi there,

Weird thing accured. I've subbed the mode but can't pick it in the lobby.

I see the variants, but not actuall mod. Should it be like that? Or should I redownload it from somewhere else?

Thanks for feedback!

cancman 5 May, 2020 @ 11:38am 
Sehr guter Gamemode. Endlich keine übertriebenen Panzerschlachten mehr. Mit den wesentlichen Mehrkosten sämtlicher Fahrzeuge sind selbige enorm viel wertvoller und bedürfen entsprechendem Schutz durch die Infantrie.
KPMaker 17 Jan, 2020 @ 11:57pm 
Will you be doing a "Costs x3."

Maybe a nice in-between with x2 and x5. :steamhappy:
svlla 19 Nov, 2019 @ 6:19pm 
one ofthe best mods but can you fix the problems guy below me states? some abilities allow cheap tanks such as AEC and wermacht requisitioning russian tanks for 300 manpower