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RimWorld

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Astra Militarum Imperial Guard Factions Mod v2.5
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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4.248 MB
30 Oct, 2016 @ 9:05am
20 Apr, 2024 @ 12:43pm
32 Change Notes ( view )

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Astra Militarum Imperial Guard Factions Mod v2.5

Description
Release Version, support 1.0, 1.1, 1.2, 1.3 & 1.4 of Rimworld

Warhammer 40k Astra Militarum Factions Addon

Addon Mod to add Warhammer 40K Factions into Rimworld.

Currently the mod Consists of the following Factions:
* Traitor Guard Faction, who dispise all other factions. (Earliest Raid = 45 days)
* Tyranid Faction, Who Dispise all of Factions and will not retreat. (Earliest Raid = 80 Days)
* Chaos Marine Faction, Who Dispise all of Factions and will not retreat. (Earliest Raid = 120 Days)

This mod ONLY works with Imperial Guard Core Mod.

As with any Imperial Guard Addon mod, it must be AFTER the Imperial Guard Core mod in the mod list within Rimworld.

You must have "Astra Militarum Imperial Guard" installed for this addon to work.

Astra Militarum Imperial Guard LINK

SPECIAL NOTE: as of V1.3 thedirectory structure has changed slightly, as this mod will become a multi-faction mod I will add to, it may say that the mod is different when you load you game. Just click yes and all will be fine. If you have any issues just uninstall the mod and reinstall. Your save games should not be affected.

LICENSE:
You are hereby encouraged to learn from my mod or addon mods for your own personal use.
But, ask permission before uploading any of my content.

Chinese Translation Available Ingame -- Credit to VoidVoice

PayPal Donate Use the link below if you want to, no problem if you dont
PayPal Donate[paypal.me]
Popular Discussions View All (3)
6
2 May, 2022 @ 12:52pm
Balancing
SuperBritishQuokka
0
17 Apr, 2018 @ 12:36pm
renegade crafting
Dimitri
541 Comments
Slavic Hors 23 hours ago 
Летс Фокинг ГОООО
QuantumX  [author] 27 Aug @ 9:02am 
1.6 update is being worked on for all my three release mods (Core, Factions, Servitors) Just doing some basic final testing.

NOTE I've only updated and fixed red errors for my mods, I'm not doing extensive testing. Once released you will need to feedback if there are any game breaking bugs.
Slavic Hors 26 Aug @ 7:38am 
Week 2 and a half of me annoy Quantum to update his mod.
+ i Buy dyson sphere. biggest mistake in my life... so you are free... for now...
Slavic Hors 19 Aug @ 9:56am 
Good enough.
pgames-food 18 Aug @ 12:51pm 
no gaming, (just fun and games, hehe) :lunar2019grinningpig:
QuantumX  [author] 18 Aug @ 12:36pm 
Hello, sorry i've been away the last 3 weeks, on holidays with my wife.. No Gaming... So i will likely get this updated in the next week or so, Defo before end of August. But it will just be fixing and getting in compliant with the latest Rimworld version. No new additions.
Slavic Hors 14 Aug @ 11:23pm 
Week one of me annoy Quantum to update his mod.
+
How hard is it to update mod to new version? mb we can have a fork with yours permission?
Asatolf 11 Jul @ 1:10pm 
Wondering if this will ever be updated to 1.6
Not sure how, hope it might be an easy fix if updating is still going on, my Imperial Weapon Fabricator wont produce anything. I have everything to make the weapon, and have it properly queued. If I select my crafter and right click the fabricator, no drop down appears to prioritize it. Not sure what's going on.
S U P E R S U C C 13 Apr @ 7:53pm 
Bug where not only is their blood bugblood for some reason but all World Eaters spawn with chainswords and are completely unkillable immortal gods who can be missing their heads legs and arms yet still kill.