RimWorld

RimWorld

Astra Militarum Imperial Guard Factions Mod v2.5
534 Comments
Asatolf 11 Jul @ 1:10pm 
Wondering if this will ever be updated to 1.6
Not sure how, hope it might be an easy fix if updating is still going on, my Imperial Weapon Fabricator wont produce anything. I have everything to make the weapon, and have it properly queued. If I select my crafter and right click the fabricator, no drop down appears to prioritize it. Not sure what's going on.
S U P E R S U C C 13 Apr @ 7:53pm 
Bug where not only is their blood bugblood for some reason but all World Eaters spawn with chainswords and are completely unkillable immortal gods who can be missing their heads legs and arms yet still kill.
Realm Imp 8 Apr @ 3:45am 
a retexture is needed
Aravox 20 Oct, 2024 @ 10:21am 
Can you play as Tyranid???
Blaan Sarge 11 Sep, 2024 @ 1:20pm 
tyranids are not spawning, its day 238 and they still are not here, how can i manually spawn them in on the world map as a faction?
FightAboutIt 15 Jun, 2024 @ 5:08pm 
I was just raided by a single chaos marine faction (world bearers) after 10 days. I thought it was supposed to be 120 days minimum?
Tralalakk 4 May, 2024 @ 3:25am 
i just got raided by the death guard and there is something wrong with them they are all invisible like they are missing the model completly all you can see is the name
QuantumX  [author] 20 Apr, 2024 @ 12:45pm 
Updated for Rimworld V1.5, only lightly tested, please report any issues.
QuantumX  [author] 15 Apr, 2024 @ 2:05pm 
Likely Yes, See Main mod for updates on the update...
odinmobi 14 Apr, 2024 @ 3:03pm 
hey erm the drone things are dont have their model to them? is that an issue with not being 1.5?
markus 30 Oct, 2023 @ 3:06pm 
great textures keep it up
Gerewoatle 6 Aug, 2023 @ 6:15pm 
People keep complaining about the textures. There's an easy answer - commission someone for a retexture mod instead of whining and hoping that they magically improve themselves for free.
Mr Gold 6 Aug, 2023 @ 5:44pm 
this only needs a retexture, the mod works really well but it dosent look good at all...
PremierVader 4 Aug, 2023 @ 8:45am 
A retexture of this mod would be amazing bro....the functionality is already spot on.
Darkmoon 24 Jun, 2023 @ 7:59pm 
I've been playing with this mod for a long time. Despite the strength of several additional DLCs, the Tyranids are far too strong. It may be a lore test, but it is insanely stronger than the demons and orcs of Immaterium, so when they land on the base, you can just say that the game is over. Especially on the highest difficulty game.
QuantumX  [author] 9 Jun, 2023 @ 1:16am 
Don't like the textures, easy solution dont use... :P
Gerewoatle 5 Jun, 2023 @ 2:41am 
@Drip: To thine own self be true I guess.
xXfentanyl$banditXx 5 Jun, 2023 @ 2:38am 
yes
Gerewoatle 4 Jun, 2023 @ 7:09pm 
@Drip: But you'll whine about it for free, right?
xXfentanyl$banditXx 4 Jun, 2023 @ 5:24pm 
unlike you im not gonna spend money i physically cannot get on someone just to draw somthing better
Gerewoatle 4 Jun, 2023 @ 11:32am 
@King Drip: You could always dry your tears with some cash and then use it to commission someone for a retexture.
xXfentanyl$banditXx 4 Jun, 2023 @ 11:20am 
these textures make me wanna cry
Geisterjäger 28 Apr, 2023 @ 5:48pm 
Edb prepare carefully has some conflict with this mod
QuantumX  [author] 23 Mar, 2023 @ 3:53am 
@MisterX- Apparently there is a issue of between them. so NO.
MisterX 22 Mar, 2023 @ 9:19am 
My english is not so good sorry... So I cant use HAR and this mod at the same time?
Secretsquirrel 21 Mar, 2023 @ 3:15pm 
The savior has come back. hopefully by removing HAR we can create the traitor guard armor.
QuantumX  [author] 21 Mar, 2023 @ 3:35am 
The issue is compatibility with "humanoid alien framework - HAR" See the main mod comment thread for info. If you use HAR i would suggest you dont use the factions mod.
Tairanos 18 Mar, 2023 @ 5:48am 
My Chaos Space Marines are invisible too, some serious heretical tech there, cant see anything from them, not armor, not weapon nor pawn even if striped of gear
Secretsquirrel 14 Mar, 2023 @ 5:07pm 
Hopefully our savior will come back and bless us with Traitor Guard Armor that we can craft.
MisterX 8 Mar, 2023 @ 4:16pm 
If I am attacked by the Chaos Space marine, in this case the tousend sons. they are completely invisible, I only see their names and their weapons when they die. Also, my screen jerks when there are too many of them. What can I do about it?
Deputy 5 Mar, 2023 @ 3:30am 
I have a problem with EDB Prepare Carefully, it simply doesn't work if I activate this mod.
Secretsquirrel 1 Dec, 2022 @ 10:52pm 
Any chance we will be able to make traitor guard armor?
QuantumX  [author] 23 Oct, 2022 @ 1:30am 
Updated from V1.4 of Rimworld See Change Notes
PremierVader 15 Jul, 2022 @ 12:42am 
Thanks for making such a great mod, hope to one day see the artwork updated to match more with Rimworld and look a little less rough.
Dewguru 20 May, 2022 @ 11:26am 
Anyone else have problems with constant Tyranid Infestations, even though you've Tyranid Infestations turned off in the mod configuration?
QuantumX  [author] 16 May, 2022 @ 4:42am 
@Saint Khaos Yes easy enough you could edit the xml recipe yourself to give 10 time the amount for each craft.
Saint Khaos 2 May, 2022 @ 12:06pm 
is there any way we could get a bulk tyranid stew recipe? its an amazing meal but i find it takes way too long to make them in any quantity - especially for larger colonies
QuantumX  [author] 27 Apr, 2022 @ 4:22am 
@InsanityMoose, Sorry i dont know those mods or compatibility.
InsanityMoose 7 Apr, 2022 @ 1:00am 
Having an issue with this and latest update of SoS2 hologram barrier and archobarrier. Blight Drones and tyrranid races can get at least 20 layers of hologram barriers, but also regular humans come with archobarriers. Not sure if that's intended, have not used holograms before, but it sounds like they're supposed to be limited to holograms. Tested with only SOS2, Astra Militarum factions and reqs.
MikeyTheWingman 18 Mar, 2022 @ 8:54pm 
Those green flying things from the traitor guard faction are so annoying. They don't have names (so they're a bit hard to see), move stupid fast, nearly always arrive from drop pod, and appear too early and in quantities that make no sense (always about 3 of them, even if you just started)
QuantumX  [author] 16 Mar, 2022 @ 3:48am 
@Jenna - They should be mixed, though RMG could mean you're getting more of the demon things.
Big Pookie 28 Feb, 2022 @ 5:08pm 
Is it normal for the traitor guard faction to pretty much be exclusively demons? I'd like to fight traitor guardsmen instead
ShotgunJR 26 Jan, 2022 @ 6:35pm 
can i disable the Imperial Guard regiment faction in some way? they are in the game but i cant se them in the factions list when generateing a world. so like i said is there anyway to remove them?
chryssjanzonio 5 Nov, 2021 @ 6:21pm 
there armor looks like a weird style> maybe you should make a dark thicker outline
chinhtmai 27 Oct, 2021 @ 9:16am 
Chaos bolt gun kills everything in like 1 hit? Anyway to remove this weapon?
poshol 22 Sep, 2021 @ 9:33am 
Had a bug where the chaos marines can't be butchered. It just makes their armor vanish into nothing, the same way as their weapons when they're downed. It leaves the body, so the pawn assigned to butchering keeps trying to do the same few bodies over and over.
QuantumX  [author] 14 Aug, 2021 @ 10:30am 
its likely used the def name of the human pawns, which all faction pawns in vanilla are based upon. The space marines are a custom pawn type with their own defs.
Escanor 14 Aug, 2021 @ 10:08am 
Interesting that the biosculpter is apparently human only, I wouldnt have thought it'd take that kind of thing in to account.
QuantumX  [author] 14 Aug, 2021 @ 5:46am 
@Escanor, its the way they are built in xml to make them compatible with Vanilla def of pawns. They are technically not human. Not really a bug a restriction of the vanilla coding.