Day of Infamy

Day of Infamy

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doi_hinterhof
   
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Maps (coop): Stronghold
File Size
Posted
Updated
32.940 MB
30 Oct, 2016 @ 12:00pm
5 Jan, 2018 @ 10:25am
14 Change Notes ( view )

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doi_hinterhof

Description
*** 2018-01-05 ***
Re-uploaded the map. Hope it works now in coop.

*** 2017-09-09 ***
***IMPORTANT NOTICE***
Due to scarce time I won't be able to update my maps in the coming weeks. Thank you for your patience and understanding.

***NEXT UPDATE***
TBA
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2017-07-02

Quick update. Only Stronghold available. Provisory mode - only three objectives for testing reasons. NAV mesh is not of great quality for those reasons as well.

Type "map doi_hinterhof_rework stronghold" to start

2016-11-10

For the moment, reported issues have been fixed. Keep commenting stuff, because I might have missed something, of course.

Special thanks goes to Modtools, all the guys from {WEB} and anyone who had constructive criticism for me.


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Description:

In a last advance on Germany, allied forces have joined together to rid a German village - being a strategical point - of its occupying forces. It won't be an easy task, running over wide open areas to get to a grand church, just to get caught in th
Popular Discussions View All (3)
1
26 Apr, 2018 @ 2:03pm
[Suggestions] What should be done visually?
Hans-Dieter-Karl-Heinz-Holger
0
11 Dec, 2016 @ 2:29am
[Bug report] List any bugs you encounter here, please!
Hans-Dieter-Karl-Heinz-Holger
0
11 Dec, 2016 @ 2:28am
[Suggestions] What should be done gameplay-wise?
Hans-Dieter-Karl-Heinz-Holger
49 Comments
Wolf.Enstein 12 Jul, 2017 @ 9:25am 
Did we also complete "Hinterhof" last night? Yes, yes we did :) .
Wolf.Enstein 8 Jul, 2017 @ 7:29am 
Yeah, too true, Doggy, it's great to have "Hinterhof" back in action. Thanks for the superb update, Hans bro :) .
{WeB}*DoG* 4 Jul, 2017 @ 2:18am 
Was so nice to see Hinterhof available again and this time in Stronghold. Thank you Hans for your continuing efforts for our community!
Hans-Dieter-Karl-Heinz-Holger  [author] 3 Jul, 2017 @ 10:25am 
Update has been posted that implements better pathfinding for bots as well as more objectives (Alpha through Hans). Enjoy.
Hans-Dieter-Karl-Heinz-Holger  [author] 11 Dec, 2016 @ 2:25am 
Small update is out dealing with the bloom issue. Also, some dead ends have been removed.
@Jonnydodger: Happy to do so and more happy about you liking it ;)
Jonnydodger 5 Dec, 2016 @ 10:25am 
Thank you for making a UK v Axis map. There's too many US community maps compared to the UK ones. It's nice to see the British Army get represented.
Hans-Dieter-Karl-Heinz-Holger  [author] 18 Nov, 2016 @ 9:52am 
Update is out with a environmental light adjustment and a few technical issues caused by lighting and skybox. Updated pictures will follow soon.
Hans-Dieter-Karl-Heinz-Holger  [author] 11 Nov, 2016 @ 2:28pm 
@Subbie: Thanks - I'd love to hear what needs to be ironed out :)
Subbie 11 Nov, 2016 @ 1:03pm 
In multiplayer if the defenders dont stick and work together to defend there objective,this map will becomes a fast frag fest. As there is a lot of ways to go for the objectives this then makes it imperative to defend as a team. Also winning this map as a team makes it worth the hard work.
whether your defending or attacking. yes there is still some tweaks to iron out, but as it is the now i like it.:steamhappy:
{WeB}*DoG* 10 Nov, 2016 @ 8:39am 
I'm sure you know already Hans but in coop mode there are always two simultaneous attack points available so bots split anyhow. With Sicily for instance it's easy to cap B (normally) bots focus on A then c then d so having one weak not spot is not a huge issue... But you know we will happily test any coop mode for you ;)