Day of Infamy

Day of Infamy

doi_hinterhof
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Update: 5 Jan, 2018 @ 10:25am

Update: 3 Jul, 2017 @ 10:23am

- Improved pathfinding for bots
- More objectives

Update: 2 Jul, 2017 @ 12:46pm

Quick update removing almost all game modes for testing reasons.

Update: 11 Dec, 2016 @ 2:21am

1) Fixed fog to cease excessive bloom
2) Removed dead end from the house with the attic -> new window guarantees exit
3) Removed dead end near 2nd German spawn (Offensive)
4) Added stairs near 2nd German spawn to guarantee a more quickly exit

Update: 18 Nov, 2016 @ 9:22am

1) ambient light fix
2) environmental lighting adjusted via cubemaps (bloom still exceeds normal lighting)
3) skybox fixed (suitable texture)
4) sun fixed
5) radio fixed (Offensive)

pictures follow soon

Update: 10 Nov, 2016 @ 7:02am

1) Offensive: fixed block zones
2) Offensive: fixed spawn zones
3) Offensive: Americans are attacking (testing for balance)
4) Stairs have been build to replace ladder in underpass
5) Church: destruction model has been expanded (balance reasons)
6) Church: player clips have been added to make entry easier/without trouble now
7) Church: debris is now non-solid
8) Detailling: power supply lines added
9) Spawns: protection was enhanced

Update: 8 Nov, 2016 @ 2:37pm

1) fixed lighting inside the church
2) adjusted objectives for liberation (3 now)
3) put up light in hut (point F)
4) fixed strobe light
5) removed obstacles from main pathways
6) made hay static

Update: 5 Nov, 2016 @ 7:40am

1) 3D skybox: fog fix
2) Destructible objects adjusted
3) 3D work: new buildings
4) Block zones adjusted for Offensive
5) Detailling work

Update: 3 Nov, 2016 @ 1:03am

Hot fix: Factions work properly now. Axis as defenders and Brits as attackers in Offensive.
Symbols on the minimap work in both modes and the loadout is set correctly.

I won't be able to fix anything for today anymore so this is the final submission for the playtest on Nov 6.

Update: 2 Nov, 2016 @ 3:27pm

1) Temporarily switched spawning positions of the opposing factions
2) Detailling of the map
3) Performance improvements