Total War: WARHAMMER

Total War: WARHAMMER

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Stanley Economy Mod
   
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Tags: mod, Campaign
File Size
Posted
Updated
34.600 KB
2 Nov, 2016 @ 9:54am
26 Aug, 2017 @ 9:57pm
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Stanley Economy Mod

In 1 collection by lstanley93
Stanley mods
20 items
Description
--UPDATE: Changed Furs to Growth, because seriously, Norsca isn't really build as a trading faction.

Ever feel like the economy in TWW is a little bland, well not anymore

-Basically all green buildings for all factions have in addition to their primary effects, a small amout of income produced (eg the orc boss tent now produces a small amount of income, same with taverns, farms etc.),and all primary industry buildings (weaving houses, toolmakers, piles of shiny stuff, and gibbets) give a thematic boost to the local province's income.

The weaving house chain now gives a boost to amount of tradeable goods produced, and trade tariff income

The Repression buildings for Vampires give a boost to industry as the Vamps force the mortals to work harder

The Piles of shinies give a boost to raiding looting and sacking "sinc' keep'n allo dat booty in one place makes i' eazier ta keep track of, hur hur hur (orc noises)" Note that this is factionwide.

Since I couldn't come up with anything else that didn't require significantly more time than I really have to devote to this, the dwarf toolmaker chain just gives a flat province wide income boost.

Also added income for horde hq buildings, and beastmen green buildings (yes I'm labeling by color but meh), and the chaos knight chain adds a boost to raiding, and sacking (and looting for those of you who like mods that include the ability for chaos to settle, not that this only affects the warband it is in.), The chaos armor building also adds income as well. ALSO added a small boost to horde growth for all buildings, does NOT increase with building level though.

Now any wood elf building that produces income also adds a % bonus to all income factionwide. In addition to all green buildings and outpost buildings providing a small income.

Compatibility: Should work with any other mod that doesn't change the same variables. Can't really get any more specific than that. But since this mod doesn't add any new units and isn't dependent on any other mods it should work with most other mods. Most likely case for issues is other economy mods.
18 Comments
lstanley93  [author] 18 Apr, 2017 @ 11:34am 
:)
IntrepidH 18 Apr, 2017 @ 11:30am 
this mod is a really nice touch to the economy thank you for this mod!
cain133 8 Mar, 2017 @ 8:09pm 
I have been there, get your school work finished first. Thank you again!
lstanley93  [author] 7 Mar, 2017 @ 7:37pm 
I'll try to, just keep in mind that I am also a college student so the update might take some time, it really depends.
cain133 6 Mar, 2017 @ 8:21pm 
Love this mod, any chance you will be able to update it soonish? The last big update nerfed it.
lstanley93  [author] 9 Dec, 2016 @ 8:00pm 
Ok changed my mind
lstanley93  [author] 8 Dec, 2016 @ 8:34pm 
Unlikely to get the wood elf stuff up until after Christmas as I'm planning on asking for it for christmas, but I will do it at some point.
lstanley93  [author] 8 Dec, 2016 @ 11:04am 
Will try to get an update going later today, real life and all that.
Bellator 8 Dec, 2016 @ 9:17am 
update pls
lstanley93  [author] 5 Dec, 2016 @ 10:47pm 
Reworked a lot of the mod because it wasn't modifying things how I thought it was, also fixed the text.