RimWorld

RimWorld

Not enough ratings
CTS - Complete Tech Solutions
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0
File Size
Posted
Updated
6.143 MB
2 Nov, 2016 @ 3:35pm
10 Nov, 2018 @ 5:18am
10 Change Notes ( view )

Subscribe to download
CTS - Complete Tech Solutions

In 1 collection by sulusdacor
Mods Revived
6 items
Description
not doing anymore updates for any rimworld mods.

I did not create this mod!

This is just an update of the original CTS mod[ludeon.com]. the description and all content is taken from there with permission from the author. thanks to the original creator of the mod kexici

The update for A15 was done by erdelf and sulusdacor.


Details:

New high tech power source. (All animated.)
New high tech medical resource.

Add:
POWER SOURCE
Small plasma generator (need charge first - its basic from clutter by mrofra )
- need charge first ( -1000W) after you get 100% free energy :D (+1000W)
- but beware : dont interupt the charge proces - > start from begining :D and its a loooong time
Big plasma generator (need charge first)
- need charge first ( -10000W) after you get 100% free energy :D (+10000W)
- but beware : dont interupt the charge proces - > start from begining :D and its a loooong time
Plasma fueled generator ( idea from Glitter Tech)
- work for Uranium (full tank = 10 = 1 season = 5000W)
- must be build outdoor (nobody want smoking reactor in bedroom) ( maybe Tony Stark :D )

MEDICAL SOURCE
Hi-tech hospital bed
Advanced medicine laboratory (now you can craft all medicines)
Advanced vital monitors
2 new medicines - Bandages (cheap, made from cloth, can be make in tailoring bench)
- Nano-tech medicine (better then glliterworld)
1 new operation - TAKE BLOOD :D (use blood bags to make medicine)

Ludeon forum topic of updated CTS:
https://ludeon.com/forums/index.php?topic=27212.0

Credits:

kexici

credits for super ideas for code or graphics to mrofa and his Clutter mod[ludeon.com]

updated by erdelf and sulusdacor

Dropbox: https://www.dropbox.com/s/r08kuqyu1fm0nmf/CTS_v1.7z?dl=0

GitHub: https://github.com/sulusdacor/CTS/releases

source code for modders: https://www.dropbox.com/s/vbmst72rw3uwuad/CTS_v1_source.7z?dl=0

Compatibility Patches

the main mod version now includes the patches over patchoperations and mod load checker. So you don't need these anymore as extra mods. Let me know if want some compatibility added with specific mods.

so far it includes:
vanilla = adds the adv vitals monitor from CTS to all beds in vanilla
more furniture[ludeon.com] = adds the linkable stuff in more furniture to the adv hospital bed form CTS
[sd]goodnight[ludeon.com] = adds the adv vitals monitor from CTS to all beds in goodnight
[sd]medicaddons[ludeon.com] = adds the linkabel stuff form medic adoosn to the adv hospital bed form CTS
RIMkea[ludeon.com] = adds the adv vitals monitor from CTS to all beds in RIMkea
[T]MoreBeds[ludeon.com] = adds the adv vitals monitor from CTS to all beds in MoreBeds (works with both versions)

Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.
31 Comments
Mlie 18 Nov, 2020 @ 11:33am 
/Dreamcatcher 15 Oct, 2020 @ 5:36am 
sono update for 1.2 ?
sulusdacor  [author] 10 Nov, 2018 @ 5:21am 
updated to 1.0
Voidseer 5 Sep, 2018 @ 5:33pm 
B19?
sulusdacor  [author] 20 Jan, 2018 @ 9:33am 
added modsync
sulusdacor  [author] 7 Jan, 2018 @ 3:50am 
added the patches in the main mod. so you dont need the additional mods anymore.

so far includes (details above):
vanilla, more furniture, goodnight,medicaddons,rimkea,[t]more beds (both versions)
sulusdacor  [author] 29 Dec, 2017 @ 4:30am 
b18: added adv components to most stuff (overall wealth stayed the same, lowered comp cost);nano medicine recipe now with 1 adv comp instead of 4 normal comp
cazalot 20 Nov, 2017 @ 2:28pm 
will this be updated for 18..even if its just a version update?
LazyWhale 7 Jul, 2017 @ 3:18am 
Nice job! I miss this mod so much!
sulusdacor  [author] 17 Jun, 2017 @ 4:36am 
it should work without research from the start. all you need is a lv5 medicine pawn to do the job (the recipe should be there even without having the level 5).

it can however still conflict with race mods.

the recipe is set to torso(appliedbodypart) and human(race). so it can still conflict there if u would have an alien so to speak. meaning either a mod changing how the body is put together / the applied bodypart torso or if the mod would add a non human race. but both could be solved with patches by adding the race or just another recipe with the applied bodypart fitting to the body of the alien race.