RimWorld

RimWorld

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CTS - Complete Tech Solutions (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.779 MB
18 Nov, 2020 @ 11:31am
30 Jun @ 1:43pm
6 Change Notes ( view )

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CTS - Complete Tech Solutions (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
922 items
Description

Update of Kexicis mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=792364419

- Replaced the individual patches with one that adds the Advanced Vitals Monitor to all Furniture that has the vanilla as a linkable facility, should now work with all mods.



[discord.gg]
[github.com]



I did not create this mod!

This is just an update of the original CTS mod[ludeon.com]. the description and all content is taken from there with permission from the author. thanks to the original creator of the mod kexici

The update for A15 was done by erdelf and sulusdacor.


Details:

New high tech power source. (All animated.)
New high tech medical resource.

Add:
POWER SOURCE
Small plasma generator (need charge first - its basic from clutter by mrofra )
- need charge first ( -1000W) after you get 100% free energy :D (+1000W)
- but beware : dont interupt the charge proces - start from begining :D and its a loooong time
Big plasma generator (need charge first)
- need charge first ( -10000W) after you get 100% free energy :D (+10000W)
- but beware : dont interupt the charge proces - start from begining :D and its a loooong time
Plasma fueled generator ( idea from Glitter Tech)
- work for Uranium (full tank = 10 = 1 season = 5000W)
- must be build outdoor (nobody want smoking reactor in bedroom) ( maybe Tony Stark :D )

MEDICAL SOURCE
Hi-tech hospital bed
Advanced medicine laboratory (now you can craft all medicines)
Advanced vital monitors
2 new medicines - Bandages (cheap, made from cloth, can be make in tailoring bench)
- Nano-tech medicine (better then glliterworld)
1 new operation - TAKE BLOOD :D (use blood bags to make medicine)

Ludeon forum topic of updated CTS:
https://ludeon.com/forums/index.php?topic=27212.0

Credits:

kexici

credits for super ideas for code or graphics to mrofa and his Clutter mod[ludeon.com]

updated by erdelf and sulusdacor


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: high-tech, power source
6 Comments
pgames-food 12 Feb, 2021 @ 1:01am 
hi emelio, am not sure about animations but if you can find the gfx file(s) in \Textures\CTS which are the ones you are thinking of, you might be able to overwrite the animation frames that you dont want to see looping, with the copy of the existing one, that way in theory, the animation will only show the same image.
Emelio Lizardo 11 Feb, 2021 @ 8:22am 
The large plasma generator graphic is really annoying. The circular blinking will cause someone an eptiliptic fit.
Halfelfaedyn 26 Nov, 2020 @ 6:31am 
I totally love it, tysm again Mlie
The Unbidden One 20 Nov, 2020 @ 8:11pm 
Maybe not the right place to ask but, i tried adjusting to the Plasma Fueled Generator to increase the power from 5000W to something higher, both through the XML file and in game through the mod QoL, but no matter what i change the value to it remains at 5000W, and even the XML file suggests the actual power output should be 7500W, so i'm assuming the power output is actually controlled through the Assembly .dll? which sucks because my knowledge C# is non existent.
pgames-food 18 Nov, 2020 @ 8:07pm 
this is interesting, especially the plasma generator that needs a kickstart :)

just to mention that if this mod also adds blood drawing/blood bags, there are also some other mods that do something similar (so in case there is a future issue, these are ones i know of)

bloodbag (take blood)
dead can serve (draw blood)
bloodbags (with growable bloodleaf stems)
cts mod (take blood)

+/- 2 more?
Trauma Tea 18 Nov, 2020 @ 2:45pm 
Looks gorgeous, would this work with Vanilla Expanded's power and medical modules?