Space Engineers

Space Engineers

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"Impetus" Light Scout Landship (Vanilla)
   
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Type: Blueprint
File Size
Posted
641.485 KB
5 Nov, 2016 @ 8:23pm
1 Change Note ( view )

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"Impetus" Light Scout Landship (Vanilla)

In 1 collection by Bruce LeedleLeedleLeedleLee
The official IE collection (Vanilla)
47 items
Description
This is basically one of those zero friction rocket sleds, with a ship kind of look, hence the name landship (no it's not a tank).

Surprisingly it's handling very well, especially in flat regions such as deserts, but it can also handle light hills.
It has a large player made turret on the main deck to defend against other landships, stations, or large flying opponents. Of course it has everything you need to survive on any planet, and small stairs to access it without a jetpack.

I'm out of ideas for the spacefleet, so how about a landship fleet?

Using Whip's turret script for the turret.
__________________________________________________
Stable now loads these DEV blueprints again! Thanks Keen!

You also might like this new VTOL fighter:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=796028267&tscn=1478678168
19 Comments
blaster315 30 Jan, 2021 @ 12:06am 
You ever see the land dreadnoughts from frostpunk?

Wiki 7 Mar, 2018 @ 5:10pm 
Ah, okay. Thank you.
Bruce LeedleLeedleLeedleLee  [author] 7 Mar, 2018 @ 4:49pm 
yes, push up strength on the wheels and put friction to 0
Wiki 7 Mar, 2018 @ 4:35pm 
An issue I have been having: this landship refuses to move at a meaningful rate. As in, it does not move at all. This is on both ice and desert terrain on earthlike. Do you have a solution for this?
CTH2004 6 Feb, 2018 @ 3:17pm 
They do care about SE, and This is Awsome!
zeckmon3 23 Sep, 2017 @ 8:20pm 
Meh... keen doesn't care about space engineers anymore. but medieval engineers.....
Bruce LeedleLeedleLeedleLee  [author] 11 Dec, 2016 @ 1:18pm 
uhh so complicated... fixit keen
LeonserGT 11 Dec, 2016 @ 1:17pm 
You need to create new ship, better to start with cockpit or RC block to see it's orientation, then you copy and paste your whole ship to this block with correct orientation, remove redundant cockpit/RC block and thus you fix the pivot point, technically it's new entity, so mirroring and grid name will reset (it doesn't really matter tho, since you will update old blueprint with it)
Bruce LeedleLeedleLeedleLee  [author] 11 Dec, 2016 @ 1:15pm 
I've never figured out how to fix pivot points
LeonserGT 11 Dec, 2016 @ 1:14pm 
Hey, your landships are awesome, something really fresh :]
BUT there's a problem - wrong pivot point, so if you press B to allign it to gravity when pasting it will be extremely wrong alligned and then you need to rotate it manually and if you will do it not super accurate, it can damage itself when pasting (since if you paste it low enough it'll stuck in voxels), really annoying, please fix pivot point :(