XCOM 2
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LW Infantry
   
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1.002 MB
9 Nov, 2016 @ 12:22pm
2 Dec, 2016 @ 3:35pm
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LW Infantry

In 1 collection by xylthixlm
Shadow Ops Long War individual mods
6 items
Description
This is the Infantry class from the Shadow Ops Long War overhaul, as a separate class mod. The Infantry's job is simple: shoot enemies. Bring a Rifleman to rain bullets with Light 'Em Up and take precision pistol shots with Magnum and Flush, or take a Support to provide constant overwatch with Ready for Anything and extra healing with First Aid.

Abilities
Squaddie
Bandolier: Grants an extra utility item slot only usable for ammo.
Suppression: Fire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim.

Corporal
Light 'Em Up: Taking a standard shot with your primary weapon as your first action no longer ends your turn.
Tactician: Missed shots with your assault rifle deal 2/3/4 damage. Rifle only.
Ready for Anything: When you make a standard attack with your assault rifle you automatically enter overwatch.

Sergeant
Magnum: Your pistol attacks get +10 Aim and deal +1 damage.
Flashbanger: Grants 1 free flashbang item to your inventory.
First Aid: You have one free medikit use on every mission. Each carried medikit gives you two additional uses.

Lieutenant
Zero In: When you miss an attack, you get +20 Aim on your next attack.
Executioner: Confers +10 aim and +10 critical chance against targets at half or less of their original hit points.
Fortify: Whenever you enter overwatch or use suppression, you gain +20 Defense until the start of your next turn.

Captain
Flush: Fire a pistol shot that automatically hits and forces the target to move to new cover. 3 turn cooldown.
Improved Suppression: Your Suppression ability also disorients the target.
Second Wind: Using a medikit on an injured unit also grants that unit a bonus action point.

Major
Good Eye: Your shots can't be dodged.
Resilience: Enemy attacks against you suffer a -50 penalty to critical hit chances.
Focus: Your first reaction shot each turn is guaranteed to hit.

Colonel
Coup de Grace: Killing an enemy with your pistol doesn't cost an action.
Elite: Gain +2 HP, +5 Aim, and +5 Will.
Savior: Healing abilities restore four additional hit points.

Brigadier
Full Auto: Take a shot with an aim penalty of -20. If you hit the target, you take another shot on the target automatically. You keep taking shots until you miss or run out of ammo. Requires both actions. 3 turn cooldown.
Airstrike: Once per mission, call in an airstrike that does 8-12 damage in a large area. Costs both actions and only works outdoors.
Zone of Control: Take a reaction shot against any enemy that moves or attacks within your vision. 3 turn cooldown.
Popular Discussions View All (1)
0
1 Feb, 2017 @ 8:00pm
LW2 Infantry edit
A Wizard Did It
50 Comments
Gnasty Gnome 24 Oct, 2020 @ 8:11pm 
stuck with pistol
superman81906 25 Sep, 2020 @ 9:26pm 
WHY DIDN'T YOU INCLUDE THE SRC FILE!!!!!!!!!!!!!!!!
Forteity 4 Apr, 2020 @ 7:51pm 
Doesn't seem to be able to have anything but the basic pistol as their sidearm, intentional or bug?
Cherudex 8 Nov, 2019 @ 12:10pm 
i need this for wotc :(
Conefed 10 Mar, 2019 @ 1:14pm 
Great Corporal ability layout - always appreciate a choice selection that's not automatic.

However, doesn't wear Grimy's armors.
Wax 14 Oct, 2017 @ 8:23am 
<3 <3 WOTC? <3 <3
ijiwaru 27 Aug, 2017 @ 6:18pm 
Second Wind was picked up as a trainable ability in AWC mod and crashed my game. Not that it's big deal because the update happens in a few days, but FYI.
Kallistiopheros 7 Jul, 2017 @ 8:20pm 
@g0jira yeah came to report this same thing (not being able to change default pistol to laser). also interesting, if you click the 'x' on the CV pistol, it creates more
g0jira 5 Jun, 2017 @ 2:44pm 
ok, now i know what you mean by dodge, i was thinking about grazing.
xylthixlm  [author] 5 Jun, 2017 @ 11:49am 
@g0jira Good Eye prevents enemies from dodging, it doesn't prevent shots from grazing due to the graze band.