Arma 3
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[SP/COOP 1-12] Altis Regain 2 (TRGM)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
10.265 MB
10 Nov, 2016 @ 9:59am
12 Nov, 2016 @ 12:19am
4 Change Notes ( view )

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[SP/COOP 1-12] Altis Regain 2 (TRGM)

Description
Single player has access to 6 switchable units.

Multi player, can play as one team of 6, or 2 fireteams and 1 CAS pilot (tested on dedicated server)


Finally managed to get this launched after many hours of blood and sweat!

Contains all the random elements and features of Altis Regain, but now with the following additional functions

1. Enemy units are more varied (team leaders, medics, grenadiers etc...)
2. Enemy react!!! if you are spotted, they will report back your position and get a nearby patrol to investigate and call a vehicle to move to your location
3. Enemy may call in reinforcements to fly in
4. Could be an attack chopper in the AO, if you spot it and take it out, the enemy will not be able to use it against you.
5. improved transport choper for insertion and extraction
6. Hardcore NVG script
7. Flares actually light up the area
8. Parameter settings for Multiplayer setup
7. Other code enhancements and fixes

If you run this as multiplayer, you can edit the parameter settings to change the weather, mission type and many other mission settings


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No mods required
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I have used FHQ task tracker
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- No revive (adjustable with param settings)
- Switch Team allowed
- Save enabled
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If you like, please come back and give me a thumbs up... every single thumbs up makes me want to build more : )
Also, follow me : ) I have a few more missions on the way (and a few already live)
https://steamhost.cn/steamcommunity_com/id/treendy76/myworkshopfiles?appid=107410



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Like hardcore tatical gameplay? apply to join us here

https://units.arma3.com/unit/tacticalcannonfodder

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Others attempts:
https://youtu.be/4evHWJWcIdE
https://youtu.be/_7sANBwHdNw
Popular Discussions View All (2)
6
1 Apr, 2017 @ 9:58am
Public Coop Night
treendy
2
30 Mar, 2017 @ 1:48am
Seperate Hardcore NVG Addon?
I will break your knees
72 Comments
Cow Obliterated By Train 4 Jan, 2022 @ 3:22pm 
You know, it really do be that way sometimes.
Multicellular Organism 4 Jan, 2022 @ 1:04pm 
I guess after you die, you are dead.
Cow Obliterated By Train 5 May, 2020 @ 10:26am 
Wait what? Lost the mission after dying? What's the point? Especially since the AI refused to revive me.
varus 17 Apr, 2018 @ 7:54pm 
Great like everytime!
treendy  [author] 8 Nov, 2017 @ 3:16am 
TRGM 2 almost ready for beta testing, visit our forum and create a thread if you want to test the latest version out http://www.trgm2.com/index.html <<< also, main site has details of latest features and future updates
treendy  [author] 2 Oct, 2017 @ 1:48pm 
@Kirgiz thank you for this feedback, I have added this to the notes for TRGM 2, especially the single player issue you mention
Kirgiz 2 Oct, 2017 @ 1:18am 
2. (Important advice) Be sure to use the script command by disabling the Artificial Intelligence command. Otherwise, in a single-player game, the commander will transmit dumb commands to open fire and attack targets when switching.
_group1 enableAttack false or "AwareFormationSoft" enableAIFeature false or find something else, to disable unnecessary arbitrariness
https://community.bistudio.com/wiki/enableAttack .
Kirgiz 2 Oct, 2017 @ 1:17am 
1. (bad) If you use artillery at the start, the enemy flies directly to our base and dies from the attacking helicopter that is standing on the ground, this is ridiculous. Limit the trigger range of the detection trigger, perhaps.
Kirgiz 2 Oct, 2017 @ 1:17am 
3. (excellent) This mission is very good, requires interaction, calculation, planning and reaction, even in a single-player game. Those who know how to think and correctly allocate a resource - go through it without losses and it is interesting. I passed it without firing at all. Only explosives and artillery. (he shot a little at evacuation only).
Kirgiz 2 Oct, 2017 @ 1:17am 
And only one thing: I very much ask, replace SCAT with AAF. These ugly, impenetrable creatures are already bored very much. Everyone shoves them into their missions. It is already impossible. You are a good cardholder, please, do not use SCAT ever.