Arma 3
[SP/COOP 1-12] Altis Regain 2 (TRGM)
72 Comments
Cow Obliterated By Train 4 Jan, 2022 @ 3:22pm 
You know, it really do be that way sometimes.
Multicellular Organism 4 Jan, 2022 @ 1:04pm 
I guess after you die, you are dead.
Cow Obliterated By Train 5 May, 2020 @ 10:26am 
Wait what? Lost the mission after dying? What's the point? Especially since the AI refused to revive me.
varus 17 Apr, 2018 @ 7:54pm 
Great like everytime!
treendy  [author] 8 Nov, 2017 @ 3:16am 
TRGM 2 almost ready for beta testing, visit our forum and create a thread if you want to test the latest version out http://www.trgm2.com/index.html <<< also, main site has details of latest features and future updates
treendy  [author] 2 Oct, 2017 @ 1:48pm 
@Kirgiz thank you for this feedback, I have added this to the notes for TRGM 2, especially the single player issue you mention
Kirgiz 2 Oct, 2017 @ 1:18am 
2. (Important advice) Be sure to use the script command by disabling the Artificial Intelligence command. Otherwise, in a single-player game, the commander will transmit dumb commands to open fire and attack targets when switching.
_group1 enableAttack false or "AwareFormationSoft" enableAIFeature false or find something else, to disable unnecessary arbitrariness
https://community.bistudio.com/wiki/enableAttack .
Kirgiz 2 Oct, 2017 @ 1:17am 
1. (bad) If you use artillery at the start, the enemy flies directly to our base and dies from the attacking helicopter that is standing on the ground, this is ridiculous. Limit the trigger range of the detection trigger, perhaps.
Kirgiz 2 Oct, 2017 @ 1:17am 
3. (excellent) This mission is very good, requires interaction, calculation, planning and reaction, even in a single-player game. Those who know how to think and correctly allocate a resource - go through it without losses and it is interesting. I passed it without firing at all. Only explosives and artillery. (he shot a little at evacuation only).
Kirgiz 2 Oct, 2017 @ 1:17am 
And only one thing: I very much ask, replace SCAT with AAF. These ugly, impenetrable creatures are already bored very much. Everyone shoves them into their missions. It is already impossible. You are a good cardholder, please, do not use SCAT ever.
Liberty_Valance 12 Aug, 2017 @ 5:23am 
Impossibly difficult; too bad because it could have been really good
RueLight 23 Jul, 2017 @ 5:07am 
played it on LOL house of clowns couple of times, pretty hard but i like it
thumbs up!
Silber 11 Jun, 2017 @ 8:26pm 
can we change the enemy faction to RHS or Project Opfor?
treendy  [author] 1 Apr, 2017 @ 12:00am 
Sorry, was a slight issue with the last link, if you are interested in the public event tonight, please read the discussion linked below
treendy  [author] 29 Mar, 2017 @ 1:17pm 
Hey all, we are hosting a public version of this mission this saturday the 1st April, if you are interested, please read this post: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/797004485/135512931348726837/
=7Cav=Melk.J 11 Mar, 2017 @ 10:33am 
sweet thanks
treendy  [author] 11 Mar, 2017 @ 9:31am 
@RoboticWizard88: if you run it as multiplayer, then make sure in the parameters (you pick them using the parameter button at the top right in role assignment), should be an option to unlock the wipeout.
=7Cav=Melk.J 11 Mar, 2017 @ 5:28am 
What about the Close Air Support jets? i cant seem to find one.
treendy  [author] 15 Feb, 2017 @ 1:13am 
@Jackaroo: I havent worked out how to do it in SP, hopefully BI will change this to allow parameters in SP too soon

@DarkXess: there are tools to "dePBO" missions.. cant remember what they are called, but they will extract all code/files etc...
treendy  [author] 15 Feb, 2017 @ 1:11am 
@BorisYeltsin: You need to open it as multiplayer, so select multiplayer and create a LAN game then select the mission, now at the top right you will see a button for parameters

@dizzyingheights1985: The option for a collection will only show once you have completed the two objectives (will show as a scroll option for "call for extraction")
cave_dweller 14 Feb, 2017 @ 4:05pm 
I can get the helicopter to drop me off, by how do I call the helicopter for a pick up? I was expecting some commands in support but thats empty.
Monty 10 Feb, 2017 @ 8:42pm 
great mission. stupid question... how do i edit parameter settings for multiplayer? do i need to change something in the .pbo or is there a menu in game?
Thanks!
Jackaroo 5 Feb, 2017 @ 11:53am 
Amazing and very dynamic, I love how the enemy reacts proactively. Is it possible to make parameters and change weapons loadout available for SP?
5tratz 31 Jan, 2017 @ 8:26pm 
Hey mate, I love the mission and have been playing it over now for a few days, great job. As a keen mission maker myself, would you mind sending me the unpacked version so that I can learn stuff from it as you have implemented some nice stuff I would like to have in my own missions - thanks :Upvoter:
raffen 25 Jan, 2017 @ 2:33pm 
setViewDistance 4000 (:
treendy  [author] 25 Jan, 2017 @ 11:57am 
Hey Raffen, download this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626264195 That will give you the tools you need : ) what will you do in debug to make it better?
raffen 25 Jan, 2017 @ 11:43am 
You should enable an option for the debug console, would make this 20x better
Stefan ( Eko ) 5 Jan, 2017 @ 1:35pm 
THE PAIN THE HORROR :)
Djanko7[DK] 5 Jan, 2017 @ 6:48am 
It is fun in MP also, but how do i change for Revive?
Vaulcan 31 Dec, 2016 @ 3:49pm 
can we chamge the vinilla CSAT enemy?
treendy  [author] 14 Dec, 2016 @ 4:42pm 
I have launched a new version on Zargabad, with some differences. This Zargabad version has parameters to choose Takistan Army or Militia, also has option to pick Virtual Arsenal, and some other additions: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=818413782&searchtext=
Helo555 6 Dec, 2016 @ 4:12pm 
Great mission, its interesting and dynamic. Well done.
treendy  [author] 4 Dec, 2016 @ 4:07am 
@job 63: thank you : ) (dont forget if you run this in MP mode, you can change parameter settings, but will still be difficult)
jib 63 3 Dec, 2016 @ 12:50pm 
this mission is very difficult too, but playable. Thx for this very good work! :steamhappy:
treendy  [author] 28 Nov, 2016 @ 1:48pm 
When you are in the lobby screen, at the top right should be an option for "parameters". Select that, and you should see a list of settings that can be changed. Revive options are near the bottom. Let me know if you have any problems
ICEMAN 28 Nov, 2016 @ 1:25pm 
How do I enable the revive option in a multiplayer server?
treendy  [author] 28 Nov, 2016 @ 1:15am 
Just letting you know another version of this is now live, on Kunduz and requires all CUP mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=807914409 Hope you have fun
treendy  [author] 23 Nov, 2016 @ 5:53pm 
@v5600 cant say I have had that issue, maybe the player you switch too has too much equipment, see if dropping stuff helps (i will look into the load out and update if its a mission issue)
Vince 23 Nov, 2016 @ 1:38pm 
Playing single player, sometimes when i switch between squad units, i have a tiredness bug :( I can't run anymore because i'm tired in 2 sec... someone else ?
treendy  [author] 20 Nov, 2016 @ 8:57am 
@Wally_c64: very pleased to hear that, thank you : ) things get a little heated once you are spotted, its not often we complete this mission also
Wally_c64 20 Nov, 2016 @ 12:59am 
I've been playing for days now, its my favorite mission lately. Very hard in single player and no matter how many times I and my squad ends up dead I want to keep playing. :steamhappy:
treendy  [author] 19 Nov, 2016 @ 7:29am 
@Bra1n: no problem, pleased you liked it : )
Delboy007 19 Nov, 2016 @ 7:06am 
thank you for the reply, great mission BTW
treendy  [author] 18 Nov, 2016 @ 6:28am 
@Extaz93 Yes, I have a few in development at the moment, I like to test things heavily before i release and like to make it slightly different. I have almost ready "Kunduz, VT5, Tanoa and Thirsk Winter". Kunduz will be the next release, which is almost ready.

You are more than welcome to join us one evening where we play through these : ) providing you play hardcore (no respawn, no 3rd person, no markers, and follow orders even if it means waiting around)
Extazz 18 Nov, 2016 @ 4:40am 
I wanted to try to port that mission on other terrains but i can"t open it in the editor (error on loading). Do you plan to make port on other terrains ? I was thinking about Panthera, Australia or Takistan.
treendy  [author] 17 Nov, 2016 @ 11:25pm 
@Bra1n: once you have completed the 2 tasks (or a task is to rescue a POW then he just needs to be in your group) you should have a scroll option to "Call Extraction"

@Kimmiekat: yes, that will be worth adding, I will look into that, however, if you need to destroy a cache and have no explosives, you can fire a full mag at the cache do destroy it (make sure you take your silences off)
Kommiekat 17 Nov, 2016 @ 6:29pm 
Could you plz consider adding explosives to the supply drop?
Delboy007 17 Nov, 2016 @ 1:32pm 
how do you call chopper for extracton
treendy  [author] 17 Nov, 2016 @ 3:48am 
@Extaz93: Very pleased you liked it. Altis has been overrun and we have to be resourceful with our ammo as there are other teams trying to take care of other situations. However, command have provided your group with a supply drop should you need to resupply as a last resort.

I have had a couple of requests to increase ammo, but wanted to encourage careful planning of your resources, however... i could add a param setting for more ammo to be available... maybe can choose "limited ammo", "normal ammo", "virtual arsenal", then its down to the group playing to choose