Total War: ATTILA

Total War: ATTILA

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Thunder's_growth.pack
   
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Tags: mod, Campaign
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6.982 KB
14 Nov, 2016 @ 12:48am
24 Nov, 2016 @ 1:12am
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Thunder's_growth.pack

Description
This mod was made to increase growth from cities. I did not like cities taking forever to develope in the grand campaign.(especially after they were colonized) This was made with my newest mod(in beta, 1st link below) i am working on in mind. This can still be used separatly. This does not touch the other campaigns or nomads.

Large cities provide 10 growth per tier.(so 40 max) Small cities provide 5 growth per tier.(20 max) This should be a nice boost but not too large as to make other buildings loose some of their meaning. Odds are you wont be hitting tier 3-4 until mid to late game in most of your cities, so you may grow faster than before in vanilla, it wont to be too big of a difference. the edict that reduces contruction costs and increases growth will still be useful.

i also decided to increase how much each barbarian city increases your roads in it's region. The civilized factions have better roads by default(already fairly good), and i decided to leave those alone.

10 per tier in large cities, 5 in small cities.

because of this, i modified my resource mod.(2nd link below) dyes now provide more growth and an increase in global industry income.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=753263176

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673131259

5 Comments
DARKH0BBIT 27 Jul @ 8:06pm 
ok all good atleast there's a glimmer of hope then :lunar2019grinningpig: ill have to do some digging
Frederick_William_of_Prussia  [author] 27 Jul @ 7:54pm 
No idea tbh. Might be possible, as i think they have their own growth trait. Id have to find if i even had the stuff to mod Attila. I havent played it in a long time either so i most likely wont update it at this point.
DARKH0BBIT 27 Jul @ 3:28pm 
is it possible to apply a growth stat to the raiding stance for hordes?
Frederick_William_of_Prussia  [author] 31 Jan, 2018 @ 5:22pm 
the mod currently does not touch AoC. it only changes buildings in the GC.
Barbatoem 31 Jan, 2018 @ 12:21pm 
Is this compatible with AoC?