Total War: ATTILA

Total War: ATTILA

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AGK MOD
   
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Tags: mod, Campaign
File Size
Posted
Updated
163.882 KB
14 Nov, 2016 @ 5:27am
19 Jan, 2021 @ 12:07am
35 Change Notes ( view )

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AGK MOD

Description
AGK Mod Compilation :

** Stronger Roman Units **
- All Roman units are stronger and can now hold their own in battle

** Reduced upkeep and food consumption for Roman buildings **

** Improved all resource buildings **
- Reduced squalor
- Increased industry gdp
- Increased resource production

** Governor and Army cap increase **
- Increased the governor and army cap for each fame level.

** Fame threshold increase **
- Increased the fame threshold, making it more difficult to increase your imperium level.
- Increased imperium points gain from expansion (capturing regions, vassals....)

** Agent Cap **
- Got sick of the AI spamming agents so I have limited the amount possible to recruit.

** Experience Gain **
- Improved the experience gain of generals, armies, fleets and agents. They will now gain more points as they get to higher levels.

** Stronger Generals **
- The more a general levels up, the stronger he and his unit will get in battle.

**Movement points increase in home territories**
- Increased the amount of movement points by 20% in home provinces/regions. Makes it easier to chase down enemies.

** Religious buildings **
- Religious buildings upkeep and food costs reduced

** Trade Routes x2.5 **
- Increased the trade route value by 2.5 times the original value. Making trade a lot more important and a lot more valuable.

** No climate change **
- Negative climate change effects have been completely removed.
- The date at which the snow starts creeping down the campaign map has been changed/delayed.

** Corruption 40% **
- Maximum possilbe corruption reduced to 40%

** Improved Family Tree **
- Age of adulthood reduced to 16
- Age of guarantied adulthood reduced to 16
- Maximum number of children 6
- Base child chance increased to 30%
- Family base child chance reduction per child increased to 4
- Base male child chance increased to 65
- Chance of illegitimate child reduced to 0.5
- Illegitimate gravitas limit increased to 200
- Family base wife chance increased to 30%
- Very young infant mortality chance reduced to 0.2%
- Young infant mortality chance reduced to 0.1%
- Family rounds between mariage and first child reduced to 3
- Rounds between wife offers reduced to 4

** Barricades x3 **
- Barricades are three times stronger

** Capture all artillery **
- Capture 100% of artillery from enemies at the end of the battle.

** No Great Power / Imperium penalty **
- Removed the great power penalty in diplomacy entirely, making diplomacy easier.

** Religious Conversion 10% **
- Reduced the state religion change limit to 10%.

** Base income reduced **
- The base income of factions has been reduced, resulting in less AI Stacks when they only have one city.

** Fixed religious unrest issues **
- between Eastern Christianity, Judaism and Zoroastrianism

** Changes to the Huns **
- Reduced Hun Bonus 50%


Compatible with Radious, Terminus - Imperium and most other mods
Save game compatible


External link: http://www.twcenter.net/forums/showthread.php?744115-AGK-MOD&p=15180702#post15180702

Let me know if you run into any issues.

Enjoy!
Popular Discussions View All (2)
0
18 Nov, 2016 @ 1:34am
Submods
GreenJKing
0
15 Nov, 2016 @ 3:10am
Suggestions
GreenJKing
70 Comments
spartan3510 14 Dec, 2021 @ 8:50pm 
The mod is very good but it's a little too powerful for the Roman factions.
Alex the Great 22 May, 2021 @ 12:51pm 
Woah, feels weird starting with max imperium as ERE or WRE. This is intentional Im guessing right?
sam.pidgeon 10 Apr, 2019 @ 5:39pm 
could you update this mod by any chance?
Batman Kurdistan 13 Jan, 2019 @ 4:24pm 
What does AGK mean?
Silver Eagle 99 15 Sep, 2018 @ 4:14pm 
does this mod still work???
GreenJKing  [author] 7 Feb, 2017 @ 12:06pm 
@Borrby {LINK REMOVED} There you go, that should put a decent cap on children.

- Maximum number of children reduced to 6
- Family base child chance reduction per child increased to 5
opel_enjoyer CS2-CASES.COM 6 Feb, 2017 @ 1:58pm 
very bad with family tree....i got 100000000 borns, and my sons got 1000000 borns, full tree with KIDS!!! reduce number of children to 4-5 , 7 is too much. Child chance reduce too, its OMG with family. Overall very good mod :)
GreenJKing  [author] 6 Feb, 2017 @ 11:25am 
Deleting it should remove it.
cnx625 6 Feb, 2017 @ 11:04am 
How do I turn off this mod? I already deleted this mod, but it as I say influenced my game and can't seem to turn it off. reply soon.
GreenJKing  [author] 6 Feb, 2017 @ 6:51am 
It does work for the AI, there is no way of seperating it.