Total War: ATTILA

Total War: ATTILA

AGK MOD
70 Comments
spartan3510 14 Dec, 2021 @ 8:50pm 
The mod is very good but it's a little too powerful for the Roman factions.
Alex the Great 22 May, 2021 @ 12:51pm 
Woah, feels weird starting with max imperium as ERE or WRE. This is intentional Im guessing right?
sam.pidgeon 10 Apr, 2019 @ 5:39pm 
could you update this mod by any chance?
Batman Kurdistan 13 Jan, 2019 @ 4:24pm 
What does AGK mean?
Silver Eagle 99 15 Sep, 2018 @ 4:14pm 
does this mod still work???
GreenJKing  [author] 7 Feb, 2017 @ 12:06pm 
@Borrby {LINK REMOVED} There you go, that should put a decent cap on children.

- Maximum number of children reduced to 6
- Family base child chance reduction per child increased to 5
opel_enjoyer CS2-CASES.COM 6 Feb, 2017 @ 1:58pm 
very bad with family tree....i got 100000000 borns, and my sons got 1000000 borns, full tree with KIDS!!! reduce number of children to 4-5 , 7 is too much. Child chance reduce too, its OMG with family. Overall very good mod :)
GreenJKing  [author] 6 Feb, 2017 @ 11:25am 
Deleting it should remove it.
cnx625 6 Feb, 2017 @ 11:04am 
How do I turn off this mod? I already deleted this mod, but it as I say influenced my game and can't seem to turn it off. reply soon.
GreenJKing  [author] 6 Feb, 2017 @ 6:51am 
It does work for the AI, there is no way of seperating it.
CaptMoist 2 Feb, 2017 @ 6:47pm 
Yo does this work for the ai
i hope it doesnt
GreenJKing  [author] 2 Feb, 2017 @ 1:09pm 
I might do that next, I find it annoying also.
iloveatats 2 Feb, 2017 @ 1:06pm 
Any plans on reducing or removing the penalties on public order or squalor on food producing buildings? It's a silly mechanic. Peasants shouldn't be grumbling about having more food.
GreenJKing  [author] 2 Feb, 2017 @ 12:48pm 
I haven't touched farms yet. Just the resource buildings (i.e. the buildings that produce a tradable resource).
iloveatats 2 Feb, 2017 @ 12:36pm 
Not sure if squalor has been reduced for farms. Still shows squalor penalties in building browser.
GreenJKing  [author] 2 Feb, 2017 @ 12:07pm 
UPDATE:

Improved all resource buildings.

- Reduced squalor
- Increased industry gdp
- Increased resource production
GreenJKing  [author] 2 Feb, 2017 @ 11:16am 
I am about to add it in the next hour or so. Wanted to test it before putting it in.
iloveatats 2 Feb, 2017 @ 11:05am 
Is the resource building mod reimplemented yet? Or is it still standalone?
GreenJKing  [author] 30 Jan, 2017 @ 2:49pm 
Update:

**Governor and Army cap increase**

Increased the governor and army cap for each fame level.

**Fame threshold increase**

I have increased the fame threshold, making it more difficult to increase your imperium level.

**Agent Cap**

Got sick of the AI spamming agents so I have limited the amount possible to recruit.
GreenJKing  [author] 27 Nov, 2016 @ 2:26pm 
Might have a go as a desert faction, not played one of them yet. As for the slavic factions, I never bought the dlc. Will have to get it.
BW 26 Nov, 2016 @ 4:13pm 
I love all the factions from the desert faction DLC, as they are very well done, and slavic factions, because, well, I am a slav with interest in slavic mythology and history. As for AOC, my favorite would probably be the Lombards, because of their position on campaign map or Westphalia, because I like to spit in Charlemagne's face right in the beginning of the game.
GreenJKing  [author] 26 Nov, 2016 @ 12:50pm 
I'm looking for a new faction to play, perhaps you guys can help sway me.

Who is your favourite faction and why? On either Grand Campaign or AOC
Jomo 23 Nov, 2016 @ 6:18am 
Thank you!
GreenJKing  [author] 23 Nov, 2016 @ 4:48am 
@shenli.fu_89; still can't get it to work properly. Driving me mad!
GreenJKing  [author] 23 Nov, 2016 @ 2:00am 
Jomo 23 Nov, 2016 @ 12:48am 
Hi, is there an external download link other than steam workshop? Cause my attila is not under steam and cannot install ur mod :((
shenli.fu_89 22 Nov, 2016 @ 5:26am 
@Green King I was playing the Visgothic faction on that day and without the mod I can gather 15000 but after install the mod my faction cash only has 3000 with a -878 trend...
VIKING´er FOR UKRAINE (UA) 21 Nov, 2016 @ 2:13pm 
:)
GreenJKing  [author] 20 Nov, 2016 @ 10:20pm 
@Rabadon; Removed the new update until I've fixed the problem. Don't know what's causing it, very strange.
GreenJKing  [author] 20 Nov, 2016 @ 9:55pm 
@Rabadon; Having a look now, is that since the latest update?
Rabadon 20 Nov, 2016 @ 9:07pm 
WRE making 2.5 million a turn from trade on turn one with just this mod installed. Dont think that's suppose to be intentional.
MuhabBnana 20 Nov, 2016 @ 10:07am 
i want to play with berber faction in the last roman dlc
GreenJKing  [author] 20 Nov, 2016 @ 3:38am 
*** UPDATE **

All resource building have been reworked:

- Production has been increased
- Squalor has been reduced
- Negative public order effects have been reduced
GreenJKing  [author] 19 Nov, 2016 @ 11:46pm 
@Nothing But Imagination, Have tried something else, has it worked for you?
The Immaculate Appricot 19 Nov, 2016 @ 2:22pm 
I tested is in a ere save i got but with the mod or not the unhappiness was still in -17 from imigration,i even tried to lower the value in the db more but still nothing,could it be my save that doesnt work well with or sth else?
GreenJKing  [author] 19 Nov, 2016 @ 12:53pm 
@Nothing But Imagination, There you go, less unhappiness from migration: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/799714437/215439774858314976/

It can be found in the Submods section in discussions
GreenJKing  [author] 19 Nov, 2016 @ 12:02pm 
Thanks! I got half way through doing the resource buildings and got sidetracked. I got really annoyed in the campaign trying to finish off enemies in my territory. So i'm trying to give a 10% boost in movement points when in home territory. Immigration should be quite easy to change will do that now.
The Immaculate Appricot 19 Nov, 2016 @ 11:04am 
rework on the resource buidings but i whould personaly like sth to reduce immigration,if you can put this on the mod i whould be happy to hear how to change it my self.great work !
GreenJKing  [author] 19 Nov, 2016 @ 7:22am 
@replay028, No problem, glad you like it. Enjoy!
replay028 19 Nov, 2016 @ 7:10am 
Thanks for this great mod !!! Awesome !!!
GreenJKing  [author] 19 Nov, 2016 @ 6:57am 
@shenli.fu_89, what faction are you playing as and how badly are you losing money?
GreenJKing  [author] 19 Nov, 2016 @ 6:53am 
@shenli.fu_89, I have just increased it. Perhaps I will increase it some more.
shenli.fu_89 19 Nov, 2016 @ 5:57am 
Base income reduction is so obvious that my migranting tribe runs into bankrupcy...
rdult 19 Nov, 2016 @ 4:47am 
Ah oops, i was just glimpsing and was too blind to see it does say radious compatible. AWESOME! Thanks alot, subbing now
GreenJKing  [author] 18 Nov, 2016 @ 11:18pm 
@rdult, What kind of problem are you having? I use Radious units with this mod without any issues.
rdult 18 Nov, 2016 @ 6:11pm 
would be sweet if it worked with radiuos units
GreenJKing  [author] 18 Nov, 2016 @ 4:29am 
*** New Update ***

Religious buildings upkeep and food costs reduced
GreenJKing  [author] 18 Nov, 2016 @ 3:47am 
Update:
>> Improved experiece gain for generals, armies, fleets and agents.
>> As generals level up they will now get stronger in battle.
GreenJKing  [author] 18 Nov, 2016 @ 2:53am 
GreenJKing  [author] 17 Nov, 2016 @ 11:21pm 
New update: Fixed religious unrest issues between Eastern Christianity, Judaism and Zoroastrianism.