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The cost keeps it balanced.
It would be nice if it could add water as well so that I could dig moats around my cities.
The reason you can't target Forts is because it creates a temporary structure that only lasts 1 turn to make the change. So it can't be in the same hex as another structure.
Working around this would require a complete rewrite.
Terraforming Tweaks would give you access to the Wetlands Empire spell with Water Mastery. Its a bit more in depth than this mod, as this is a simpler version of Terraforming Tweaks to give everyone better Overlay manipulation. Terraforming Tweaks does Climate manipulation as well, but it much more Specialisation dependent.
If you mean the standard ones from the Terraforming Skill, I would have to entirely rewrite them to be instant, which then means you could use the offensively (I think).
Perhaps the Terraforming Tweaks spells would work better if you want happy Forts? (Its got more creep terraforming.)