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The cost keeps it balanced.
It would be nice if it could add water as well so that I could dig moats around my cities.
The reason you can't target Forts is because it creates a temporary structure that only lasts 1 turn to make the change. So it can't be in the same hex as another structure.
Working around this would require a complete rewrite.
Terraforming Tweaks would give you access to the Wetlands Empire spell with Water Mastery. Its a bit more in depth than this mod, as this is a simpler version of Terraforming Tweaks to give everyone better Overlay manipulation. Terraforming Tweaks does Climate manipulation as well, but it much more Specialisation dependent.
If you mean the standard ones from the Terraforming Skill, I would have to entirely rewrite them to be instant, which then means you could use the offensively (I think).
Perhaps the Terraforming Tweaks spells would work better if you want happy Forts? (Its got more creep terraforming.)
Its entirely possible that it is broken though.
Now if only there was an AoE spell to transform terrain into barren that works in the underground (like Defoliate). Purge the land is good enough on the surface though.
Anyway, thanks a bunch and my bad for code "poking". :)
None of those other spells actually exist in the mod. I just used the xml file from Terraforming Tweaks to save time.
Raise/Lower Land/Water doesn't work, so you can't get it.
I've downloaded the mod a week ago... But I've got one problem. Second Terraformer upgrade unlocks only half of the spells for me (at least according to the xml).
I'll get the Blight the land, Freeze the land, Raise Mountains (1 hex radius and target), Lower mountains (only target), Scorch the land, Warp the land, Lower rapids, Purge the land and Drench the land regardless of class.
But the rest are still locked behind the class restriction (Archdruid, Drednaught, Necromancer, Theocrat...) :( Like the Empire, domain and huge area terraform spells.
It's not a big problem (except the domain spells) and you can work arround it, but please, could you maybe fix it, or share the raw mod files for a DIY fix? And is there a reason the raise/lower land/water spell is unobtainable?
Regardless, really thank you for your hard work. :)
Anyway, very nice mod. :D
Does your mod need to develope a particular knowledge, doesn't show for certain races or needs earth magic?