Stellaris

Stellaris

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[DUNE] Colony Structures
   
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27 Nov, 2016 @ 6:52am
31 May, 2018 @ 9:16pm
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[DUNE] Colony Structures

Description
Like my other mod - [DUNE] Windtrap - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=790046890 this one also aimes to expand the possibilities in building your colonies by keeping the vanilla experience as far as possible and to bring some content of one of the most famous scifi game and novel series - DUNE.

3 technologies, 2 building plus upgrades and three ground forces will be added to the game. The buildings and technology icons are scratchmade and heavily ispired by the game DUNE II.

Technologies

Planetary Radar Grid - society/new worlds
"With the colonization of new worlds the observation of the near unknown space becomes more important as we still don't know what lies behind the distant stars."
Prerequisition: New Worlds Protocol
Researchable after the first colony has been founded. Unlocks the Colony Outpost.

Automated Construction Facilities - engineering/materials
"To successfully encounter the new alien threats on the terrestrial scale, we need innovative, automated construction methods to build light and apative combat vehicles."
Prerequisition: Planetary Radar Grid
Unlocks the Light Vehicle Factory and the Combat Vehicle Divison.

Improved Construction Facilities - engineering/materials
"Larger facilities with improved construction protocols will grant us the ability to build lager and more effective combat vehicles"
Prerequisition: Automated Construction Facilities
Unlocks the Heavy Vehicle Factory and the Combat Tank Divison/Sonic Tank Division.

Buildings and Features

Colony Outpost
Prerequisition: Colony Shelter
Planet Sensor Range: +1
Defense Armies: 2
Physics Research: 1

Command Center
Prerequisition: Colony Outpost, Planetray Administration
Planet Sensor Range: +2
Defense Armies: 2
Physics Research: 2
Army Damage: +10%

Light Vehicle Factory
Prerequisition: Colony Outpost
Engineering Research: +2
Constructs the Combat Vehicle Division.

Heavy Vehicle Factory
Prerequisition: Light Vehicle Factory, Planetray Administration
Engineering Research: +3
Constructs the Combat Vehicle Division, the Combat Tank Division and the Sonic Tank Division.

Although the militaristic governments have a slight advantage in researching the Vehicle Factories, the Missle Tank Division, a strong defensive unit, can only be trained by pacifistic empires. On the others side the Combat Tank Division is not available for them.

COMPATIBILITY
No vanilla files modified.

LANGUAGE SUPPORT
english, german

FUTURE PROJECTS
Bringing the Spice Melange to the game.
45 Comments
Link3000XD 2 Apr, 2022 @ 12:58am 
does this get updated thooo
Proxy 1 Apr, 2022 @ 3:23pm 
to add the resource you the resource patch
Panzerfanlol 15 Jan, 2022 @ 4:04am 
super excited for when you add the spice melange to the game
Link3000XD 30 May, 2021 @ 12:20pm 
hm i wonder, im currently trying to finding out from which mod i was able to research "spice". was it from this one?
Blazingdevil 28 Nov, 2020 @ 11:49pm 
please update
Fallen Angel 17 Mar, 2020 @ 12:28pm 
any chance your thinking of making the dune worms one of the naitive lifeforms on planet and make some technology and or building that can profit from hunting them clearing the tile ?
Hugh 28 May, 2019 @ 9:18am 
Does this mod work on the newest version of Stellaris?
Stellaneers 23 May, 2019 @ 2:26am 
neat
RogerMurdock  [author] 30 Mar, 2018 @ 1:07am 
@tolaburke: good idea. I'm currently working on it ;)
tolaburke 22 Mar, 2018 @ 9:50pm 
It'd be interesting if these buildings provided some Defence Armies. I mean, they're basically a variant of the Stronghold/Fortress.

Just minor musing.