Airships: Conquer the Skies

Airships: Conquer the Skies

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Type: Mods
File Size
Posted
255.911 KB
29 Nov, 2016 @ 4:49pm
1 Change Note ( view )

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N.H.L.F.B.B

In 1 collection by cataclysm
airships stuff made by Cataclysm
23 items
Description
The name is a acronym for:'No Hp/Health Loss For Big Bastards'

this is a quick and tiny mod that removes the hp penalty introduced by building things past a particular weight.
17 Comments
cataclysm  [author] 10 Oct, 2020 @ 3:44pm 
nah, beams are not made stronger, this mod just yeets the penalty you get for being big and as a secondary result the keels you get in the game become diffrent, rather than partially removing the penality and giving you extra HP spread out over the ship(it does those two things) it only gives you that HP buff which may be more or less effective than normal
mcqeulinferenzio 7 Oct, 2020 @ 4:44pm 
oh, guess nvm XD thanks fro letting me know. I thought this mod increased the str of the beams as well.
cataclysm  [author] 7 Oct, 2020 @ 2:34pm 
at least, this is my current understanding of the game's methods and madness,
cataclysm  [author] 7 Oct, 2020 @ 2:34pm 
My mod doesn't add any HP, it removes the penalty, if you want to add HP you need to make modules have "shipHPBonus": 750 , in the past(versions of the game older than ~1,5 years) you could increase adjacent HP of modules with "adjacencyBonusStrength": 1.0, where the number being higher than 1 gives you a large amount of extra HP for modules touching it
mcqeulinferenzio 7 Oct, 2020 @ 12:50pm 
Oh, not looking to go negative. Looking to double the extra amount of health your mod adds.
cataclysm  [author] 7 Oct, 2020 @ 2:59am 
The game doesn't take negatives, I once tried to make it go into reverse while experimenting, but it would only take 0 or a positive number and negative numbers didn't do anything other than what 0 would do
mcqeulinferenzio 6 Oct, 2020 @ 9:07pm 
Was trying to adjust this mod and couldn't get it to take my new numbers Would like to double the effect.
cataclysm  [author] 1 Apr, 2017 @ 2:34am 
@dictator putski, you can, all i did was modefy some stats in settings.json, you could just go and make a better keel module by cranking up the stats of it
Kizi Kaza 31 Mar, 2017 @ 5:51pm 
Thank you
cataclysm  [author] 27 Mar, 2017 @ 9:37am 
@Señor_Sombrero, yes, it will act as like before the structual update where it will boost the ships hp overall by the total amount shown in bonus hp