Airships: Conquer the Skies

Airships: Conquer the Skies

N.H.L.F.B.B
17 Comments
cataclysm  [author] 10 Oct, 2020 @ 3:44pm 
nah, beams are not made stronger, this mod just yeets the penalty you get for being big and as a secondary result the keels you get in the game become diffrent, rather than partially removing the penality and giving you extra HP spread out over the ship(it does those two things) it only gives you that HP buff which may be more or less effective than normal
mcqeulinferenzio 7 Oct, 2020 @ 4:44pm 
oh, guess nvm XD thanks fro letting me know. I thought this mod increased the str of the beams as well.
cataclysm  [author] 7 Oct, 2020 @ 2:34pm 
at least, this is my current understanding of the game's methods and madness,
cataclysm  [author] 7 Oct, 2020 @ 2:34pm 
My mod doesn't add any HP, it removes the penalty, if you want to add HP you need to make modules have "shipHPBonus": 750 , in the past(versions of the game older than ~1,5 years) you could increase adjacent HP of modules with "adjacencyBonusStrength": 1.0, where the number being higher than 1 gives you a large amount of extra HP for modules touching it
mcqeulinferenzio 7 Oct, 2020 @ 12:50pm 
Oh, not looking to go negative. Looking to double the extra amount of health your mod adds.
cataclysm  [author] 7 Oct, 2020 @ 2:59am 
The game doesn't take negatives, I once tried to make it go into reverse while experimenting, but it would only take 0 or a positive number and negative numbers didn't do anything other than what 0 would do
mcqeulinferenzio 6 Oct, 2020 @ 9:07pm 
Was trying to adjust this mod and couldn't get it to take my new numbers Would like to double the effect.
cataclysm  [author] 1 Apr, 2017 @ 2:34am 
@dictator putski, you can, all i did was modefy some stats in settings.json, you could just go and make a better keel module by cranking up the stats of it
Kizi Kaza 31 Mar, 2017 @ 5:51pm 
Thank you
cataclysm  [author] 27 Mar, 2017 @ 9:37am 
@Señor_Sombrero, yes, it will act as like before the structual update where it will boost the ships hp overall by the total amount shown in bonus hp
SoCaliber 27 Mar, 2017 @ 9:14am 
What if you add a keel to a ship with this mod installed? Will it just stack hp?
Great Khan 10 Jan, 2017 @ 1:32am 
Cataclysm, you should make Bipedal Humanoid Legs.
cataclysm  [author] 1 Dec, 2016 @ 11:00am 
also if anyone wants alternate versions of this mod let me know.

alternate versions being a negative increase, more wiggle-room or less steep of a hp decrease
cataclysm  [author] 1 Dec, 2016 @ 10:55am 
this is simpler as it does it everywhere, the keel would add another thing to your designs and if the mod/game updated it could potentially break them, this one mods the game-settings and leaves your modules alone

however if you(or anyone that needs this mod) want to play with said modules there is a structural brace in my Cataclystic expansion mod that helps with this problem and is much compacter than a normal keel
dictator putski 1 Dec, 2016 @ 10:37am 
i was gonna make a mod similiar to this except it was a keel you put on your ship but i guess this is better
dictator putski 1 Dec, 2016 @ 10:36am 
YOU DESERVE A MEDAL
cataclysm  [author] 29 Nov, 2016 @ 4:51pm 
anyone let me know if their big unkeeled ships go up in a poof if they get shot a little bit.