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Both should work, however the one with BIS_fnc_MP might stop working at some point, far as i know on BIS' book that command is obsolete
Can you confirm please, in init of object placed in editor, do we use:
null=[[this,"static"],"AL_roadflare\static_flare.sqf"] remoteExec ["execVM",0,true];
Or..
null=[[[this],"AL_roadflare\static_flare.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;
One is listed Steam workshop, the other in ini_roadflare.sqf
Yeah, is the EH, you need to double check the classname you used for flares, the script should trigger only when you use those chemlights or whatever you set up to work as road lfares
\AL_roadflare\static_flare.sqf, line 90?
Error undefined variable in expression: _culoare_elem
and
\AL_roadflare\al_roadflare_effect.sqf, line 156
Error undefined variable in expression: _culoare_elem
Any idea what could be causing this?
Thanks for the advice, have replaced the RHS objects with 1m texture objects and haven't seen errors since.
If the class name for object you use is correct that shouldn't be the problem. Could be that the object you use to throw is deleted very fast and something else is placed instead, i don't know how flares in RHS work. Do you have same issue if you use another object?
https://pastebin.com/bZi5ZWJ9
Any thoughts? Could it be the object I've chosen to be the 'flare'?
"rhs_weapon_rsp30_red"
In theory there is no limit, tho i never tested it but should work fine.
Is there a maximum <al_Roadflare_lifetime> that I cannot exceed? Is 7200 too high?