Arma 3
Road Flare DEMO
Showing 1-8 of 8 entries
Update: 26 Sep, 2018 @ 4:13pm

Small tweak to prevent issues when flares or chemlights are thrown on rocks, however if the rocks have bad geometry/collision you still might have problems.

Update: 23 Jun, 2018 @ 2:28pm

Script update.
Changes:
- added a small fail safe to prevent multiple execution in MP for the same object
- tweaked SFXs

Update: 30 Dec, 2017 @ 4:16am

* fixed issues with light
* cleaned up the script
* script structure changed but the usage is the same

Update: 12 Jul, 2017 @ 9:53am

* Sound fixes
* Now the throwable item working as road flare is customizable
* Few tweaks and optimization to make it more JIP friendly

Update: 19 Dec, 2016 @ 5:41am

I made an script update for situations when you want to have a object placed from editor to work as a road flare

Update: 30 Nov, 2016 @ 5:58am

Update: 30 Nov, 2016 @ 5:42am

Update: 30 Nov, 2016 @ 4:34am