ARK: Survival Evolved

ARK: Survival Evolved

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Wunderwaffe v2.0 - Nuke Mod - Admin Only
   
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File Size
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36.359 MB
1 Dec, 2016 @ 9:26am
20 Jan, 2017 @ 11:23am
5 Change Notes ( view )

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Wunderwaffe v2.0 - Nuke Mod - Admin Only

Description
Mod ID: 810091814

Description:
This is the 'Admin Only' version of the mod. This version only contains the Missile-Launcher and ammo for it. The air raid siren, fusion reactor and plutonium have been removed. Although the Engrams can be learned, the weapon cannot be crafted and is only obtainable through console commands.

Link to the regular version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=809580550

How to completely hide the Engrams:
Add the following lines to your server's Game.ini:
OverrideNamedEngramEntries(EngramClassName="EngramEntry_RocketAmmo_nuke_v2_admin_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=True,RemoveEngramPreReq=False)
OverrideNamedEngramEntries(EngramClassName="EngramEntry_RocketLauncher_nuke_v2_admin_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=True,RemoveEngramPreReq=False)

Thanks go out to JohnDiVanz for sharing the info.


Spawn commands:

Missile Launcher:

cheat giveitem "Blueprint'/Game/Mods/nuke_v2_admin/nuke_v2_launcher_admin/PrimalItem_WeaponRocketLauncher_nuke_v2_admin.PrimalItem_WeaponRocketLauncher_nuke_v2_admin" 1 0 false

Nuclear Warhead:

cheat giveitem "Blueprint'/Game/Mods/nuke_v2_admin/nuke_v2_warhead_admin/PrimalItemAmmo_Rocket_nuke_v2_admin.PrimalItemAmmo_Rocket_nuke_v2_admin" 1 0 false

Personal remarks:
If you have questions in regards to Ark modding, I'm happy to help if I can. Simply add me as a friend on Steam and I will try to answer your questions.

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Popular Discussions View All (1)
0
21 Jan, 2018 @ 4:27pm
There a way to make NUKE dmg TeK
Forcez
19 Comments
HiFi64  [author] 30 Mar, 2018 @ 10:43am 
I can't fix it right now. I currently don't have access to the files and a PC capable of running the Dev Kit. Its a simple fix and I will definitely do it, but its going to take a month or two until I can. Sorry guys.
Nimkaru 30 Mar, 2018 @ 4:50am 
+1 @neo101ai
neo101ai 27 Mar, 2018 @ 12:56pm 
Tek damage? Radius for admins (overbreeding when the frame rate drops to 1 when you get close to the source) as of a few months ago there is not a single way to stop people from overbreeding on fast servers which is a game breaker to the best of my knowledge. I was wondering if you know a fix or at least add a radius to the bomb so we can place it out of the lag range or even drop it or something :(
Forcez 21 Jan, 2018 @ 4:28pm 
Way to make the admin version destroy tek structures?
Thanos1820 30 Jun, 2017 @ 1:52am 
Does it not work on your own S+ structures?
HiFi64  [author] 22 Jun, 2017 @ 4:16am 
@Zayisha
And people in hell want ice water....

Jokes aside, I was playing with the idea of an ICBM mod, but I dont think its going to happen. Not enough time on my end and the Unreal editor is absolutley not my cup of tea, I don't think it would turn out very good if I did it.

If anybody else wants to do anything like that, I'm willing to help in whatever way I can.
Lance 21 Jun, 2017 @ 3:53am 
Ok... this Mod needs an enhanced V3!

- Cruise Missile Laucher Building
- Command Console where you can chose every location on the map
- Cruise Missile that starts from the launcher and flies to the target area
- Big mushroom that could be seen all across the map
- way more damage and area of effekt
- everything should be gone. buidings, dinos, harvestables (bushes, rocks, trees)

Would perfectly fit our USAF/Stargate theme.
(that woman put's on a deep O'Neill voice): hey, why don't we just Nuke them?!

:D
無職 8 May, 2017 @ 11:36pm 
can i set timer
Actograv 28 Jan, 2017 @ 9:47am 
okay thanks for the answer, ill try to find out what is interfering on my end.
HiFi64  [author] 27 Jan, 2017 @ 10:17am 
I just ran it, also on a rented dedicated server and it worked.
The "Enable / Disable Sound" menu options do not sound the siren, they simply disable the script, so the siren will not alert if it detects a nuke. The option "Sound Alarm" however will sound the alarm, perhaps you haven't noticed that it was there. Otherwise it must be something with your audio settings. Its definetly working here.
I also suggest you build a new siren if you have built the one you're using before I made this update.