ARK: Survival Evolved

ARK: Survival Evolved

Wunderwaffe v2.0 - Nuke Mod - Admin Only
19 Comments
HiFi64  [author] 30 Mar, 2018 @ 10:43am 
I can't fix it right now. I currently don't have access to the files and a PC capable of running the Dev Kit. Its a simple fix and I will definitely do it, but its going to take a month or two until I can. Sorry guys.
Nimkaru 30 Mar, 2018 @ 4:50am 
+1 @neo101ai
neo101ai 27 Mar, 2018 @ 12:56pm 
Tek damage? Radius for admins (overbreeding when the frame rate drops to 1 when you get close to the source) as of a few months ago there is not a single way to stop people from overbreeding on fast servers which is a game breaker to the best of my knowledge. I was wondering if you know a fix or at least add a radius to the bomb so we can place it out of the lag range or even drop it or something :(
Forcez 21 Jan, 2018 @ 4:28pm 
Way to make the admin version destroy tek structures?
Thanos1820 30 Jun, 2017 @ 1:52am 
Does it not work on your own S+ structures?
HiFi64  [author] 22 Jun, 2017 @ 4:16am 
@Zayisha
And people in hell want ice water....

Jokes aside, I was playing with the idea of an ICBM mod, but I dont think its going to happen. Not enough time on my end and the Unreal editor is absolutley not my cup of tea, I don't think it would turn out very good if I did it.

If anybody else wants to do anything like that, I'm willing to help in whatever way I can.
Lance 21 Jun, 2017 @ 3:53am 
Ok... this Mod needs an enhanced V3!

- Cruise Missile Laucher Building
- Command Console where you can chose every location on the map
- Cruise Missile that starts from the launcher and flies to the target area
- Big mushroom that could be seen all across the map
- way more damage and area of effekt
- everything should be gone. buidings, dinos, harvestables (bushes, rocks, trees)

Would perfectly fit our USAF/Stargate theme.
(that woman put's on a deep O'Neill voice): hey, why don't we just Nuke them?!

:D
無職 8 May, 2017 @ 11:36pm 
can i set timer
Actograv 28 Jan, 2017 @ 9:47am 
okay thanks for the answer, ill try to find out what is interfering on my end.
HiFi64  [author] 27 Jan, 2017 @ 10:17am 
I just ran it, also on a rented dedicated server and it worked.
The "Enable / Disable Sound" menu options do not sound the siren, they simply disable the script, so the siren will not alert if it detects a nuke. The option "Sound Alarm" however will sound the alarm, perhaps you haven't noticed that it was there. Otherwise it must be something with your audio settings. Its definetly working here.
I also suggest you build a new siren if you have built the one you're using before I made this update.
Actograv 27 Jan, 2017 @ 8:05am 
actually i am running this on a rented server
HiFi64  [author] 27 Jan, 2017 @ 12:44am 
Have you tested this in singleplayer? The way the sound works is that it tells the server to run it on the client's machine. I have a feeling this doesn't work in singleplayer.
Actograv 26 Jan, 2017 @ 11:48am 
Hey, me again. i went and tried your siren and really love it tho the toggle buttons doesnt seems to work for me and i am pretty sure no mods are clashing with yours. any idea what it might be?
HiFi64  [author] 20 Jan, 2017 @ 8:16am 
I just added the toggle sound functionality for the siren. Sirens can now be built in the admin only version.
It is possible that this will cause sirens you've already built to disappear.
Or if the toggle menu option doesn't show up, you should try and replace your siren with a newly built one.
HiFi64  [author] 19 Jan, 2017 @ 4:09am 
Good idea, will do. I think I can get it done over the coming weekend.
Actograv 18 Jan, 2017 @ 2:57pm 
can you do a toggleable Airraid siren? that would be really awesome
Goober 6 Dec, 2016 @ 2:16pm 
haha this is great
JohnDivanz 2 Dec, 2016 @ 5:21am 
and this mod in the server dedicated work fine ;)
JohnDivanz 2 Dec, 2016 @ 4:51am 
For too hide the engrams, so are bloked, put this code in the game.ini: OverrideNamedEngramEntries(EngramClassName="EngramEntry_RocketAmmo_nuke_v2_admin_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=True,RemoveEngramPreReq=False)
OverrideNamedEngramEntries(EngramClassName="EngramEntry_RocketLauncher_nuke_v2_admin_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=True,RemoveEngramPreReq=False)