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And people in hell want ice water....
Jokes aside, I was playing with the idea of an ICBM mod, but I dont think its going to happen. Not enough time on my end and the Unreal editor is absolutley not my cup of tea, I don't think it would turn out very good if I did it.
If anybody else wants to do anything like that, I'm willing to help in whatever way I can.
- Cruise Missile Laucher Building
- Command Console where you can chose every location on the map
- Cruise Missile that starts from the launcher and flies to the target area
- Big mushroom that could be seen all across the map
- way more damage and area of effekt
- everything should be gone. buidings, dinos, harvestables (bushes, rocks, trees)
Would perfectly fit our USAF/Stargate theme.
(that woman put's on a deep O'Neill voice): hey, why don't we just Nuke them?!
:D
The "Enable / Disable Sound" menu options do not sound the siren, they simply disable the script, so the siren will not alert if it detects a nuke. The option "Sound Alarm" however will sound the alarm, perhaps you haven't noticed that it was there. Otherwise it must be something with your audio settings. Its definetly working here.
I also suggest you build a new siren if you have built the one you're using before I made this update.
It is possible that this will cause sirens you've already built to disappear.
Or if the toggle menu option doesn't show up, you should try and replace your siren with a newly built one.
OverrideNamedEngramEntries(EngramClassName="EngramEntry_RocketLauncher_nuke_v2_admin_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=True,RemoveEngramPreReq=False)