Sid Meier's Civilization V

Sid Meier's Civilization V

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Battle for Australia
   
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10 Jul, 2012 @ 6:52pm
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Battle for Australia

In 1 collection by Emperor Skib
B.T.C the fate of Civilization
1 item
Description
A battle that takes place during the settlement of Australia in 1788.
Play as either Aurthor Philip (England) or Pemulwuy (Aboriginal Australia) and fight for the future of Australia.
Gods and Kings recommended but works fine with Vanilla Civ (only thing is, naval units can't invade and spearmen are far too weak).

Uses CharlieFinton's map of Australia!

Units
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England, being more advanced has Musketmen on land and can also build Longbow men. The first 3 Musketmen to start with have a bonus outside friendly lands, this will not be the case for future Musketmen built unless promoted. For the navy, they have Caravels and Ships of the Line.
Aboriginal Australia can only build spearmen and warriors. The first spearmen on the map have the blitz promotion and can move after attacking, not the case for future units built. They also have woodsman promotion.

Technology
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Technology is forever stagnent in the game, ensuring that it will stay as historically accurate as possible.
I had to give the Aboriginals more than they are supposed to... after all, they didn't even have agriculture!

Adavantages/Disadvantages
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Advantages:
England
-Has more advanced units
-Had greater economy
Aboriginal Australia
-Has more cities
-Starts with more units

Disadvantages:
England
-Less units to start
-Less cities to start
Aboriginal Australia
-Weaker units
-Weaker cities
46 Comments
Emperor Skib  [author] 27 Jan, 2017 @ 1:02pm 
I always planned on revisiting the mod but could never get my head around Mod Buddy.
djmaskall 27 Jan, 2017 @ 3:33am 
I like the idea of this mod and I have tried playing as both civs, but I can't win as the aborigines, which is true to the historical context but frustrating as a gamer. There needs to be more balance, include science to allow some better units. If you ever felt like revisiting this mod I think that would be great. Thanks
Phat_Phuck 007 29 Aug, 2015 @ 8:23pm 
V the Terracotta Army doesnt give you naval units, ever.... and the scenario is supposed to be asier for the British
Darth Mark 5 Aug, 2015 @ 12:55am 
Fun mod! A bit easy though. I play Emperor games, and did the same with this mod. My two naval units went north straight away and took the city, then made their way around Australia taking coastal cities, healing inbetween. They made their way all the way around to Perth in which they killed in a total of three hits with just the two of them.

My Musketmen were pretty much one hitting the spearmen all game. They would push out and defend my captured cities, healing inbetween fights. I sent them to the middle two cities, but they never made it before I won.

I won around turn 60, having never bought another unit (except for Terracotta Army ones, which were not needed and for some reason didn't give me boats), I won. I didn't even lose a unit the entire game.

I'm going to play this as the Aboriginals to see if it is just as easy :P
Emperor Skib  [author] 3 Jun, 2015 @ 11:30pm 
Well, they didn't. But I can't code...
Emperor Skib  [author] 2 Jan, 2015 @ 9:25am 
Hahahahah. Oh this old mod! I'm going to try to make a better one, with new units, civs and so forth!
30Hours 21 Dec, 2014 @ 4:31am 
Since theres is world wrap my caravels went east and took Perth right away
THE歌姫 12 Sep, 2014 @ 7:07am 
The Aboriginal peoples did have agriculture (and architecture)--unfortunately little-known facts. Bruce Pascoe's book Dark Emu is a good contemporary source if you want to read more about it.
Wimlay 26 Apr, 2014 @ 11:08pm 
STRAYA
its kind of historically accurate but a better thing to do is to let let the aborigomes be faster in forests and desert (aka pretty much the whole of australia)
Wimlay 26 Apr, 2014 @ 11:05pm 
this would be great if u could get it to work

is englands capital sydney or melbourne?